498 research outputs found
3D Face Modelling, Analysis and Synthesis
Human faces have always been of a special interest to researchers in the computer vision and graphics areas. There has been an explosion in the number of studies around accurately modelling, analysing and synthesising realistic faces for various applications. The importance of human faces emerges from the fact that they are invaluable means of effective communication, recognition, behaviour analysis, conveying emotions, etc. Therefore, addressing the automatic visual perception of human faces efficiently could open up many influential applications in various domains, e.g. virtual/augmented reality, computer-aided surgeries, security and surveillance, entertainment, and many more. However, the vast variability associated with the geometry and appearance of human faces captured in unconstrained videos and images renders their automatic analysis and understanding very challenging even today.
The primary objective of this thesis is to develop novel methodologies of 3D computer vision for human faces that go beyond the state of the art and achieve unprecedented quality and robustness. In more detail, this thesis advances the state of the art in 3D facial shape reconstruction and tracking, fine-grained 3D facial motion estimation, expression recognition and facial synthesis with the aid of 3D face modelling. We give a special attention to the case where the input comes from monocular imagery data captured under uncontrolled settings, a.k.a. \textit{in-the-wild} data. This kind of data are available in abundance nowadays on the internet. Analysing these data pushes the boundaries of currently available computer vision algorithms and opens up many new crucial applications in the industry. We define the four targeted vision problems (3D facial reconstruction tracking, fine-grained 3D facial motion estimation, expression recognition, facial synthesis) in this thesis as the four 3D-based essential systems for the automatic facial behaviour understanding and show how they rely on each other. Finally, to aid the research conducted in this thesis, we collect and annotate a large-scale videos dataset of monocular facial performances. All of our proposed methods demonstarte very promising quantitative and qualitative results when compared to the state-of-the-art methods
A 3D Face Modelling Approach for Pose-Invariant Face Recognition in a Human-Robot Environment
Face analysis techniques have become a crucial component of human-machine
interaction in the fields of assistive and humanoid robotics. However, the
variations in head-pose that arise naturally in these environments are still a
great challenge. In this paper, we present a real-time capable 3D face
modelling framework for 2D in-the-wild images that is applicable for robotics.
The fitting of the 3D Morphable Model is based exclusively on automatically
detected landmarks. After fitting, the face can be corrected in pose and
transformed back to a frontal 2D representation that is more suitable for face
recognition. We conduct face recognition experiments with non-frontal images
from the MUCT database and uncontrolled, in the wild images from the PaSC
database, the most challenging face recognition database to date, showing an
improved performance. Finally, we present our SCITOS G5 robot system, which
incorporates our framework as a means of image pre-processing for face
analysis
Segmentation Method for Face Modelling in Thermal Images
Face detection is mostly applied in RGB images. The object detection usually applied the Deep Learning method for model creation. One method face spoofing is by using a thermal camera. The famous object detection methods are Yolo, Fast RCNN, Faster RCNN, SSD, and Mask RCNN. We proposed a segmentation Mask RCNN method to create a face model from thermal images. This model was able to locate the face area in images. The dataset was established using 1600 images. The images were created from direct capturing and collecting from the online dataset. The Mask RCNN was configured to train with 5 epochs and 131 iterations. The final model predicted and located the face correctly using the test image
Principles and methods for face recognition and face modelling
This chapter focuses on the principles behind methods currently used for face recognition, which have a wide variety of uses from biometrics, surveillance and forensics. After a brief description of how faces can be detected in images, we describe 2D feature extraction methods that operate on all the image pixels in the face detected region: Eigenfaces and Fisherfaces first proposed in the early 1990s. Although Eigenfaces can be made to work reasonably well for faces captured in controlled conditions, such as frontal faces under the same illumination, recognition rates are poor. We discuss how greater accuracy can be achieved by extracting features from the boundaries of the faces by using Active Shape Models and, the skin textures, using Active Appearance Models, originally proposed by Cootes and Talyor. The remainder of the chapter on face recognition is dedicated such shape models, their implementation and use and their extension to 3D. We show that if multiple cameras are used the the 3D geometry of the captured faces can be recovered without the use of range scanning or structured light. 3D face models make recognition systems better at dealiing with pose and lighting variatio
Recommended from our members
A methodology for feature based 3D face modelling from photographs
In this paper, a new approach to modelling 3D faces based on 2D images is introduced. Here 3D faces are created using two photographs from which we extract facial features based on image manipulation techniques. Through the image manipulation techniques we extract the crucial feature lines of the face in two views. These are then used in modifying a template base mesh which is created in 3D. This base mesh, which has been designed by keeping facial animation in mind, is then subdivided to provide the level of detail required. The methodology, as it stands, is semi-automatic whereby our goal is to automate this process in order to provide an inexpensive and expedient way of producing realistic face models intended for animation purposes. Thus, we show how image manipulation techniques can be used to create binary images which can in turn be used in manipulating a base mesh that can be adapted to a given facial geometry. In order to explain our approach more clearly we discuss a series of examples where we create 3D facial geometry of individuals given the corresponding image data
Adaptive face modelling for reconstructing 3D face shapes from single 2D images
Example-based statistical face models using principle component analysis (PCA) have been widely deployed for three-dimensional (3D) face reconstruction and face recognition. The two common factors that are generally concerned with such models are the size of the training dataset and the selection of different examples in the training set. The representational power (RP) of an example-based model is its capability to depict a new 3D face for a given 2D face image. The RP of the model can be increased by correspondingly increasing the number of training samples. In this contribution, a novel approach is proposed to increase the RP of the 3D face reconstruction model by deforming a set of examples in the training dataset. A PCA-based 3D face model is adapted for each new near frontal input face image to reconstruct the 3D face shape. Further an extended Tikhonov regularisation method has been
3D face modelling from sparse data
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
"Triples" for information research skills : a multi-disciplinary approach
This paper outlines a new approach to teaching reference/research skills. It was developed for PhD students but has been used successfully for teaching reference and search skills to students on a Masters in Library and Information Studies. It uses example search subjects in groups of three (“triples”), coming from the domains of arts/social sciences, the sciences and engineering, intended to inculcate multi-domain search skills to support cross-domain research . It is supported by a four-stage structured search strategy, summarised on a web page, which begins with quick reference and progresses through general Internet academic and other sources, then general academic databases and finally specialised academic databases/sources
Recommended from our members
PDE Face: A Novel 3D Face Model
YesWe introduce a novel approach to face models, which
exploits the use of Partial Differential Equations (PDE) to
generate the 3D face. This addresses some common
problems of existing face models. The PDE face benefits
from seamless merging of surface patches by using only a
relatively small number of parameters based on boundary
curves. The PDE face also provides users with a great
degree of freedom to individualise the 3D face by
adjusting a set of facial boundary curves. Furthermore, we
introduce a uv-mesh texture mapping method. By
associating the texels of the texture map with the vertices
of the uv mesh in the PDE face, the new texture mapping
method eliminates the 3D-to-2D association routine in
texture mapping. Any specific PDE face can be textured
without the need for the facial expression in the texture
map to match exactly that of the 3D face model
- …