84,972 research outputs found

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Low-power Secret-key Agreement over OFDM

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    Information-theoretic secret-key agreement is perhaps the most practically feasible mechanism that provides unconditional security at the physical layer to date. In this paper, we consider the problem of secret-key agreement by sharing randomness at low power over an orthogonal frequency division multiplexing (OFDM) link, in the presence of an eavesdropper. The low power assumption greatly simplifies the design of the randomness sharing scheme, even in a fading channel scenario. We assess the performance of the proposed system in terms of secrecy key rate and show that a practical approach to key sharing is obtained by using low-density parity check (LDPC) codes for information reconciliation. Numerical results confirm the merits of the proposed approach as a feasible and practical solution. Moreover, the outage formulation allows to implement secret-key agreement even when only statistical knowledge of the eavesdropper channel is available.Comment: 9 pages, 4 figures; this is the authors prepared version of the paper with the same name accepted for HotWiSec 2013, the Second ACM Workshop on Hot Topics on Wireless Network Security and Privacy, Budapest, Hungary 17-19 April 201

    A first approach to a taxonomy-based classification framework for hand grasps

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    Many solutions have been proposed to help amputated subjects regain the lost functionality. In order to interact with the outer world and objects that populate it, it is crucial for these subjects to being able to perform essential grasps. In this paper we propose a preliminary solution for the online classification of 8 basics hand grasps by considering physiological signals, namely Surface Electromyography (sEMG), exploiting a quantitative taxonomy of the considered movement. The hierarchical organization of the taxonomy allows a decomposition of the classification phase between couples of movement groups. The idea is that the closest to the roots the more hard is the classification, but on the meantime the miss-classification error is less problematic, since the two movements will be close to each other. The proposed solution is subject-independent, which means that signals from many different subjects are considered by the probabilistic framework to modelize the input signals. The information has been modeled offline by using a Gaussian Mixture Model (GMM), and then testen online on a unseen subject, by using a Gaussian-based classification. In order to be able to process the signal online, an accurate preprocessing phase is needed, in particular, we apply the Wavelet Transform (Wavelet Transform) to the Electromyography (EMG) signal. Thanks to this approach we are able to develop a robust and general solution, which can adapt quickly to new subjects, with no need of long and draining training phase. In this preliminary study we were able to reach a mean accuracy of 76.5%, reaching up to 97.29% in the higher levels

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    Factoring out ordered sections to expose thread-level parallelism

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    With the rise of multi-core processors, researchers are taking a new look at extending the applicability auto-parallelization techniques. In this paper, we identify a dependence pattern on which autoparallelization currently fails. This dependence pattern occurs for ordered sections, i.e. code fragments in a loop that must be executed atomically and in original program order. We discuss why these ordered sections prohibit current auto-parallelizers from working and we present a technique to deal with them. We experimentally demonstrate the efficacy of the technique, yielding significant overall program speedups

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio
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