43,864 research outputs found
Issues of Architectural Description Languages for Handling Dynamic Reconfiguration
Dynamic reconfiguration is the action of modifying a software system at
runtime. Several works have been using architectural specification as the basis
for dynamic reconfiguration. Indeed ADLs (architecture description languages)
let architects describe the elements that could be reconfigured as well as the
set of constraints to which the system must conform during reconfiguration. In
this work, we investigate the ADL literature in order to illustrate how
reconfiguration is supported in four well-known ADLs: pi-ADL, ACME, C2SADL and
Dynamic Wright. From this review, we conclude that none of these ADLs: (i)
addresses the issue of consistently reconfiguring both instances and types;
(ii) takes into account the behaviour of architectural elements during
reconfiguration; and (iii) provides support for assessing reconfiguration,
e.g., verifying the transition against properties.Comment: 6\`eme Conf\'erence francophone sur les architectures logicielles
(CAL'2012), Montpellier : France (2012
Creation of virtual worlds from 3D models retrieved from content aware networks based on sketch and image queries
The recent emergence of user generated content requires new content creation tools that will be both easy to learn and easy to use. These new tools should enable the user to construct new high-quality content with minimum effort; it is essential to allow existing multimedia content to be reused as building blocks when creating new content. In this work we present a new tool for automatically constructing virtual worlds with minimum user intervention. Users can create these worlds by drawing a simple sketch, or by using interactively segmented 2D objects from larger images. The system receives as a query the sketch or the segmented image, and uses it to find similar 3D models that are stored in a Content Centric Network. The user selects a suitable model from the retrieved models, and the system uses it to automatically construct a virtual 3D world
Proton polarizability effect in the Lamb shift of the hydrogen atom
The proton polarizability correction to the Lamb shift of electronic and
muonic hydrogen is calculated on the basis of isobar model and experimental
data on the structure functions of deep inelastic lepton-nucleon scattering.
The contributions of the Born terms, vector-meson exchanges and nucleon
resonances are taken into account in the construction of the photoabsorption
cross sections for transversely and longitudinally polarized virtual photons
sigma_{T,L}.Comment: 11 pages, 3 figure
PROJECT ÉVORA 3D: RESEARCH, METHODOLOGY, RECONSTRUCTION AND VISUALIZATION
The Évora 3D project was born from the collaboration between the Municipality
and the University of Évora, through the two research centres of CIDEHUS1 and
CHAIA2, with the objective of completing a virtual reconstruction of the city in a longtime frame. In the national and international context, the use of new technologies has led to the diversification of this type of proposal, both at the urban level and in the
reconstruction of concrete spaces. The application of this same model to Évora, contemplating several chronological layers, seems to impose itself in a city that, in the medieval and modern periods, was one of the most important of the kingdom, as Court city, and that today is classified as World Heritage Site
Adaptive just-in-time code diversification
We present a method to regenerate diversified code dynamically in a Java bytecode JIT compiler, and to update the diversification frequently during the execution of the program. This way, we can significantly reduce the time frame in which attackers can let a program leak useful address space information and subsequently use the leaked information in memory exploits. A proof of concept implementation is evaluated, showing that even though code is recompiled frequently, we can achieved smaller overheads than the previous state of the art, which generated diversity only once during the whole execution of a program
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MultiView : a methodology for supporting multiple view schemata in object-oriented databases
It has been widely recognized that object-oriented database (OODB) technology needs to be extended to provide a mechanism similar to views in relational database systems. We define an object-oriented view to be an arbitrarily complex virtual schema graph with possibly restructured generalization and decomposition hierarchies - rather than just one virtual class as has been proposed in the literature. In this paper, we propose a methodology, called MultiView, for supporting multiple such view schemata. MultiView breaks the schema design task into the following independent and well-defined subtasks: (1) the customization of type descriptions and object sets of existing classes by deriving virtual classes, (2) the integration of all derived classes into one consistent global schema graph, and (3) the definition of arbitrarily complex view schemata on this augmented global schema. For the first task of MultiView, we define a set of object algebra operators that can be used by the view definer for class customization. For the second task of MultiView, we propose an algorithm that automatically integrates these newly derived virtual classes into the global schema. We solve the third task of MultiView by first letting the view definer explicitly select the desired view classes from the global schema using a view definition language and then by automatically generating a view class hierarchy for these selected classes. In addition, we present algorithms that verify the closure property of a view and, if found to be incomplete, transform it into a closed, yet minimal, view. In this paper, we introduce the fundamental concept of view independence and show MultiView to be view independent. We also outline implementation techniques for realizing MultiView with existing OODB technology
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