2,133 research outputs found

    Sensor networks and distributed CSP: communication, computation and complexity

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    We introduce SensorDCSP, a naturally distributed benchmark based on a real-world application that arises in the context of networked distributed systems. In order to study the performance of Distributed CSP (DisCSP) algorithms in a truly distributed setting, we use a discrete-event network simulator, which allows us to model the impact of different network traffic conditions on the performance of the algorithms. We consider two complete DisCSP algorithms: asynchronous backtracking (ABT) and asynchronous weak commitment search (AWC), and perform performance comparison for these algorithms on both satisfiable and unsatisfiable instances of SensorDCSP. We found that random delays (due to network traffic or in some cases actively introduced by the agents) combined with a dynamic decentralized restart strategy can improve the performance of DisCSP algorithms. In addition, we introduce GSensorDCSP, a plain-embedded version of SensorDCSP that is closely related to various real-life dynamic tracking systems. We perform both analytical and empirical study of this benchmark domain. In particular, this benchmark allows us to study the attractiveness of solution repairing for solving a sequence of DisCSPs that represent the dynamic tracking of a set of moving objects.This work was supported in part by AFOSR (F49620-01-1-0076, Intelligent Information Systems Institute and MURI F49620-01-1-0361), CICYT (TIC2001-1577-C03-03 and TIC2003-00950), DARPA (F30602-00-2- 0530), an NSF CAREER award (IIS-9734128), and an Alfred P. Sloan Research Fellowship. The views and conclusions contained herein are those of the authors and should not be interpreted as necessarily representing the official policies or endorsements, either expressed or implied, of the US Government

    Dynamic Backtracking

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    Because of their occasional need to return to shallow points in a search tree, existing backtracking methods can sometimes erase meaningful progress toward solving a search problem. In this paper, we present a method by which backtrack points can be moved deeper in the search space, thereby avoiding this difficulty. The technique developed is a variant of dependency-directed backtracking that uses only polynomial space while still providing useful control information and retaining the completeness guarantees provided by earlier approaches.Comment: See http://www.jair.org/ for an online appendix and other files accompanying this articl

    Dynamic backtracking for general CSPs.

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    Hybrid algorithms for distributed constraint satisfaction.

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    A Distributed Constraint Satisfaction Problem (DisCSP) is a CSP which is divided into several inter-related complex local problems, each assigned to a different agent. Thus, each agent has knowledge of the variables and corresponding domains of its local problem together with the constraints relating its own variables (intra-agent constraints) and the constraints linking its local problem to other local problems (inter-agent constraints). DisCSPs have a variety of practical applications including, for example, meeting scheduling and sensor networks. Existing approaches to Distributed Constraint Satisfaction can be mainly classified into two families of algorithms: systematic search and local search. Systematic search algorithms are complete but may take exponential time. Local search algorithms often converge quicker to a solution for large problems but are incomplete. Problem solving could be improved through using hybrid algorithms combining the completeness of systematic search with the speed of local search. This thesis explores hybrid (systematic + local search) algorithms which cooperate to solve DisCSPs. Three new hybrid approaches which combine both systematic and local search for Distributed Constraint Satisfaction are presented: (i) DisHyb; (ii) Multi-Hyb and; (iii) Multi-HDCS. These approaches use distributed local search to gather information about difficult variables and best values in the problem. Distributed systematic search is run with a variable and value ordering determined by the knowledge learnt through local search. Two implementations of each of the three approaches are presented: (i) using penalties as the distributed local search strategy and; (ii) using breakout as the distributed local search strategy. The three approaches are evaluated on several problem classes. The empirical evaluation shows these distributed hybrid approaches to significantly outperform both systematic and local search DisCSP algorithms. DisHyb, Multi-Hyb and Multi-HDCS are shown to substantially speed-up distributed problem solving with distributed systematic search taking less time to run by using the information learnt by distributed local search. As a consequence, larger problems can now be solved in a more practical timeframe
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