47,410 research outputs found
Four GERT views of planning R and D projects
Graphical evaluation and review technique for research and development planning proces
Timely and reliable packets delivery over Internet of Vehicles (IoVs) for road accidents prevention: a cross-layer approach
With the envisioned era of Internet of Things (IoTs), all aspects of Intelligent Transportation Systems (ITS) will be connected to improve transport safety, relieve traffic congestion, reduce air pollution, enhance the comfort of transportation and significantly reduce road accidents. In IoVs, regular exchange of current position, direction, velocity, etc., enables mobile vehicles to predict an upcoming accident and alert the human drivers in time or proactively take precautionary actions to avoid the accident. The actualization of this concept requires the use of channel access protocols that can guarantee reliable and timely broadcast of safety messages. This paper investigates the application of network coding concept to increase content of every transmission and achieve improved broadcast reliability with less number of retransmission. In particular, we proposed Code Aided Retransmission-based Error Recovery (CARER) scheme, introduced an RTB/CTB handshake to overcome hidden node problem and reduce packets collision rate. In order to avoid broadcast storm problem associated with the use of RTB/CTB packet in a broadcast transmission, we developed a rebroadcasting metric used to successfully select a vehicle to rebroadcast the encoded message. The performance of CARER protocol is clearly shown with detailed theoretical analysis and further validated with simulation experiments
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Survey of unified approaches to integrated-service networks
The increasing demand for communication services, coupled with recent technological advances in communication media and switching techniques, has resulted in a proliferation of new and expanded services. Currently, networks are needed which can transmit voice, data, and video services in an application-independent fashion. Unified approaches employ a single switching technique across the entire network bandwidth, thus, allowing services to be switched in an application-independent manner. This paper presents a taxonomy of integrated-service networks including a look at N-ISDN, while focusing on unified approaches to integrated-service networks.The two most promising unified approaches are burst and fast packet switching. Burst switching is a circuit switching-based approach which allocates channel bandwidth to a connection only during the transmission of "bursts" of information. Fast packet switching is a packet switching-based approach which can be characterized by very high transmission rates on network links and simple, hardwired protocols which match the rapid channel speed of the network. Both approaches are being proposed as possible implementations for integrated-service networks. We survey these two approaches, and also examine the key performance issues found in fast packet switching. We then present the results of a simulation study of a fast packet switching network
Content addressable memory project
A parameterized version of the tree processor was designed and tested (by simulation). The leaf processor design is 90 percent complete. We expect to complete and test a combination of tree and leaf cell designs in the next period. Work is proceeding on algorithms for the computer aided manufacturing (CAM), and once the design is complete we will begin simulating algorithms for large problems. The following topics are covered: (1) the practical implementation of content addressable memory; (2) design of a LEAF cell for the Rutgers CAM architecture; (3) a circuit design tool user's manual; and (4) design and analysis of efficient hierarchical interconnection networks
Learning in a Flash
Text is no longer the primary means of learning transfer. Character-based simulation, in which animated characters provide a social context that motivates learners, can improve cognition and recall and bodes well for high-impact e-learning
Can We Programme Utopia? The Influence of the Digital Neoliberal Discourse on Utopian Videogames
This article has a dual purpose. The first is to establish the relationship between
videogames and utopia in the neoliberal era and clarify the origins of this compromise in the
theoretical dimension of game studies. The second is to examine the ways in which there
has been an application of the utopian genre throughout videogame history (the style of procedural rhetoric and the subgenre of walking simulator) and the way in which the material
dimension of the medium ideologically updates the classical forms of that genre, be it
through activation or deactivation. The article concludes with an evaluation of the degree in
which the neoliberal discourse interferes with the understanding of utopia on behalf of the
medium and with its imaginary capabilities to allow for an effective change in social reality
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