2,421 research outputs found

    Modular and hierarchical brain organization to understand assimilation, accommodation and their relation to autism in reaching tasks: a developmental robotics hypothesis

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    By "assimilation" the child embodies the sensorimotor experience into already built mental structures. Conversely, by "accommodation" these structures are changed according to the child\u27s new experiences. Despite the intuitive power of these concepts to trace the course of sensorimotor development, they have gradually lost ground in psychology. This likely for a lack of brain related views capturing the dynamic mechanisms underlying them. Here we propose that brain modular and hierarchical organization is crucial to understanding assimilation/accommodation. We devised an experiment where a bio-inspired modular and hierarchical mixture-of-experts model guides a simulated robot to learn by trial-and-error different reaching tasks. The model gives a novel interpretation of assimilation/accommodation based on the functional organization of the experts allocated through learning. Assimilation occurs when the model adapts a copy of the expert trained for solving a task to face another task requiring similar sensorimotor mappings. Experts storing similar sensorimotor mappings belong to the same functional module. Accommodation occurs when the model uses non-trained experts to face tasks requiring different sensorimotor mappings (generating a new functional group of experts). The model provides a new theoretical framework to investigate impairments in assimilation/accommodation the autistic syndrome

    Reinforcement learning algorithms that assimilate and accommodate skills with multiple tasks

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    Children are capable of acquiring a large repertoire of motor skills and of efficiently adapting them to novel conditions. In a previous work we proposed a hierarchical modular reinforcement learning model (RANK) that can learn multiple motor skills in continuous action and state spaces. The model is based on a development of the mixture-of-expert model that has been suitably developed to work with reinforcement learning. In particular, the model uses a high-level gating network for assigning responsibilities for acting and for learning to a set of low-level expert networks. The model was also developed with the goal of exploiting the Piagetian mechanisms of assimilation and accommodation to support learning of multiple tasks. This paper proposes a new model (TERL - Transfer Expert Reinforcement Learning) that substantially improves RANK. The key difference with respect to the previous model is the decoupling of the mechanisms that generate the responsibility signals of experts for learning and for control. This made possible to satisfy different constraints for functioning and for learning. We test both the TERL and the RANK models with a two-DOFs dynamic arm engaged in solving multiple reaching tasks, and compare the two with a simple, flat reinforcement learning model. The results show that both models are capable of exploiting assimilation and accommodation processes in order to transfer knowledge between similar tasks, and at the same time to avoid catastrophic interference. Furthermore, the TERL model is shown to significantly outperform the RANK model thanks to its faster and more stable specialization of experts

    Learning Independent Causal Mechanisms

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    Statistical learning relies upon data sampled from a distribution, and we usually do not care what actually generated it in the first place. From the point of view of causal modeling, the structure of each distribution is induced by physical mechanisms that give rise to dependences between observables. Mechanisms, however, can be meaningful autonomous modules of generative models that make sense beyond a particular entailed data distribution, lending themselves to transfer between problems. We develop an algorithm to recover a set of independent (inverse) mechanisms from a set of transformed data points. The approach is unsupervised and based on a set of experts that compete for data generated by the mechanisms, driving specialization. We analyze the proposed method in a series of experiments on image data. Each expert learns to map a subset of the transformed data back to a reference distribution. The learned mechanisms generalize to novel domains. We discuss implications for transfer learning and links to recent trends in generative modeling.Comment: ICML 201

    Seven properties of self-organization in the human brain

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    The principle of self-organization has acquired a fundamental significance in the newly emerging field of computational philosophy. Self-organizing systems have been described in various domains in science and philosophy including physics, neuroscience, biology and medicine, ecology, and sociology. While system architecture and their general purpose may depend on domain-specific concepts and definitions, there are (at least) seven key properties of self-organization clearly identified in brain systems: 1) modular connectivity, 2) unsupervised learning, 3) adaptive ability, 4) functional resiliency, 5) functional plasticity, 6) from-local-to-global functional organization, and 7) dynamic system growth. These are defined here in the light of insight from neurobiology, cognitive neuroscience and Adaptive Resonance Theory (ART), and physics to show that self-organization achieves stability and functional plasticity while minimizing structural system complexity. A specific example informed by empirical research is discussed to illustrate how modularity, adaptive learning, and dynamic network growth enable stable yet plastic somatosensory representation for human grip force control. Implications for the design of “strong” artificial intelligence in robotics are brought forward

    Attentional control in categorisation: towards a computational synthesis

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    This thesis develops an integrated computational model of task switching in heterogeneous categorisation by combining theories of cognitive control and category learning. The thesis considers the strengths and shortcomings of a range of existing computational accounts of categorisation (ALCOVE, SUSTAIN, ATRIUM and COVIS) by reimplementing each and applying each to human data from the categorisation literature. It is argued that most of these models cannot account for heterogeneous categorisation, i.e., situations where the category structure includes subsets with incompatible boundaries. Moreover, the only one of the four computational models that can account for heterogeneous categorisation, ATRIUM, does not completely account for the influence of top-down control during categorisation tasks. The models are also limited because they are based purely on feedforward principles, and while they are able to learn to categorise stimuli adequately, they do not account for categorisation response times, or for task-switching effects observed in recent research on heterogeneous categorisation. In order to address these limitations, the thesis presents a model that combines an interactive activation account of task-switching with a modular architecture of categorisation. The model is shown to successfully simulate reaction time costs and effects of preparation time on task switching
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