324 research outputs found

    Esports and the Media

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    This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture

    The Language of League: Making Sense of Multimodal Meaning in Twitch Live Streams

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    Though there has been a good deal of research on digital discourse and online gaming, there has been relatively little research on 1) the social structure of specific groups within the large online gaming community, 2) the multimodal structure of the online gaming live stream, and 3) the impact that these structures have on the final communicative event. One noteworthy component of the social characteristics of online streams is the streamer gender and size of the stream’s audience. In addition, one difference that sets the live stream apart from other online communications is its intense technological complexity. This study then, will examine both of these social and technological characteristics, in an effort to understand how the participants themselves influence language use and how that language use is further impacted by the availability of multiple mediums, each of which houses multiple modes for communication. The data for this study consists of a corpus of 32,397 messages posted in the public chat area of 12 League of Legends live streamers, collected between July and September of 2019. Once collected, however, there was no prior convention in place for organizing and transcribed the data for analytical purposes. Therefore, this study also examines multiple transcription vi protocols and outlines the model developed by Graham and Arendall for an online gaming digital corpus. For this study, I take an interactional approach to explore the communicative strategies employed by participants in a complex multimedium-based multimodal event. Using quantitative analysis, I examine patterns of communicative strategies as related to streamer gender and stream size (participant population). In addition, I examine the qualitative characteristics of those patterns, as well as the influences that multiple available mediums and modes have on those patterns. The results of this analysis indicate that both social and technological characteristics of the live stream heavily impact the communicative strategies employed by participants and is often tailored to the specific needs of each community, especially where the use of graphic images is concerned. These results have implications for the further study of online gaming, live streams, and visual communications within multimediumbased multimodal events

    Specialised Languages and Multimedia. Linguistic and Cross-cultural Issues

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    none2noThis book collects academic works focusing on scientific and technical discourse and on the ways in which this type of discourse appears in or is shaped by multimedia products. The originality of this book is to be seen in the variety of approaches used and of the specialised languages investigated in relation to multimodal and multimedia genres. Contributions will particularly focus on new multimodal or multimedia forms of specialised discourse (in institutional, academic, technical, scientific, social or popular settings), linguistic features of specialised discourse in multimodal or multimedia genres, the popularisation of specialised knowledge in multimodal or multimedia genres, the impact of multimodality and multimediality on the construction of scientific and technical discourse, the impact of multimodality/multimediality in the practice and teaching of language, the impact of multimodality/multimediality in the practice and teaching of translation, new multimedia modes of knowledge dissemination, the translation/adaptation of scientific discourse in multimedia products. This volume contributes to the theory and practice of multimodal studies and translation, with a specific focus on specialized discourse.Rivista di Classe A - Volume specialeopenManca E., Bianchi F.Manca, E.; Bianchi, F

    Eye quietness and quiet eye in expert and novice golf performance: an electrooculographic analysis

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    Quiet eye (QE) is the final ocular fixation on the target of an action (e.g., the ball in golf putting). Camerabased eye-tracking studies have consistently found longer QE durations in experts than novices; however, mechanisms underlying QE are not known. To offer a new perspective we examined the feasibility of measuring the QE using electrooculography (EOG) and developed an index to assess ocular activity across time: eye quietness (EQ). Ten expert and ten novice golfers putted 60 balls to a 2.4 m distant hole. Horizontal EOG (2ms resolution) was recorded from two electrodes placed on the outer sides of the eyes. QE duration was measured using a EOG voltage threshold and comprised the sum of the pre-movement and post-movement initiation components. EQ was computed as the standard deviation of the EOG in 0.5 s bins from –4 to +2 s, relative to backswing initiation: lower values indicate less movement of the eyes, hence greater quietness. Finally, we measured club-ball address and swing durations. T-tests showed that total QE did not differ between groups (p = .31); however, experts had marginally shorter pre-movement QE (p = .08) and longer post-movement QE (p < .001) than novices. A group × time ANOVA revealed that experts had less EQ before backswing initiation and greater EQ after backswing initiation (p = .002). QE durations were inversely correlated with EQ from –1.5 to 1 s (rs = –.48 - –.90, ps = .03 - .001). Experts had longer swing durations than novices (p = .01) and, importantly, swing durations correlated positively with post-movement QE (r = .52, p = .02) and negatively with EQ from 0.5 to 1s (r = –.63, p = .003). This study demonstrates the feasibility of measuring ocular activity using EOG and validates EQ as an index of ocular activity. Its findings challenge the dominant perspective on QE and provide new evidence that expert-novice differences in ocular activity may reflect differences in the kinematics of how experts and novices execute skills

    Ethnography and experimental non-fiction storytelling: relating the experiences of Maltese Fishermen

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    In this practice-based exploration I look at the dynamics of long-term ethnographic research to address the tensions between lived experience and conventional narrative constructs of Mediterranean identities. This research also fills a void in the anthropology of fishermen in Malta which as an area of academic investigation has remained understudied. Speculating on relational meaning making processes and multidimensional and experimental qualities inherent to ethnographic research, I produced non-linear multimodal documentary works as environments with the capacity to engender tangible, immersive and tacit knowledge about situated identities. Using my seven-year engagement with a family of fishermen from Marsaxlokk, a small fishing port in the south eastern part of Malta, I reflect on how situated learning experiences can inform experimental non-fiction audio-visual storytelling. In my research I draw on theories of affect and notions of the archivalto reflect on the ways Mediterranean identities are constructed. Examining the ecology of relations that binds together the people and the environment that they inhabit I engage with current discourses on multisensory ethnography, documentary making and narrative power to explore my practice (including two photographic essays, a sound installation, two gallery video projections and a web-based documentary prototype) as a process of creative mediation between the fishermen’s world and the public. Using select examples from my fieldwork recordings I show how embodied audio-visual practices enable nonfiction storytellers to re-propose the conditions of the ethnographic encounter. I look at how, responding to the very particular environmental and socio-cultural conditions of my field of study, I took my practice beyond the canons of traditional documentary photography towards an expanded multimedia form of storytelling. More specifically, I refer to my experiences with people working on and around the Joan of Arc(the family boat), as well as my apprenticeship as a deckhand/fisherman, to examine notions of emplaced learning, collaborative meaning making processes and affective strategies for the development of creative sensory-rich immersive storytelling strategies that provide amore nuanced understanding of Mediterranean identities

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 4: Learning, Technology, Thinking

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 4 includes papers from Learning, Technology and Thinking tracks of the conference

    State of the art of audio- and video based solutions for AAL

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    Working Group 3. Audio- and Video-based AAL ApplicationsIt is a matter of fact that Europe is facing more and more crucial challenges regarding health and social care due to the demographic change and the current economic context. The recent COVID-19 pandemic has stressed this situation even further, thus highlighting the need for taking action. Active and Assisted Living (AAL) technologies come as a viable approach to help facing these challenges, thanks to the high potential they have in enabling remote care and support. Broadly speaking, AAL can be referred to as the use of innovative and advanced Information and Communication Technologies to create supportive, inclusive and empowering applications and environments that enable older, impaired or frail people to live independently and stay active longer in society. AAL capitalizes on the growing pervasiveness and effectiveness of sensing and computing facilities to supply the persons in need with smart assistance, by responding to their necessities of autonomy, independence, comfort, security and safety. The application scenarios addressed by AAL are complex, due to the inherent heterogeneity of the end-user population, their living arrangements, and their physical conditions or impairment. Despite aiming at diverse goals, AAL systems should share some common characteristics. They are designed to provide support in daily life in an invisible, unobtrusive and user-friendly manner. Moreover, they are conceived to be intelligent, to be able to learn and adapt to the requirements and requests of the assisted people, and to synchronise with their specific needs. Nevertheless, to ensure the uptake of AAL in society, potential users must be willing to use AAL applications and to integrate them in their daily environments and lives. In this respect, video- and audio-based AAL applications have several advantages, in terms of unobtrusiveness and information richness. Indeed, cameras and microphones are far less obtrusive with respect to the hindrance other wearable sensors may cause to one’s activities. In addition, a single camera placed in a room can record most of the activities performed in the room, thus replacing many other non-visual sensors. Currently, video-based applications are effective in recognising and monitoring the activities, the movements, and the overall conditions of the assisted individuals as well as to assess their vital parameters (e.g., heart rate, respiratory rate). Similarly, audio sensors have the potential to become one of the most important modalities for interaction with AAL systems, as they can have a large range of sensing, do not require physical presence at a particular location and are physically intangible. Moreover, relevant information about individuals’ activities and health status can derive from processing audio signals (e.g., speech recordings). Nevertheless, as the other side of the coin, cameras and microphones are often perceived as the most intrusive technologies from the viewpoint of the privacy of the monitored individuals. This is due to the richness of the information these technologies convey and the intimate setting where they may be deployed. Solutions able to ensure privacy preservation by context and by design, as well as to ensure high legal and ethical standards are in high demand. After the review of the current state of play and the discussion in GoodBrother, we may claim that the first solutions in this direction are starting to appear in the literature. A multidisciplinary 4 debate among experts and stakeholders is paving the way towards AAL ensuring ergonomics, usability, acceptance and privacy preservation. The DIANA, PAAL, and VisuAAL projects are examples of this fresh approach. This report provides the reader with a review of the most recent advances in audio- and video-based monitoring technologies for AAL. It has been drafted as a collective effort of WG3 to supply an introduction to AAL, its evolution over time and its main functional and technological underpinnings. In this respect, the report contributes to the field with the outline of a new generation of ethical-aware AAL technologies and a proposal for a novel comprehensive taxonomy of AAL systems and applications. Moreover, the report allows non-technical readers to gather an overview of the main components of an AAL system and how these function and interact with the end-users. The report illustrates the state of the art of the most successful AAL applications and functions based on audio and video data, namely (i) lifelogging and self-monitoring, (ii) remote monitoring of vital signs, (iii) emotional state recognition, (iv) food intake monitoring, activity and behaviour recognition, (v) activity and personal assistance, (vi) gesture recognition, (vii) fall detection and prevention, (viii) mobility assessment and frailty recognition, and (ix) cognitive and motor rehabilitation. For these application scenarios, the report illustrates the state of play in terms of scientific advances, available products and research project. The open challenges are also highlighted. The report ends with an overview of the challenges, the hindrances and the opportunities posed by the uptake in real world settings of AAL technologies. In this respect, the report illustrates the current procedural and technological approaches to cope with acceptability, usability and trust in the AAL technology, by surveying strategies and approaches to co-design, to privacy preservation in video and audio data, to transparency and explainability in data processing, and to data transmission and communication. User acceptance and ethical considerations are also debated. Finally, the potentials coming from the silver economy are overviewed.publishedVersio

    (Re)Storying Ferguson: Youth Voices and Literate Lives

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    This dissertation reports on a collaborative action research study conducted with Sioux Roslawski, a third-grade teacher in a Ferguson, Missouri elementary school. Sioux and I wondered how students might use words, images, and actions to shape a vision of their community space and its future in the aftermath of the Michael Brown shooting. Situated within a critical-spatial and sociocultural paradigm, placemaking stems from understandings of place as culturally produced and interpreted, and, thus, capable of being re-designed in the interest of equity and social justice. The research methodology was guided by a critical qualitative and ethnographic approach, coupled with critical and mediated discourse analysis. Findings focus on how our efforts to engage students in placemaking were hindered by a school culture that positioned students as successful literacy learners based on standardized test scores and teachers as technicians of pre-defined curriculum. However, through acts of appropriation and resistance, students were (re)positioned as readers, writers, and thinkers. Using talk and text, students storied their homes, neighborhoods, and communities, and they tried to make sense of the civic unrest that took place in Ferguson in the summer and fall of 2014. These counter-stories reveal students’ communicative competency and provided a nuanced perspective of Ferguson. This research has implications for how teachers can enact critical professional practice in an age of standardized learning and high-stakes tests. In addition, it shows how pedagogy focused on placemaking might help students, particularly those in marginalized communities, interrogate and celebrate their home spaces

    Communication Trends in the Post-Literacy Era: Polylingualism, Multimodality and Multiculturalism As Preconditions for New Creativity : monograph

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    The monograph presents the research results of the discussion held at the Fifth International Research Conference “Communication trends in the post-literacy era: polylingualism, multimodality and multiculturalism as prerequisites for new creativity” (Ekaterinburg, UrFU, November 26–28, 2020). The book is a result of joint efforts by the research group “Multilingualism and Interculturalism in the Post-Literacy Era”. The research results are presented in the form of sections that consistently reveal the features of modern media culture; its contradictory manifestations associated with both positive and negative consequences of mass media use; the positive role of new media in education during the COVID‑19 pandemic; creative potential of contemporary art and mediation, contemporary art and media environment. The collective monograph will be of interest to researchers in media culture, media education, media art and tools of social networks and new media in modern education, primarily in teaching foreign languages and Russian as a foreign language, in the professional education of journalists and specialists in the field of media communications.Published with the support of RFBR grant 20‑011‑22081 “The Fifth International Research Conference “Communication trends in the post-literacy era: polylingualism, multimodality and multiculturalism as prerequisites for new creativity”
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