13,637 research outputs found
Lean implementation to improve scheduling for a multi-cell manufacturing facility
Includes bibliographical references
Interactive exploration of historic information via gesture recognition
Developers of interactive exhibits often struggle to �nd appropriate input devices
that enable intuitive control, permitting the visitors to engage e�ectively with the
content. Recently motion sensing input devices like the Microsoft Kinect or Panasonic
D-Imager have become available enabling gesture based control of computer
systems. These devices present an attractive input device for exhibits since the user
can interact with their hands and they are not required to physically touch any part
of the system. In this thesis we investigate techniques to enable the raw data coming
from these types of devices to be used to control an interactive exhibit. Object
recognition and tracking techniques are used to analyse the user's hand where movement
and clicks are processed. To show the e�ectiveness of the techniques the gesture
system is used to control an interactive system designed to inform the public about
iconic buildings in the centre of Norwich, UK. We evaluate two methods of making
selections in the test environment.
At the time of experimentation the technologies were relatively new to the image
processing environment. As a result of the research presented in this thesis, the techniques
and methods used have been detailed and published [3] at the VSMM (Virtual
Systems and Multimedia 2012) conference with the intention of further forwarding
the area
Real-Time Global Illumination for VR Applications
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for realtime GPU-based rendering in a Cave Automatic Virtual Environment
Explosion of Comet 17P/Holmes as revealed by the Spitzer Space Telescope
An explosion on comet 17P/Holmes occurred on 2007 Oct 23, projecting
particulate debris of a wide range of sizes into the interplanetary medium. We
observed the comet using the Spitzer spectrograph on 2007 Nov 10 and 2008 Feb
27, and the photometer, on 2008 Mar 13. The fresh ejecta have detailed
mineralogical features from small crystalline silicate grains. The 2008 Feb 27
spectra, and the central core of the 2007 Nov 10 spectral map, reveal nearly
featureless spectra, due to much larger grains that were ejected from the
nucleus more slowly. We break the infrared image into three components (size,
speed) that also explain the temporal evolution of the mm-wave flux. Optical
images were obtained on multiple dates spanning 2007 Oct 27 to 2008 Mar 10 at
the Holloway Comet Observatory and 1.5-m telescope at Palomar Observatory. The
orientation of the leading edge of the ejecta shell and the ejecta blob,
relative to the nucleus, do not change as the orientation of the Sun changes;
instead, the configuration was imprinted by the orientation of the initial
explosion. The kinetic energy of the ejecta >1e21 erg is greater than the
gravitational binding energy of the nucleus. We model the explosion as being
due to crystallization and release of volatiles from interior amorphous ice
within a subsurface cavity; once the pressure in the cavity exceeded the
surface strength, the material above the cavity was propelled from the comet.
The size of the cavity and the tensile strength of the upper layer of the
nucleus are constrained by the observed properties of the ejecta; tensile
strengths on >10 m scale must be greater than 10 kPa. The appearance of the
2007 outburst is similar to that witnessed in 1892, but the 1892 explosion was
less energetic by a factor of about 20.Comment: 51 pages. Some figures compressed (see real journal for full
quality). accepted by Icaru
Surface Reconstruction and Evolution from Multiple Views
Applications like 3D Telepresence necessitate faithful 3D surface reconstruction
of the object and 3D data compression in both spatial and
temporal domains. This makes us feel immersed in virtual environments
there by making 3D Telepresence a powerful tool in many applications.
Hence 3D surface reconstruction and 3D compression are two challenging
problems which are addressed in this thesis
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