21,164 research outputs found

    Virtual Consumption, Sustainability & Human Well-Being

    Get PDF
    There is widespread consensus that present patterns of consumption could lead to the permanent impossibility of maintaining those patterns and, perhaps, the existence of the human race. While many patterns of consumption qualify as ‘sustainable’ there is one in particular that deserves greater attention: virtual consumption. We argue that virtual consumption — the experience of authentic consumptive experiences replicated by alternative means — has the potential to reduce the deleterious consequences of real consumption by redirecting some consumptive behavior from shifting material states to shifting information states

    Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences

    Get PDF
    Part of the Volume on Civic Life Online: Learning How Digital Media Can Engage Youth.Youth today are often criticized for their lack of civic participation and involvement in political life. Technology has been blamed, amongst many other causes, for fostering social isolation and youth's retreat into a private world disconnected from their communities. However, current research is beginning to indicate that these might be inaccurate perceptions. The Internet has provided new opportunities to create communities that extend beyond geographic boundaries, to engage in civic and volunteering activities across local and national frontiers, to learn about political life, and to experience the challenges of democratic participation. How do we leverage youth's interest in new technologies by developing technology-based educational programs to promote civic engagement? This chapter explores this question by proposing socio-technical design elements to be considered when developing technology-rich experiences. It presents a typology to guide the design of Internet-based interventions, taking into account both the affordances of the technology and the educational approach to the use of the technology. It also presents a pilot experience in a northeastern university that offered a pre-orientation program in which incoming freshman designed a three-dimensional virtual campus of the future and developed new policies and programs to strengthen the relationship between college campus and neighbor communities

    "Real Places in Virtual Spaces"

    Get PDF
    Despite what might seem to be the case, "Virtual" reality can be used to create fully "real" places with their own grammar and norms, where real events take place

    But a walking shadow: designing, performing and learning on the virtual stage

    Get PDF
    Representing elements of reality within a medium, or taking aspects from one medium and placing them in another is an act of remediation. The process of this act, however, is largely taken for granted. Despite the fact that available information enables a qualitative assessment of the history of multimedia and their influences on different fields of knowledge, there are still some areas that require more focused research attention. For example, the relationship between media evolution and new developments in scenographic practice is currently under investigation. This article explores the issue of immediacy as a condition of modern theatre in the context of digital reality. It discusses the opportunities and challenges that recent technologies present to contemporary practitioners and theatre design educators, creating a lot of scope to break with conventions. Here, we present two case studies that look into technology-mediated learning about scenography through the employment of novel computer visualization techniques. The first case study is concerned with new ways of researching and learning about theatre through creative exploration of design artefacts. The second case study investigates the role of the Immersive Virtual World Second Life™ (SL) in effective teaching of scenography, and in creating and experiencing theatrical performances

    Race, Gender, and Research: Implications for Teaching from Depictions of Professors in Popular Film, 1985-2005

    Full text link
    When students enter college classrooms for the first time they inevitably have preconceived images of professors. According to research on student evaluations of teaching, these preconceptions have important implications in college classrooms. This study explores one avenue through which these preconceptions are perpetuated – popular film. Using content analysis we examine popular films released between 1985 and 2005 that contain professors in either primary or secondary roles. Our findings show stereotypical depictions beyond glasses, bow ties, and tweed jackets. Specifically, we find stereotypical images of race and gender as well as an emphasis on the importance of research, sometimes at the expense of teaching or ethical behavior. This research provides instructors with knowledge of the stereotypes that students may have upon entering the college classroom, which may impact classroom interactions and provides insight into how race and gender affect student evaluations of professors

    From Linearity to Circulation. How TV Flow Is Changing in Networked Media Space

    Get PDF
    This article discusses the evolution of the concept of flow from the producer-controlled phase to the user-controlled phase, thus proposing the concept of circulation as a new framework for understanding the new TV ecosystem. The multiplication of screens (from the traditional TV set to handheld mobile devices) has made TV content accessible anytime and anywhere and, furthermore, has provided an interactive space where the digital life of content is managed by the audiences on social media. Such multiplication of screens has created forms of TV consumption that lead to the deconstruction and subsequent reformulation of the concepts of space, time and medium. This article examines this ongoing process, beginning with observations of audience consumption practices that are analysed using Osservatorio Social TV 2015, an Italian research project

    Imagining the Cyborg in NĂĄhuatl: Reading the Videos of Pola Weiss

    Get PDF
    By 1985, when Donna Haraway\u27s essay, "A Manifesto for Cyborgs: Science, Technology and Socialist-Feminism in the 1980s," presented the cyborg as a hybrid between organism and machine and an alternative model of feminine subjectivity, the Mexican independent media producer Pola Weiss had been challenging normative female experiences and relations between self and technology through her video work for nearly a decade. In this article, I propose to explore Weiss\u27s work through the lens of Haraway\u27s in order to collaborate with recent efforts to locate Weiss\u27s practice more meaningfully in the histories of media arts. By placing particular attention on Weiss\u27s conceptualization of her camera as a hybrid coupling between organism and machine, I use Haraway\u27s Manifesto for Cyborgs to suggest a frame in which to understand Weiss\u27s practice as critique of the dominant intellectual traditions and conventions of representation that have produced and reproduced hierarchies of race, class, sex, and gender difference in exico. In doing so, I also explore how Weiss\u27s experiments with televisual images challenged normative female experiences and relations between self and technology. Ultimately, in proposing Haraway\u27s work as a vehicle through which to understand the work of Weiss, I also seek to find affinities between the two women as they inhabited parallel worlds and shared similar concerns

    Convergence calls: multimedia storytelling at British news websites

    Get PDF
    This article uses qualitative interviews with senior editors and managers from a selection of the UK's national online news providers to describe and analyse their current experimentation with multimedia and video storytelling. The results show that, in a period of declining newspaper readership and TV news viewing, editors are keen to embrace new technologies, which are seen as being part of the future of news. At the same time, text is still reported to be the cornerstone for news websites, leading to changes in the grammar and function of news video when used online. The economic rationale for convergence is examined and the article investigates the partnerships sites have entered into in order to be able to serve their audience with video content. In-house video is complementing syndicated content, and the authors examine the resulting developments in newsroom training and recruitment practices. The article provides journalism and interactive media scholars with case studies on the changes taking place in newsrooms as a result of the shift towards multimedia, multiplatform news consumption

    Accented Body and Beyond: a Model for Practice-Led Research with Multiple Theory/Practice Outcomes

    Get PDF
    Dance has always been a collaborative or interdisciplinary practice normally associated with music or sound and visual arts/design. Recent developments with technology have introduced additional layers of interdisciplinary work to include live and virtual forms in the expansion of what Fraleigh (1999:11) terms ‘the dancer oriented in time/space, somatically alive to the experience of moving’. This already multi-sensory experience and knowledge of the dancer is now layered with other kinds of space/time and kinetic awarenesses, both present and distant, through telematic presence, generative systems and/or sensors. In this world of altered perceptions and ways of being, the field of dance research is further opened up to alternative processes of inquiry, both theoretically and in practice, and importantly in the spaces between the two

    Elsewhere and elsewhen : parallel universes and the dangers of interdimensional travel in Land of the Lost

    Get PDF
    While the 1974-76 American television series Land of the Lost is often derided in popular culture circles as having been nothing more than an example of the poorly acted and executed children’s television series of its time, a closer reading demonstrates that there is far more of substance to the show than its legendarily campy stop-motion dinosaurs would suggest. Guest writers for the series included such well-known science and science fiction authors as Ben Bova, Larry Niven, Walter Koenig, and Theodore Sturgeon, who penned hard science fiction plotlines that dealt with cutting-edge topics such as the paradoxes of time travel, antimatter, parallel universes, and the geometry of space-time. This essay investigates numerous instances in which Land of the Lost both accurately portrays the scientific knowledge of its day, and presages more recent developments in the field of time travel. It is argued that Land of the Lost therefore deserves to be reconsidered by academics and science educators interested in popular culture depictions of time travel and related fields of theoretical physics, alongside more often explored works such as Lost and Doctor Who.peer-reviewe
    • …
    corecore