197 research outputs found

    Exploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences

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    Reporting serendipity in biomedical research literature : a mixed-methods analysis

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    As serendipity is an unexpected, anomalous, or inconsistent observation that culminates in a valuable, positive outcome (McCay-Peet & Toms, 2018, pp. 4–6), it can be inferred that effectively supporting serendipity will result in a greater incidence of the desired positive outcomes (McCay-Peet & Toms, 2018, p. 22). In order to effectively support serendipity, however, we must first understand the overall process or experience of serendipity and the factors influencing its attainment. Currently, our understanding and models of the serendipitous experience are based almost exclusively on example collections, compilations of examples of serendipity that authors and researchers have collected as they encounter them (Gries, 2009, p. 9). Unfortunately, reliance on such collections can lead to an over-representation of more vivid and dramatic examples and possible underrepresentation of more common, but less noticeable, exemplars. By applying the principles of corpus research, which involves electronic compilation of examples in existing documents, we can alleviate this problem and obtain a more balanced and representative understanding of serendipitous experiences (Gries, 2009). This three-article dissertation describes the phenomenon of serendipity, as it is recorded in biomedical research articles indexed in the PubMed Central database, in a way that might inform the development of machine compilation systems for the support of serendipity. Within this study, serendipity is generally defined as a process or experience that begins with encountering some type of information. That information is subsequently analyzed and further pursued by an individual with related knowledge, skills, and understanding, and, finally, allows them to realize a valuable outcome. The information encounter that initiates the serendipity experience exhibits qualities of unexpectedness as well as value for the user. In this mixed method study, qualitative content analysis, supported by natural language processing, and concurrent with statistical analysis, is applied to gain a robust understanding of the phenomenon of serendipity that may reveal features of serendipitous experience useful to the development of recommender system algorithms.Includes bibliographical reference

    Information and Communication Technologies in Tourism 2022

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    This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research

    Information and Communication Technologies in Tourism 2022

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    This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research

    Supporting Serendipity through Interactive Recommender Systems in Higher Education

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    Serendipiteetin käsite viittaa onnekkaisiin sattumuksiin, jossa hyödyllistä tietoa tai muita arvokkaita asioita löydetään yllättäen. Suosittelujärjestelmien tutkimuksessa serendipiteetistä on tullut keskeinen kokemuksellinen tavoite. Ihmisen ja tietokoneen vuorovaikutuksen kannalta olennainen kysymys siitä, kuinka käyttöliittymäsuunnittelu suosittelujärjestelmissä voisi tukea serendipiteetin kokemusta, on kuitenkin saanut vain vähän huomiota. Tässä työssä tutkitaan, kuinka suosittelijajärjestelmän mahdollistamaa serendipiteetin kokemusta voidaan soveltaa tutkimusartikkelien suositteluihin korkeakouluopetuksen kontekstissa. Erityisesti työ tarkastelee suositusjärjestelmäsovellusten käyttöä kehittyvissä maissa, sillä suurin osa kehittyvissä maissa tehdyistä tutkimuksista on keskittynyt pelkästään järjestelmien toteutukseen. Tässä väitöskirjassa kuvataan suosittelujärjestelmien käyttöliittymien suunnittelua ja kehittämistä, tavoitteena ymmärtää paremmin serendipiteetin kokemuksen tukemista käyttöliittymäratkaisuilla. Tutkimalla näitä järjestelmiä kehittyvässä maassa (Pakistan), tämä väitöskirja asettaa suosittelujärjestelmien käytön vastakkain aikaisempien teollisuusmaissa tehtyjen tutkimusten kanssa, ja siten mahdollistaa suositusjärjestelmien soveltamiseen liittyvien kontekstuaalisten ja kulttuuristen haasteiden tarkastelua. Väitöskirja koostuu viidestä empiirisestä käyttäjätutkimuksesta ja kirjallisuuskatsausartikkelista, ja työ tarjoaa uusia käyttöliittymäideoita, avoimen lähdekoodin ohjelmistoratkaisuja sekä empiirisiä analyyseja suositusjärjestelmiin liittyvistä käyttäjäkokemuksista pakistanilaisessa korkeakoulussa. Onnekkaita löytöjä tarkastellaan liittyen tutkimusartikkelien löytämiseen suositusjärjestelmän avulla. Väitöstyö kattaa sekä konstruktiivista että kokeellista tutkimusta. Väitöskirjan artikkelit esittelevät alkuperäistä tutkimusta, jossa kokeillaan erilaisia käyttöliittymämalleja, pohditaan sidosryhmien vaatimuksia, arvioidaan käyttäjien kokemuksia suositelluista artikkeleista ja esitellään tutkimusta suositusjärjestelmien tehtäväkuormitusanalyysistä.Serendipity is defined as the surprising discovery of useful information or other valuable things. In recommender systems research, serendipity has become an essential experiential goal. However, relevant to Human-Computer Interaction, the question of how the user interfaces of recommender systems could facilitate serendipity has received little attention. This work investigates how recommender system-facilitated serendipity can be applied to research article recommendation processes in the context of higher education. In particular, this work investigates the use of recommender system applications in developing countries as most studies in developing countries have focused solely on implementation, rather than user experiences. This dissertation describes the design and development of several user interfaces for recommender systems in an attempt to improve our understanding of serendipity facilitation with the help of user interfaces. By studying these systems in a developing country, this dissertation contrasts the study of recommender systems in developed countries, examining the contextual and cultural challenges associated with the application of recommender systems. This dissertation consists of five empirical user studies and a literature review article, contributing novel user interface designs, open-source software, and empirical analyses of user experiences related to recommender systems in a Pakistani higher education institution. The fortunate discoveries of recommendations are studied in the context of exploring research articles with the help of a recommender system. This dissertation covers both constructive and experimental research. The articles included in this dissertation present original research experimenting with different user interface designs in recommender systems facilitating serendipity, discuss stakeholder requirements, assess user experiences with recommended articles, and present a study on task load analysis of recommender systems. The key findings of this research are that serendipity of recommendations can be facilitated to users with the user interface. Recommender systems can become an instrumental technology in the higher education research and developing countries can benefit from recommender systems applications in higher education institutions

    Co-creative events for engagement with digital cultural heritage collections

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    More and more cultural heritage institutions digitise their collections aiming to unlock potentials of accessibility, usefulness, and meaning to a new variety of users. However, there is a lack of robust knowledge about what exactly enables successful engagement with digital collections. This thesis aims to narrow this gap by investigating the relationships of three stakeholder groups participating in co-creative use of collections: museum practitioners, active users, and Open GLAM community members. It focuses on three main research questions: • What are the challenges and benefits of co-creative events for these stakeholders? • How do these stakeholders collaborate and what are the factors impacting their collaboration? • What is the role of digital reuse and creative practice in engaging users with cultural heritage collections? These questions are examined in three co-creative events: a hackathon about discomforting objects on display at The Hunterian, University of Glasgow, Scotland; a Coding da Vinci hackathon with openly licensed digital cultural collections in Dortmund, Germany; and a workshop for remixing museum objects with digital tools at the Museum Europäischer Kulturen, Berlin, Germany. The methodology focuses on participants’ collaborative and creative processes and combines ethnographic methods with practice research, using participant observation, creative workshops, interviews, and surveys. The research provides multi-faceted insights into reusing digital collections and highlights the crucial role of social motivations, media practices, and institutional contexts for engagement. The findings suggest that, in order to unfold the social potential of collections, digitisation needs to be complemented with socio-affective spaces in which diverse participants can develop relationships, negotiate meanings, and explore uses of cultural heritage. The thesis thus outlines practice-oriented approaches for effectively supporting these processes. It forms part of the POEM European Training Network on participatory memory practices funded by the EU Horizon 2020 Marie Skłodowska-Curie programme

    Media, place and tourism:Worlds of Imagination

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    Accessible and interdisciplinary in nature, this volume highlights the connections between media, tourism and place, bringing together the diverse perspectives, approaches and actors involved in critical issues relating to media tourism worldwide.This book explores new avenues, adopting a global and transnational perspec-tive and placing emphasis on the exploration, analysis and comparison of cases from around the world. Encompassing chapters from a plethora of experts, the volume discusses processes and relationships of power involved in the develop-ment and experience of media tourism. This book seeks to broaden the horizons of both the reader and existing academic research into media tourism by including research into, among other topics, Bollywood and Nollywood films, Brazilian telenovelas and South Korean K-pop culture. Illustrated with tables and figures throughout, the volume presents insights from a variety of strands of cutting-edge and empirically rich research, which are collated, compared and contrasted to dem-onstrate the connections between media, tourism and place around the world.International in scope, this book is an ideal companion for academics and scholars within a wide array of disciplines, such as media studies, tourism studies, fan studies, cultural geography and sociology, as well as those with an interest in media tourism more specifically

    BITE: Recipes for Remarkable Research

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    BITE: Recipes for remarkable research is an edited field book capturing the research, learning and experiences of an international network of scholars studying effective and creative research environments. The book encapsulates what it is that enables remarkable research, and offers, as Professor Lizbeth Goodman says, “practical, evidence-based instantiations of ideas and innovations” as well as theoretical knowledge. It is set out as a recipe book, with supporting academic papers and case studies.; Readership: Educational Researchers and their student
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