10 research outputs found
Multimedia congestion control: circuit breakers for unicast RTP sessions
The Real-time Transport Protocol (RTP) is widely used in telephony, video conferencing, and telepresence applications. Such applications are often run on best-effort UDP/IP networks. If congestion control is not implemented in these applications, then network congestion can lead to uncontrolled packet loss and a resulting deterioration of the user's multimedia experience. The congestion control algorithm acts as a safety measure by stopping RTP flows from using excessive resources and protecting the network from overload. At the time of this writing, however, while there are several proprietary solutions, there is no standard algorithm for congestion control of interactive RTP flows. This document does not propose a congestion control algorithm. It instead defines a minimal set of RTP circuit breakers: conditions under which an RTP sender needs to stop transmitting media data to protect the network from excessive congestion. It is expected that, in the absence of long-lived excessive congestion, RTP applications running on best-effort IP networks will be able to operate without triggering these circuit breakers. To avoid triggering the RTP circuit breaker, any Standards Track congestion control algorithms defined for RTP will need to operate within the envelope set by these RTP circuit breaker algorithms
Inter-domain interoperability framework based on WebRTC
Nowadays, the communications paradigm is changing with the convergence of communication
services to a model based on IP networks. Applications such as messaging or voice over IP are
increasing its popularity and Communication Service Providers are focusing on offering this kind
of services.
Moreover, Web Real Time Communication (WebRTC) has emerged as a technology that
eases the creation of web applications featuring Real-Time Communications over IP networks
without the need to develop and install any plug-in. It lacks of specifications in the control plane,
leaving the possibility to use WebRTC over tailored web signalling solutions or legacy networks
such as IP Multimedia Subsystem (IMS). This technology brings a wide range of possibilities for
web developers, but Communication Service Providers are adviced to develop solutions based
on the WebRTC technology as described in the Eurescom Study P2252.
The lack of WebRTC specifications on the signalling platform together with the threats
and opportunities that this technology represents for Communication Service Providers, makes
evident the need of research on interoperability solutions for the different kind of signalling implementations
and experimentation on the best way for Communication Service Providers to
obtain the maximum benefit from WebRTC technology.
The main goal of this thesis is precisely to develop a WebRTC interoperability framework
and perform experiments on whether the Communication Service Providers should use their
existing IMS solutions or develop tailored web signalling platforms for WebRTC deployments.
In particular, the work developed in this thesis was completed under the framework of the
Webrtc interOperability tested in coNtradictive DEployment scenaRios (WONDER) experimentation
for the OpenLab project. OpenLab is a Large-scale integrating project (IP) and is part of
the European Union Framework Programme 7 for Research and Development (FP7) addressing
the work programme topic Future Internet Research and Experimentation.Actualmente, el paradigma de comunicaciones está cambiando gracias a la convergencia de los
servicios de comunicaciones hacia un modelo basado en redes IP. Aplicaciones tales como la
mensajería y la voz sobre IP están creciendo en popularidad mientras los proveedores de servicios
de comunicaciones se centran en ofrecer este tipo de servicios basados en redes IP.
Por otra parte, la tecnología WebRTC ha surgido para facilitar la creación de aplicaciones
web que incluyan comunicaciones en tiempo real sobre redes IP sin la necesidad de desarrollar o
instalar ningún complemento. Esta tecnología no especifica los protocolos o sistemas a utilizar
en el plano de control, dejando a los desarrolladores la posibilidad de usar WebRTC sobre soluciones
de señalizaci on web específicas o utilizar las redes de señalización existentes, tales como
IMS. WebRTC abre un gran abanico de posibilidades a los desarrolladores web, aunque también se recomienda a los proveedores de servicios de comunicaciones que desarrollen soluciones
basadas en WebRTC como se describe en el estudio P2252 de Eurescom.
La falta de especificaciones en el plano de señalización junto a las oportunidades y amenazas
que WebRTC representa para los proveedores de servicios de comunicaciones, hacen evidente la
necesidad de investigar soluciones de interoperabilidad para las distintas implementaciones de
las plataformas de señalización y de experimentar c omo los proveedores de servicios de comunicaciones
pueden obtener el máximo provecho de la tecnología WebRTC.
El objetivo principal de este Proyecto Fin de Carrera es desarrollar un marco de interoperabilidad
para WebRTC y realizar experimentos que permitan determinar bajo que condiciones
los proveedores de servicios de comunicaciones deben utilizar las plataformas de se~nalizaci on
existentes (en este caso IMS) o desarrollar plataformas de señalización a medida basadas en
tecnologías web para sus despliegues de WebRTC.
En particular, el trabajo realizado en este Proyecto Fin de Carrera se llevó a cabo bajo
el marco del proyecto WONDER para el programa OpenLab. OpenLab es un proyecto de
integración a gran escala en el cual se desarrollan investigaciones y experimentos en el ámbito
del futuro Internet y que forma parte del programa FP7 de la Unión Europea.Ingeniería de Telecomunicació
Streaming DICOM Real-Time Video and Metadata Flows Outside The Operating Room
International audienceWith the current advancement in the medical world, surgeons are faced with the challenge of handling many sources of medical information in more and more complex and technological Operating Rooms (ORs). Obviously, in the next generation ones, there will be an increasing number of video flows during the surgery (e.g. endoscopes, cameras, ultrasounds, etc.), which can be also displayed all over the OR in order to facilitate the task for the surgeon and to avoid any adverse events or problems related to inadequate communication in the OR. Additionally, other information needs to be shared, pre/post/during an operation, such as the history of the digital images related to the patient in the PACS and the metadata coming from medical sensors. Moreover, these medical videos captured from the OR can be either displayed on a large screen in the OR in order to provide the surgeon with more visibility, in this case via DICOM-RTV, or streamed outside the OR via a P2P solution. The latter one can serve various purposes such as for teaching medical student in real-time or for remote-expertise with a remote senior surgeons. Hence, this paper addresses the challenges of streaming DICOM-RTV video and metadata flows live from the operating room, typically during an ongoing surgery, in real-time to the outside world. A Proof of Concept is also presented in order to demonstrate the feasibility of our solution
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Multipath Transport Protocols for Real Time Communication Systems
Real-Time Communications (RTC) has become an integral part of our daily lives. Platforms like conferencing and live streaming serve as virtual bridges, connecting individuals from diverse corners of the globe. Telepresence technologies have revolutionized remote operations, and the popularity of cloud gaming platforms is increasing rapidly. However, amid this rapid evolution, RTC applications still face persistent challenges such as video freezes, frame drops, and diminished quality that can easily disrupt the RTC flow. The evolving nature of RTC applications, such as Dualgram or Duovisions utilizing multiple camera streams to capture the best of multiple worlds, introduces new bandwidth and latency requirements for RTC. In light of these challenges and the growing demands of these applications, this thesis delves into the core of RTC systems by proposing transport protocols that align with their current requirements. We explore utilizing the multiple network interfaces present in most devices to pave the solution. With a focus on enhancing streaming through Multipath TCP and pioneering a new multipath standard for WebRTC, this study proposes a multipath transport solution for RTC systems.
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Protocols and Algorithms for Adaptive Multimedia Systems
The deployment of WebRTC and telepresence systems is going to start a wide-scale adoption of high quality real-time communication. Delivering high quality video usually corresponds to an increase in required network capacity and also requires an assurance of network stability. A real-time multimedia application that uses the Real-time Transport Protocol (RTP) over UDP needs to implement congestion control since UDP does not implement any such mechanism. This thesis is about enabling congestion control for real-time communication, and deploying it on the public Internet containing a mixture of wired and wireless links.
A congestion control algorithm relies on congestion cues, such as RTT and loss. Hence, in this thesis, we first propose a framework for classifying congestion cues. We classify the congestion cues as a combination of: where they are measured or observed? And, how is the sending endpoint notified? For each there are two options, i.e., the cues are either observed and reported by an in-path or by an off-path source, and, the cue is either reported in-band or out-of-band, which results in four combinations. Hence, the framework provides options to look at congestion cues beyond those reported by the receiver.
We propose a sender-driven, a receiver-driven and a hybrid congestion control algorithm. The hybrid algorithm relies on both the sender and receiver co-operating to perform congestion control. Lastly, we compare the performance of these different algorithms. We also explore the idea of using capacity notifications from middleboxes (e.g., 3G/LTE base stations) along the path as cues for a congestion control algorithm. Further, we look at the interaction between error-resilience mechanisms and show that FEC can be used in a congestion control algorithm for probing for additional capacity.
We propose Multipath RTP (MPRTP), an extension to RTP, which uses multiple paths for either aggregating capacity or for increasing error-resilience. We show that our proposed scheduling algorithm works in diverse scenarios (e.g., 3G and WLAN, 3G and 3G, etc.) with paths with varying latencies.
Lastly, we propose a network coverage map service (NCMS), which aggregates throughput measurements from mobile users consuming multimedia services. The NCMS sends notifications to its subscribers about the upcoming network conditions, which take these notifications into account when performing congestion control.
In order to test and refine the ideas presented in this thesis, we have implemented most of them in proof-of-concept prototypes, and conducted experiments and simulations to validate our assumptions and gain new insights.
Media Transport and Use of RTP in WebRTC
The framework for Web Real-Time Communication (WebRTC) provides support for direct interactive rich communication using audio, video, text, collaboration, games, etc. between two peers' web browsers. This memo describes the media transport aspects of the WebRTC framework. It specifies how the Real-time Transport Protocol (RTP) is used in the WebRTC context and gives requirements for which RTP features, profiles, and extensions need to be supported
Optimizing Mobile Application Performance through Network Infrastructure Aware Adaptation.
Encouraged by the fast adoption of mobile devices and the widespread deployment of mobile networks, mobile applications are becoming the preferred “gateways” connecting users to networking services. Although the CPU capability of mobile devices is approaching that of off-the-shelf PCs, the performance of mobile networking applications is still far behind. One of the fundamental reasons is that most mobile applications are unaware of the mobile network specific characteristics, leading to inefficient network and device resource utilization. Thus, in order to improve the user experience for most mobile applications, it is essential to dive into the critical network components along network connections including mobile networks, smartphone platforms, mobile applications, and content partners. We aim to optimize the performance of mobile network applications through network-aware resource adaptation approaches. Our techniques consist of the following four aspects: (i) revealing the fundamental infrastructure characteristics of cellular networks that are distinctive from wireline networks; (ii) isolating the impact of important factors on user perceived performance in mobile network applications; (iii) determining the particular usage patterns of mobile applications; and (iv) improving the performance of mobile applications through network aware adaptations.PhDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/99829/1/qiangxu_1.pd