2,847 research outputs found

    Evolutionary robotics and neuroscience

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    Evolutionary Robotics

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    Open-Ended Evolutionary Robotics: an Information Theoretic Approach

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    This paper is concerned with designing self-driven fitness functions for Embedded Evolutionary Robotics. The proposed approach considers the entropy of the sensori-motor stream generated by the robot controller. This entropy is computed using unsupervised learning; its maximization, achieved by an on-board evolutionary algorithm, implements a "curiosity instinct", favouring controllers visiting many diverse sensori-motor states (sms). Further, the set of sms discovered by an individual can be transmitted to its offspring, making a cultural evolution mode possible. Cumulative entropy (computed from ancestors and current individual visits to the sms) defines another self-driven fitness; its optimization implements a "discovery instinct", as it favours controllers visiting new or rare sensori-motor states. Empirical results on the benchmark problems proposed by Lehman and Stanley (2008) comparatively demonstrate the merits of the approach

    Evolutionary Robotics: a new scientific tool for studying cognition

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    We survey developments in Artificial Neural Networks, in Behaviour-based Robotics and Evolutionary Algorithms that set the stage for Evolutionary Robotics in the 1990s. We examine the motivations for using ER as a scientific tool for studying minimal models of cognition, with the advantage of being capable of generating integrated sensorimotor systems with minimal (or controllable) prejudices. These systems must act as a whole in close coupling with their environments which is an essential aspect of real cognition that is often either bypassed or modelled poorly in other disciplines. We demonstrate with three example studies: homeostasis under visual inversion; the origins of learning; and the ontogenetic acquisition of entrainment

    Speeding up Learning with Dynamic Environment Shaping in Evolutionary Robotics

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    Evolutionary Robotics is a promising approach to automatically build efficient controllers using stochastic optimization techniques. However, works in this area are often confronted to complex environments where even simple tasks cannot be achieved. In the scope of this paper, we propose an approach based on explicit problem decomposition and dynamic environment shaping to ease the learning task

    Evolutionary robotics: model or design?

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    In this paper, I review recent work in evolutionary robotics (ER), and discuss the perspectives and future directions of the field. First, I propose to draw a crisp distinction between studies that exploit ER as a design methodology on the one hand, and studies that instead use ER as a modeling tool to better understand phenomena observed in biology. Such a distinction is not always that obvious in the literature, however. It is my conviction that ER would profit from an explicit commitment to one or the other approach. Indeed, I believe that the constraints imposed by the specific approach would guide the experimental design and the analysis of the results obtained, therefore reducing arbitrary choices and promoting the adoption of principled methods that are common practice in the target domain, be it within engineering or the life sciences. Additionally, this would improve dissemination and the impact of ER studies on other disciplines, leading to the establishment of ER as a valid tool either for design or modeling purposes

    Comparison of Selection Methods in On-line Distributed Evolutionary Robotics

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    In this paper, we study the impact of selection methods in the context of on-line on-board distributed evolutionary algorithms. We propose a variant of the mEDEA algorithm in which we add a selection operator, and we apply it in a taskdriven scenario. We evaluate four selection methods that induce different intensity of selection pressure in a multi-robot navigation with obstacle avoidance task and a collective foraging task. Experiments show that a small intensity of selection pressure is sufficient to rapidly obtain good performances on the tasks at hand. We introduce different measures to compare the selection methods, and show that the higher the selection pressure, the better the performances obtained, especially for the more challenging food foraging task
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