11,282 research outputs found
Shared visiting in Equator city
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics
Stories from the Empty School Desk: Places, Objects and Memories in Augmented Reality
Stories from the Empty School Desk is an educational project and experience based on the use of augmented reality and designed to raise the awareness of young generations about the dramatic events related to the persecution of Jews and the Italian resistance movement during Italian Fascism and the Nazi occupation of Italy. The project is characterized by the design of a temporary place of memory, the reconstruction of an Italian classroom of the 30s-40s, to be explored with AR technology. The AR experience was created with the collaboration of the high school's teachers and students, starting from information available in the historical archive of the school itself and other trusted sources. In the AR experience, visitors are engaged with objects, historical documents, and human silhouettes that populate the classroom. An evaluation study displays good results for several analyzed dimensions, including engagement and ethics
Time, Culture and Identity: A Digital and Creative Professionalâs Perspective on Interpreting Historical Clocks in Museum Environments
Digital media offer unique opportunities for museums to bring to life the secrets and stories of their historical collections. To bring insight into the process of developing digital media exhibits, this paper presents the perspective of a creative practitioner in approaching technology- and media-based interpretation for collection objects. It follows the Time, Culture and Identity digital workshop held in Beijing in October 2019, which explored and shared ideas about collaborative research and interdisciplinary practice in digital interpretation between academics, institutions, creative practitioners, and developers. Following the direction of the workshop, the paper takes as its focus the clocks and automatons of the imperial collection at the Palace Museum in Beijing. Observations are based on the authorâs practice-led experience in running a design studio, Harmonic Kinetic, developing new media exhibits using digital technology and audiovisual media for museums, galleries, and exhibitions in the UK, including the Science Museum, V&A, Barbican, Tate, and the Tower of London. Taking a broad interaction-design-led outlook, the paper explores a personal design perspective for developing interpretive content and considers the particular opportunities and approaches these historical devices suggest. The paper concludes with a final section that reviews the process and reflects on outcomes from the Time, Culture and Identity digital workshop. This explored possibilities for an interpretive exhibit on the Country Scene clock from the Palace Museum collection
Enhancing the museum experience with a sustainable solution based on contextual information obtained from an on-line analysis of usersâ behaviour
Human computer interaction has evolved in the last years in order to enhance usersâ experiences and provide more intuitive and usable systems. A major leap through in this scenario is obtained by embedding, in the physical environment, sensors capable of detecting and processing usersâ context (position, pose, gaze, ...). Feeded by the so collected information flows, user interface paradigms may shift from stereotyped gestures
on physical devices, to more direct and intuitive ones that reduce the semantic gap between the action and the corresponding system reaction or even anticipate the userâs needs, thus limiting the overall learning effort and increasing user satisfaction. In order to make this process effective, the context of the user (i.e. where s/he is, what is s/he doing, who s/he is, what are her/his preferences and also actual perception and needs) must be properly understood. While collecting data on some aspects can be easy, interpreting them all in a meaningful way in order to improve the overall user experience is much harder. This is more evident when we consider informal learning environments like museums, i.e. places that are designed to elicit visitor response towards the artifacts on display and the cultural themes proposed. In such a situation, in fact, the system should adapt to the attention paid by the user choosing the appropriate content for the userâs purposes, presenting an intuitive interface to navigate it. My research goal is focused on collecting, in a simple,unobtrusive, and sustainable way, contextual information about the visitors with the purpose of creating more engaging and personalized experiences
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Narrating the archive and archiving narrative: the electronic book and the logic of the index
The creation of my hypermedia work Index of Love, which narrates a love story as an archive of moments, images and objects recollected, also articulated for me the potential of the book as electronic text. The book has always existed as both narrative and archive. Tables of contents and indexes allow the book to function simultaneously as linear narrative and non-linear, searchable database. The book therefore has more in common with the so-called 'new media' of the 21st century than it does with the dominant 20th century media of film, video and audiotape, whose logic and mode of distribution are resolutely linear. My thesis is that the non-linear logic of new media brings to the fore an aspect of the book - the index - whose potential for the production of narrative is only just beginning to be explored. When a reader/user accesses an electronic work, such as a website, via its menu, they simultaneously experience it as narrative and archive. The narrative journey taken is created through the menu choices made. Within the electronic book, therefore, the index (or menu) has the potential to function as more than just an analytical or navigational tool. It has the potential to become a creative, structuring device. This opens up new possibilities for the book, particularly as, in its paper based form, the book indexes factual work, but not fiction. In the electronic book, however, the index offers as rich a potential for fictional narratives as it does for factual volumes. [ABSTRACT FROM AUTHOR
Ec(h)o: Situated play in a tangible and audio museum guide
In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goal for the interaction experience. The interface for our prototype is a combined tangible user interface and audio display. We discuss how we determined the specific requirements for play through an ethnographic study and analysis based on ecological concepts of Bell and Nardi & OâDay. We found that we could consider play in two main forms in regard to the interface: content and physical play. We also found that play is highly contextual. Designers need to consider the situated nature of play for two reasons: 1) to best serve the overall design purpose; 2) in order to understand the nature and degree of play required. We augmented traditional user experience evaluation methods of questionnaires and interviews with observational analysis based on Djajadiningratâs descriptions of aesthetic interaction
The Diary of Niels: Affective engagement through tangible interaction with museum artifacts
This paper presents a research through design exploration using tangible
interactions in order to seamlessly integrate technology in a historical house
museum. The study addresses a longstanding concern in museum exhibition design
that interactive technologies may distract from the artifacts on display.
Through an iterative design process including user studies, a co-creation
workshop with museum staff and several prototypes, we developed an interactive
installation called The Diary of Niels that combines physical objects, RFID
sensors and an elaborate fiction in order to facilitate increased visitor
engagement. Insights from the research process and user tests indicate that the
integration of technology and artifacts is meaningful and engaging for users,
and helps introduce museum visitors to the historic theme of the exhibition and
the meaning of the artifacts. The study also points to continued challenges in
integrating such hybrid experiences fully with the rest of the exhibition.Comment: Conference: EuroMed 202
The imperial war museumâs social interpretation project
This report represents the output from research undertaken by University of Salford and MTM
London as part of the joint Digital R&D Fund for Arts and Culture, operated by Nesta, Arts
Council England and the AHRC. University of Salford and MTM London received funding from
the programme to act as researchers on the Social Interpretation (SI) project, which was led by
the Imperial War Museum (IWM) and their technical partners, The Centre for Digital
Humanities, University College London, Knowledge Integration, and Gooii. The project was
carried out between October 2011 and October 2012
Weather and Climate Information for Tourism
The tourism sector is one of the largest and fastest growing global industries and is a significant contributor to national and local economies around the world. The interface between climate and tourism is multifaceted and complex, as climate represents both a vital resource to be exploited and an important limiting factor that poses risks to be managed by the tourism industry and tourists alike. All tourism destinations and operators are climate-sensitive to a degree and climate is a key influence on travel planning and the travel experience. This chapter provides a synopsis of the capacities and needs for climate services in the tourism sector, including current and emerging applications of climate services by diverse tourism end-users, and a discussion of key knowledge gaps, research and capacity-building needs and partnerships that are required to accelerate the application of climate information to manage risks to climate variability and facilitate successful adaptation to climate change
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