1,940 research outputs found

    Bias characterization, assessment, and mitigation in location-based recommender systems

    Full text link
    Location-Based Social Networks stimulated the rise of services such as Location-based Recommender Systems. These systems suggest to users points of interest (or venues) to visit when they arrive in a specific city or region. These recommendations impact various stakeholders in society, like the users who receive the recommendations and venue owners. Hence, if a recommender generates biased or polarized results, this affects in tangible ways both the experience of the users and the providers’ activities. In this paper, we focus on four forms of polarization, namely venue popularity, category popularity, venue exposure, and geographical distance. We characterize them on different families of recommendation algorithms when using a realistic (temporal-aware) offline evaluation methodology while assessing their existence. Besides, we propose two automatic approaches to mitigate those biases. Experimental results on real-world data show that these approaches are able to jointly improve the recommendation effectiveness, while alleviating these multiple polarizationsOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. This work has been funded by the Ministerio de Ciencia e Innovación (reference PID2019-108965GB-I00) and by the European Social Fund (ESF), within the 2017 call for predoctoral contract

    Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games

    Full text link
    The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take advantage of all the available contextual match data and dismiss potentially valuable information. To address this problem we develop TTIR, a contextual recommender model derived from the Transformer neural architecture that suggests a set of items to every team member, based on the contexts of teams and roles that describe the match. TTIR outperforms several approaches and provides interpretable recommendations through visualization of attention weights. Our evaluation indicates that both the Transformer architecture and the contextual information are essential to get the best results for this item recommendation task. Furthermore, a preliminary user survey indicates the usefulness of attention weights for explaining recommendations as well as ideas for future work. The code and dataset are available at: https://github.com/ojedaf/IC-TIR-Lol

    Recommender Systems for Online and Mobile Social Networks: A survey

    Full text link
    Recommender Systems (RS) currently represent a fundamental tool in online services, especially with the advent of Online Social Networks (OSN). In this case, users generate huge amounts of contents and they can be quickly overloaded by useless information. At the same time, social media represent an important source of information to characterize contents and users' interests. RS can exploit this information to further personalize suggestions and improve the recommendation process. In this paper we present a survey of Recommender Systems designed and implemented for Online and Mobile Social Networks, highlighting how the use of social context information improves the recommendation task, and how standard algorithms must be enhanced and optimized to run in a fully distributed environment, as opportunistic networks. We describe advantages and drawbacks of these systems in terms of algorithms, target domains, evaluation metrics and performance evaluations. Eventually, we present some open research challenges in this area

    Social Relations and Methods in Recommender Systems: A Systematic Review

    Get PDF
    With the constant growth of information, data sparsity problems, and cold start have become a complex problem in obtaining accurate recommendations. Currently, authors consider the user's historical behavior and find contextual information about the user, such as social relationships, time information, and location. In this work, a systematic review of the literature on recommender systems that use the information on social relationships between users was carried out. As the main findings, social relations were classified into three groups: trust, friend activities, and user interactions. Likewise, the collaborative filtering approach was the most used, and with the best results, considering the methods based on memory and model. The most used metrics that we found, and the recommendation methods studied in mobile applications are presented. The information provided by this study can be valuable to increase the precision of the recommendations

    Group Recommendations: Survey and Perspectives

    Get PDF
    The popularity of group recommender systems has increased in the last years. More and more social activity is generated by users over the Web and thus not only domains as TV, music or holidays are used and researched anymore for group recommendation, but also collaborative learning support, digital libraries and other domains seems to be promising for group recommendation. Moreover, principles of group recommenders can be used in order to overcome some single user recommendation shortcomings, such as cold start problem. Numerous group recommenders have been proposed, they differ in application domains which are specific in group characteristics. Today's group recommenders do not include and use the power of social aspects (group structure, social status etc.), which can be extracted and derived from the group. We provide a survey of group recommendation principles for the Web domain and discuss trends and perspectives in this field

    Exact and efficient top-K inference for multi-target prediction by querying separable linear relational models

    Get PDF
    Many complex multi-target prediction problems that concern large target spaces are characterised by a need for efficient prediction strategies that avoid the computation of predictions for all targets explicitly. Examples of such problems emerge in several subfields of machine learning, such as collaborative filtering, multi-label classification, dyadic prediction and biological network inference. In this article we analyse efficient and exact algorithms for computing the top-KK predictions in the above problem settings, using a general class of models that we refer to as separable linear relational models. We show how to use those inference algorithms, which are modifications of well-known information retrieval methods, in a variety of machine learning settings. Furthermore, we study the possibility of scoring items incompletely, while still retaining an exact top-K retrieval. Experimental results in several application domains reveal that the so-called threshold algorithm is very scalable, performing often many orders of magnitude more efficiently than the naive approach
    • …
    corecore