4,253 research outputs found
Tackling Exascale Software Challenges in Molecular Dynamics Simulations with GROMACS
GROMACS is a widely used package for biomolecular simulation, and over the
last two decades it has evolved from small-scale efficiency to advanced
heterogeneous acceleration and multi-level parallelism targeting some of the
largest supercomputers in the world. Here, we describe some of the ways we have
been able to realize this through the use of parallelization on all levels,
combined with a constant focus on absolute performance. Release 4.6 of GROMACS
uses SIMD acceleration on a wide range of architectures, GPU offloading
acceleration, and both OpenMP and MPI parallelism within and between nodes,
respectively. The recent work on acceleration made it necessary to revisit the
fundamental algorithms of molecular simulation, including the concept of
neighborsearching, and we discuss the present and future challenges we see for
exascale simulation - in particular a very fine-grained task parallelism. We
also discuss the software management, code peer review and continuous
integration testing required for a project of this complexity.Comment: EASC 2014 conference proceedin
Any-k: Anytime Top-k Tree Pattern Retrieval in Labeled Graphs
Many problems in areas as diverse as recommendation systems, social network
analysis, semantic search, and distributed root cause analysis can be modeled
as pattern search on labeled graphs (also called "heterogeneous information
networks" or HINs). Given a large graph and a query pattern with node and edge
label constraints, a fundamental challenge is to nd the top-k matches ac-
cording to a ranking function over edge and node weights. For users, it is di
cult to select value k . We therefore propose the novel notion of an any-k
ranking algorithm: for a given time budget, re- turn as many of the top-ranked
results as possible. Then, given additional time, produce the next lower-ranked
results quickly as well. It can be stopped anytime, but may have to continues
until all results are returned. This paper focuses on acyclic patterns over
arbitrary labeled graphs. We are interested in practical algorithms that
effectively exploit (1) properties of heterogeneous networks, in particular
selective constraints on labels, and (2) that the users often explore only a
fraction of the top-ranked results. Our solution, KARPET, carefully integrates
aggressive pruning that leverages the acyclic nature of the query, and
incremental guided search. It enables us to prove strong non-trivial time and
space guarantees, which is generally considered very hard for this type of
graph search problem. Through experimental studies we show that KARPET achieves
running times in the order of milliseconds for tree patterns on large networks
with millions of nodes and edges.Comment: To appear in WWW 201
A Survey of Monte Carlo Tree Search Methods
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work
Constraint-based Sequential Pattern Mining with Decision Diagrams
Constrained sequential pattern mining aims at identifying frequent patterns
on a sequential database of items while observing constraints defined over the
item attributes. We introduce novel techniques for constraint-based sequential
pattern mining that rely on a multi-valued decision diagram representation of
the database. Specifically, our representation can accommodate multiple item
attributes and various constraint types, including a number of non-monotone
constraints. To evaluate the applicability of our approach, we develop an
MDD-based prefix-projection algorithm and compare its performance against a
typical generate-and-check variant, as well as a state-of-the-art
constraint-based sequential pattern mining algorithm. Results show that our
approach is competitive with or superior to these other methods in terms of
scalability and efficiency.Comment: AAAI201
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