47,410 research outputs found

    Four GERT views of planning R and D projects

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    Graphical evaluation and review technique for research and development planning proces

    Timely and reliable packets delivery over Internet of Vehicles (IoVs) for road accidents prevention: a cross-layer approach

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    With the envisioned era of Internet of Things (IoTs), all aspects of Intelligent Transportation Systems (ITS) will be connected to improve transport safety, relieve traffic congestion, reduce air pollution, enhance the comfort of transportation and significantly reduce road accidents. In IoVs, regular exchange of current position, direction, velocity, etc., enables mobile vehicles to predict an upcoming accident and alert the human drivers in time or proactively take precautionary actions to avoid the accident. The actualization of this concept requires the use of channel access protocols that can guarantee reliable and timely broadcast of safety messages. This paper investigates the application of network coding concept to increase content of every transmission and achieve improved broadcast reliability with less number of retransmission. In particular, we proposed Code Aided Retransmission-based Error Recovery (CARER) scheme, introduced an RTB/CTB handshake to overcome hidden node problem and reduce packets collision rate. In order to avoid broadcast storm problem associated with the use of RTB/CTB packet in a broadcast transmission, we developed a rebroadcasting metric used to successfully select a vehicle to rebroadcast the encoded message. The performance of CARER protocol is clearly shown with detailed theoretical analysis and further validated with simulation experiments

    Content addressable memory project

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    A parameterized version of the tree processor was designed and tested (by simulation). The leaf processor design is 90 percent complete. We expect to complete and test a combination of tree and leaf cell designs in the next period. Work is proceeding on algorithms for the computer aided manufacturing (CAM), and once the design is complete we will begin simulating algorithms for large problems. The following topics are covered: (1) the practical implementation of content addressable memory; (2) design of a LEAF cell for the Rutgers CAM architecture; (3) a circuit design tool user's manual; and (4) design and analysis of efficient hierarchical interconnection networks

    Learning in a Flash

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    Text is no longer the primary means of learning transfer. Character-based simulation, in which animated characters provide a social context that motivates learners, can improve cognition and recall and bodes well for high-impact e-learning

    Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames

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    This article has a dual purpose. The first is to establish the relationship between videogames and utopia in the neoliberal era and clarify the origins of this compromise in the theoretical dimension of game studies. The second is to examine the ways in which there has been an application of the utopian genre throughout videogame history (the style of procedural rhetoric and the subgenre of walking simulator) and the way in which the material dimension of the medium ideologically updates the classical forms of that genre, be it through activation or deactivation. The article concludes with an evaluation of the degree in which the neoliberal discourse interferes with the understanding of utopia on behalf of the medium and with its imaginary capabilities to allow for an effective change in social reality
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