216 research outputs found

    SCALABLE TECHNIQUES FOR SCHEDULING AND MAPPING DSP APPLICATIONS ONTO EMBEDDED MULTIPROCESSOR PLATFORMS

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    A variety of multiprocessor architectures has proliferated even for off-the-shelf computing platforms. To make use of these platforms, traditional implementation frameworks focus on implementing Digital Signal Processing (DSP) applications using special platform features to achieve high performance. However, due to the fast evolution of the underlying architectures, solution redevelopment is error prone and re-usability of existing solutions and libraries is limited. In this thesis, we facilitate an efficient migration of DSP systems to multiprocessor platforms while systematically leveraging previous investment in optimized library kernels using dataflow design frameworks. We make these library elements, which are typically tailored to specialized architectures, more amenable to extensive analysis and optimization using an efficient and systematic process. In this thesis we provide techniques to allow such migration through four basic contributions: 1. We propose and develop a framework to explore efficient utilization of Single Instruction Multiple Data (SIMD) cores and accelerators available in heterogeneous multiprocessor platforms consisting of General Purpose Processors (GPPs) and Graphics Processing Units (GPUs). We also propose new scheduling techniques by applying extensive block processing in conjunction with appropriate task mapping and task ordering methods that match efficiently with the underlying architecture. The approach gives the developer the ability to prototype a GPU-accelerated application and explore its design space efficiently and effectively. 2. We introduce the concept of Partial Expansion Graphs (PEGs) as an implementation model and associated class of scheduling strategies. PEGs are designed to help realize DSP systems in terms of forms and granularities of parallelism that are well matched to the given applications and targeted platforms. PEGs also facilitate derivation of both static and dynamic scheduling techniques, depending on the amount of variability in task execution times and other operating conditions. We show how to implement efficient PEG-based scheduling methods using real time operating systems, and to re-use pre-optimized libraries of DSP components within such implementations. 3. We develop new algorithms for scheduling and mapping systems implemented using PEGs. Collectively, these algorithms operate in three steps. First, the amount of data parallelism in the application graph is tuned systematically over many iterations to profit from the available cores in the target platform. Then a mapping algorithm that uses graph analysis is developed to distribute data and task parallel instances over different cores while trying to balance the load of all processing units to make use of pipeline parallelism. Finally, we use a novel technique for performance evaluation by implementing the scheduler and a customizable solution on the programmable platform. This allows accurate fitness functions to be measured and used to drive runtime adaptation of schedules. 4. In addition to providing scheduling techniques for the mentioned applications and platforms, we also show how to integrate the resulting solution in the underlying environment. This is achieved by leveraging existing libraries and applying the GPP-GPU scheduling framework to augment a popular existing Software Defined Radio (SDR) development environment -- GNU Radio -- with a dataflow foundation and a stand-alone GPU-accelerated library. We also show how to realize the PEG model on real time operating system libraries, such as the Texas Instruments DSP/BIOS. A code generator that accepts a manual system designer solution as well as automatically configured solutions is provided to complete the design flow starting from application model to running system

    Hardware-software codesign in a high-level synthesis environment

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    Interfacing hardware-oriented high-level synthesis to software development is a computationally hard problem for which no general solution exists. Under special conditions, the hardware-software codesign (system-level synthesis) problem may be analyzed with traditional tools and efficient heuristics. This dissertation introduces a new alternative to the currently used heuristic methods. The new approach combines the results of top-down hardware development with existing basic hardware units (bottom-up libraries) and compiler generation tools. The optimization goal is to maximize operating frequency or minimize cost with reasonable tradeoffs in other properties. The dissertation research provides a unified approach to hardware-software codesign. The improvements over previously existing design methodologies are presented in the frame-work of an academic CAD environment (PIPE). This CAD environment implements a sufficient subset of functions of commercial microelectronics CAD packages. The results may be generalized for other general-purpose algorithms or environments. Reference benchmarks are used to validate the new approach. Most of the well-known benchmarks are based on discrete-time numerical simulations, digital filtering applications, and cryptography (an emerging field in benchmarking). As there is a need for high-performance applications, an additional requirement for this dissertation is to investigate pipelined hardware-software systems\u27 performance and design methods. The results demonstrate that the quality of existing heuristics does not change in the enhanced, hardware-software environment

    Energy efficient hardware acceleration of multimedia processing tools

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    The world of mobile devices is experiencing an ongoing trend of feature enhancement and generalpurpose multimedia platform convergence. This trend poses many grand challenges, the most pressing being their limited battery life as a consequence of delivering computationally demanding features. The envisaged mobile application features can be considered to be accelerated by a set of underpinning hardware blocks Based on the survey that this thesis presents on modem video compression standards and their associated enabling technologies, it is concluded that tight energy and throughput constraints can still be effectively tackled at algorithmic level in order to design re-usable optimised hardware acceleration cores. To prove these conclusions, the work m this thesis is focused on two of the basic enabling technologies that support mobile video applications, namely the Shape Adaptive Discrete Cosine Transform (SA-DCT) and its inverse, the SA-IDCT. The hardware architectures presented in this work have been designed with energy efficiency in mind. This goal is achieved by employing high level techniques such as redundant computation elimination, parallelism and low switching computation structures. Both architectures compare favourably against the relevant pnor art in the literature. The SA-DCT/IDCT technologies are instances of a more general computation - namely, both are Constant Matrix Multiplication (CMM) operations. Thus, this thesis also proposes an algorithm for the efficient hardware design of any general CMM-based enabling technology. The proposed algorithm leverages the effective solution search capability of genetic programming. A bonus feature of the proposed modelling approach is that it is further amenable to hardware acceleration. Another bonus feature is an early exit mechanism that achieves large search space reductions .Results show an improvement on state of the art algorithms with future potential for even greater savings

    Image Processing Using FPGAs

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    This book presents a selection of papers representing current research on using field programmable gate arrays (FPGAs) for realising image processing algorithms. These papers are reprints of papers selected for a Special Issue of the Journal of Imaging on image processing using FPGAs. A diverse range of topics is covered, including parallel soft processors, memory management, image filters, segmentation, clustering, image analysis, and image compression. Applications include traffic sign recognition for autonomous driving, cell detection for histopathology, and video compression. Collectively, they represent the current state-of-the-art on image processing using FPGAs

    Techniques for Efficient Implementation of FIR and Particle Filtering

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    Design of discrete-time filters for efficient implementation

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 325-333).The cost of implementation of discrete-time filters is often strongly dependent on the number of non-zero filter coefficients or the precision with which the coefficients are represented. This thesis addresses the design of sparse and bit-efficient filters under different constraints on filter performance in the context of frequency response approximation, signal estimation, and signal detection. The results have applications in several areas, including the equalization of communication channels, frequency-selective and frequency-shaping filtering, and minimum-variance distortionless-response beamforming. The design problems considered admit efficient and exact solutions in special cases. For the more difficult general case, two approaches are pursued. The first develops low-complexity algorithms that are shown to yield optimal or near-optimal designs in many instances, but without guarantees. The second focuses on optimal algorithms based on the branch-and-bound procedure. The complexity of branch-and-bound is reduced through the use of bounds that are good approximations to the true optimal cost. Several bounding methods are developed, many involving relaxations of the original problem. The approximation quality of the bounds is characterized and efficient computational methods are discussed. Numerical experiments show that the bounds can result in substantial reductions in computational complexity.by Dennis Wei.Ph.D

    Digital Filters

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    The new technology advances provide that a great number of system signals can be easily measured with a low cost. The main problem is that usually only a fraction of the signal is useful for different purposes, for example maintenance, DVD-recorders, computers, electric/electronic circuits, econometric, optimization, etc. Digital filters are the most versatile, practical and effective methods for extracting the information necessary from the signal. They can be dynamic, so they can be automatically or manually adjusted to the external and internal conditions. Presented in this book are the most advanced digital filters including different case studies and the most relevant literature

    Multispectral texture synthesis

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    Synthesizing texture involves the ordering of pixels in a 2D arrangement so as to display certain known spatial correlations, generally as described by a sample texture. In an abstract sense, these pixels could be gray-scale values, RGB color values, or entire spectral curves. The focus of this work is to develop a practical synthesis framework that maintains this abstract view while synthesizing texture with high spectral dimension, effectively achieving spectral invariance. The principle idea is to use a single monochrome texture synthesis step to capture the spatial information in a multispectral texture. The first step is to use a global color space transform to condense the spatial information in a sample texture into a principle luminance channel. Then, a monochrome texture synthesis step generates the corresponding principle band in the synthetic texture. This spatial information is then used to condition the generation of spectral information. A number of variants of this general approach are introduced. The first uses a multiresolution transform to decompose the spatial information in the principle band into an equivalent scale/space representation. This information is encapsulated into a set of low order statistical constraints that are used to iteratively coerce white noise into the desired texture. The residual spectral information is then generated using a non-parametric Markov Ran dom field model (MRF). The remaining variants use a non-parametric MRF to generate the spatial and spectral components simultaneously. In this ap proach, multispectral texture is grown from a seed region by sampling from the set of nearest neighbors in the sample texture as identified by a template matching procedure in the principle band. The effectiveness of both algorithms is demonstrated on a number of texture examples ranging from greyscale to RGB textures, as well as 16, 22, 32 and 63 band spectral images. In addition to the standard visual test that predominates the literature, effort is made to quantify the accuracy of the synthesis using informative and effective metrics. These include first and second order statistical comparisons as well as statistical divergence tests

    Structure-Preserving Model Reduction of Physical Network Systems

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    This paper considers physical network systems where the energy storage is naturally associated to the nodes of the graph, while the edges of the graph correspond to static couplings. The first sections deal with the linear case, covering examples such as mass-damper and hydraulic systems, which have a structure that is similar to symmetric consensus dynamics. The last section is concerned with a specific class of nonlinear physical network systems; namely detailed-balanced chemical reaction networks governed by mass action kinetics. In both cases, linear and nonlinear, the structure of the dynamics is similar, and is based on a weighted Laplacian matrix, together with an energy function capturing the energy storage at the nodes. We discuss two methods for structure-preserving model reduction. The first one is clustering; aggregating the nodes of the underlying graph to obtain a reduced graph. The second approach is based on neglecting the energy storage at some of the nodes, and subsequently eliminating those nodes (called Kron reduction).</p
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