2,191 research outputs found

    Payoff Performance of Fictitious Play

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    We investigate how well continuous-time fictitious play in two-player games performs in terms of average payoff, particularly compared to Nash equilibrium payoff. We show that in many games, fictitious play outperforms Nash equilibrium on average or even at all times, and moreover that any game is linearly equivalent to one in which this is the case. Conversely, we provide conditions under which Nash equilibrium payoff dominates fictitious play payoff. A key step in our analysis is to show that fictitious play dynamics asymptotically converges the set of coarse correlated equilibria (a fact which is implicit in the literature).Comment: 16 pages, 4 figure

    Fictitious play in an evolutionary environment

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    Consistency of vanishing smooth fictitious play

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    We discuss consistency of Vanishing Smooth Fictitious Play, a strategy in the context of game theory, which can be regarded as a smooth fictitious play procedure, where the smoothing parameter is time-dependent and asymptotically vanishes. This answers a question initially raised by Drew Fudenberg and Satoru Takahashi.Comment: 17 page

    No-regret Dynamics and Fictitious Play

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    Potential based no-regret dynamics are shown to be related to fictitious play. Roughly, these are epsilon-best reply dynamics where epsilon is the maximal regret, which vanishes with time. This allows for alternative and sometimes much shorter proofs of known results on convergence of no-regret dynamics to the set of Nash equilibria

    Fictitious play and- no-cycling conditions

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    We investigate the paths of pure strategy profiles induced by the fictitious play process. We present rules that such paths must follow. Using these rules we prove that every non-degenerate 2*3 game has the continuous fictitious play property, that is, every continuous fictitious play process, independent of initial actions and beliefs, approaches equilibrium in such games.

    Naive fictitious play in an evolutionary environment

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    A fictitious play algorithm with a unit memory length within an evolutionary environment is considered. The aggregate average behavior model is proposed and analyzed. The existence, uniqueness and global asymptotic stability of equilibrium is proved for games with a cycling property. Also, a noisy version of the algorithm is considered, which gives rise to a system with a unique, globally asymptotically stable equilibrium for any game
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