736 research outputs found

    Exact Byzantine Consensus on Arbitrary Directed Graphs Under Local Broadcast Model

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    We consider Byzantine consensus in a synchronous system where nodes are connected by a network modeled as a directed graph, i.e., communication links between neighboring nodes are not necessarily bi-directional. The directed graph model is motivated by wireless networks wherein asymmetric communication links can occur. In the classical point-to-point communication model, a message sent on a communication link is private between the two nodes on the link. This allows a Byzantine faulty node to equivocate, i.e., send inconsistent information to its neighbors. This paper considers the local broadcast model of communication, wherein transmission by a node is received identically by all of its outgoing neighbors, effectively depriving the faulty nodes of the ability to equivocate. Prior work has obtained sufficient and necessary conditions on undirected graphs to be able to achieve Byzantine consensus under the local broadcast model. In this paper, we obtain tight conditions on directed graphs to be able to achieve Byzantine consensus with binary inputs under the local broadcast model. The results obtained in the paper provide insights into the trade-off between directionality of communication links and the ability to achieve consensus

    Tight Bounds for Asymptotic and Approximate Consensus

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    We study the performance of asymptotic and approximate consensus algorithms under harsh environmental conditions. The asymptotic consensus problem requires a set of agents to repeatedly set their outputs such that the outputs converge to a common value within the convex hull of initial values. This problem, and the related approximate consensus problem, are fundamental building blocks in distributed systems where exact consensus among agents is not required or possible, e.g., man-made distributed control systems, and have applications in the analysis of natural distributed systems, such as flocking and opinion dynamics. We prove tight lower bounds on the contraction rates of asymptotic consensus algorithms in dynamic networks, from which we deduce bounds on the time complexity of approximate consensus algorithms. In particular, the obtained bounds show optimality of asymptotic and approximate consensus algorithms presented in [Charron-Bost et al., ICALP'16] for certain dynamic networks, including the weakest dynamic network model in which asymptotic and approximate consensus are solvable. As a corollary we also obtain asymptotically tight bounds for asymptotic consensus in the classical asynchronous model with crashes. Central to our lower bound proofs is an extended notion of valency, the set of reachable limits of an asymptotic consensus algorithm starting from a given configuration. We further relate topological properties of valencies to the solvability of exact consensus, shedding some light on the relation of these three fundamental problems in dynamic networks

    Byzantine Consensus with Local Multicast Channels

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    Byzantine consensus is a classical problem in distributed computing. Each node in a synchronous system starts with a binary input. The goal is to reach agreement in the presence of Byzantine faulty nodes. We consider the setting where communication between nodes is modelled via an undirected communication graph. In the classical point-to-point communication model all messages sent on an edge are private between the two endpoints of the edge. This allows a faulty node to equivocate, i.e., lie differently to its different neighbors. Different models have been proposed in the literature that weaken equivocation. In the local broadcast model, every message transmitted by a node is received identically and correctly by all of its neighbors. In the hypergraph model, every message transmitted by a node on a hyperedge is received identically and correctly by all nodes on the hyperedge. Tight network conditions are known for each of the three cases. We introduce a more general model that encompasses all three of these models. In the local multicast model, each node u has one or more local multicast channels. Each channel consists of multiple neighbors of u in the communication graph. When node u sends a message on a channel, it is received identically by all of its neighbors on the channel. For this model, we identify tight network conditions for consensus. We observe how the local multicast model reduces to each of the three models above under specific conditions. In each of the three cases, we relate our network condition to the corresponding known tight conditions. The local multicast model also encompasses other practical network models of interest that have not been explored previously, as elaborated in the paper

    An Improved Approximate Consensus Algorithm in the Presence of Mobile Faults

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    This paper explores the problem of reaching approximate consensus in synchronous point-to-point networks, where each pair of nodes is able to communicate with each other directly and reliably. We consider the mobile Byzantine fault model proposed by Garay '94 -- in the model, an omniscient adversary can corrupt up to ff nodes in each round, and at the beginning of each round, faults may "move" in the system (i.e., different sets of nodes may become faulty in different rounds). Recent work by Bonomi et al. '16 proposed a simple iterative approximate consensus algorithm which requires at least 4f+14f+1 nodes. This paper proposes a novel technique of using "confession" (a mechanism to allow others to ignore past behavior) and a variant of reliable broadcast to improve the fault-tolerance level. In particular, we present an approximate consensus algorithm that requires only ⌈7f/2⌉+1\lceil 7f/2\rceil + 1 nodes, an ⌊f/2⌋\lfloor f/2 \rfloor improvement over the state-of-the-art algorithms. Moreover, we also show that the proposed algorithm is optimal within a family of round-based algorithms
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