39 research outputs found

    Multiple chaotic central pattern generators with learning for legged locomotion and malfunction compensation

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    An originally chaotic system can be controlled into various periodic dynamics. When it is implemented into a legged robot's locomotion control as a central pattern generator (CPG), sophisticated gait patterns arise so that the robot can perform various walking behaviors. However, such a single chaotic CPG controller has difficulties dealing with leg malfunction. Specifically, in the scenarios presented here, its movement permanently deviates from the desired trajectory. To address this problem, we extend the single chaotic CPG to multiple CPGs with learning. The learning mechanism is based on a simulated annealing algorithm. In a normal situation, the CPGs synchronize and their dynamics are identical. With leg malfunction or disability, the CPGs lose synchronization leading to independent dynamics. In this case, the learning mechanism is applied to automatically adjust the remaining legs' oscillation frequencies so that the robot adapts its locomotion to deal with the malfunction. As a consequence, the trajectory produced by the multiple chaotic CPGs resembles the original trajectory far better than the one produced by only a single CPG. The performance of the system is evaluated first in a physical simulation of a quadruped as well as a hexapod robot and finally in a real six-legged walking machine called AMOSII. The experimental results presented here reveal that using multiple CPGs with learning is an effective approach for adaptive locomotion generation where, for instance, different body parts have to perform independent movements for malfunction compensation.Comment: 48 pages, 16 figures, Information Sciences 201

    Using evolutionary artificial neural networks to design hierarchical animat nervous systems.

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    The research presented in this thesis examines the area of control systems for robots or animats (animal-like robots). Existing systems have problems in that they require a great deal of manual design or are limited to performing jobs of a single type. For these reasons, a better solution is desired. The system studied here is an Artificial Nervous System (ANS) which is biologically inspired; it is arranged as a hierarchy of layers containing modules operating in parallel. The ANS model has been developed to be flexible, scalable, extensible and modular. The ANS can be implemented using any suitable technology, for many different environments. The implementation focused on the two lowest layers (the reflex and action layers) of the ANS, which are concerned with control and rhythmic movement. Both layers were realised as Artificial Neural Networks (ANN) which were created using Evolutionary Algorithms (EAs). The task of the reflex layer was to control the position of an actuator (such as linear actuators or D.C. motors). The action layer performed the task of Central Pattern Generators (CPG), which produce rhythmic patterns of activity. In particular, different biped and quadruped gait patterns were created. An original neural model was specifically developed for assisting in the creation of these time-based patterns. It is shown in the thesis that Artificial Reflexes and CPGs can be configured successfully using this technique. The Artificial Reflexes were better at generalising across different actuators, without changes, than traditional controllers. Gaits such as pace, trot, gallop and pronk were successfully created using the CPGs. Experiments were conducted to determine whether modularity in the networks had an impact. It has been demonstrated that the degree of modularization in the network influences its evolvability, with more modular networks evolving more efficiently

    Bio-inspired Dynamic Control Systems with Time Delays

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    The world around us exhibits a rich and ever changing environment of startling, bewildering and fascinating complexity. Almost everything is never as simple as it seems, but through the chaos we may catch fleeting glimpses of the mechanisms within. Throughout the history of human endeavour we have mimicked nature to harness it for our own ends. Our attempts to develop truly autonomous and intelligent machines have however struggled with the limitations of our human ability. This has encouraged some to shirk this responsibility and instead model biological processes and systems to do it for us. This Thesis explores the introduction of continuous time delays into biologically inspired dynamic control systems. We seek to exploit rich temporal dynamics found in physical and biological systems for modelling complex or adaptive behaviour through the artificial evolution of networks to control robots. Throughout, arguments have been presented for the modelling of delays not only to better represent key facets of physical and biological systems, but to increase the computational potential of such systems for the synthesis of control. The thorough investigation of the dynamics of small delayed networks with a wide range of time delays has been undertaken, with a detailed mathematical description of the fixed points of the system and possible oscillatory modes developed to fully describe the behaviour of a single node. Exploration of the behaviour for even small delayed networks illustrates the range of complex behaviour possible and guides the development of interesting solutions. To further exploit the potential of the rich dynamics in such systems, a novel approach to the 3D simulation of locomotory robots has been developed focussing on minimising the computational cost. To verify this simulation tool a simple quadruped robot was developed and the motion of the robot when undergoing a manually designed gait evaluated. The results displayed a high degree of agreement between the simulation and laser tracker data, verifying the accuracy of the model developed. A new model of a dynamic system which includes continuous time delays has been introduced, and its utility demonstrated in the evolution of networks for the solution of simple learning behaviours. A range of methods has been developed for determining the time delays, including the novel concept of representing the time delays as related to the distance between nodes in a spatial representation of the network. The application of these tools to a range of examples has been explored, from Gene Regulatory Networks (GRNs) to robot control and neural networks. The performance of these systems has been compared and contrasted with the efficacy of evolutionary runs for the same task over the whole range of network and delay types. It has been shown that delayed dynamic neural systems are at least as capable as traditional Continuous Time Recurrent Neural Networks (CTRNNs) and show significant performance improvements in the control of robot gaits. Experiments in adaptive behaviour, where there is not such a direct link between the enhanced system dynamics and performance, showed no such discernible improvement. Whilst we hypothesise that the ability of such delayed networks to generate switched pattern generating nodes may be useful in Evolutionary Robotics (ER) this was not borne out here. The spatial representation of delays was shown to be more efficient for larger networks, however these techniques restricted the search to lower complexity solutions or led to a significant falloff as the network structure becomes more complex. This would suggest that for anything other than a simple genotype, the direct method for encoding delays is likely most appropriate. With proven benefits for robot locomotion and the open potential for adaptive behaviour delayed dynamic systems for evolved control remain an interesting and promising field in complex systems research

    Neuromorphic auditory computing: towards a digital, event-based implementation of the hearing sense for robotics

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    In this work, it is intended to advance on the development of the neuromorphic audio processing systems in robots through the implementation of an open-source neuromorphic cochlea, event-based models of primary auditory nuclei, and their potential use for real-time robotics applications. First, the main gaps when working with neuromorphic cochleae were identified. Among them, the accessibility and usability of such sensors can be considered as a critical aspect. Silicon cochleae could not be as flexible as desired for some applications. However, FPGA-based sensors can be considered as an alternative for fast prototyping and proof-of-concept applications. Therefore, a software tool was implemented for generating open-source, user-configurable Neuromorphic Auditory Sensor models that can be deployed in any FPGA, removing the aforementioned barriers for the neuromorphic research community. Next, the biological principles of the animals' auditory system were studied with the aim of continuing the development of the Neuromorphic Auditory Sensor. More specifically, the principles of binaural hearing were deeply studied for implementing event-based models to perform real-time sound source localization tasks. Two different approaches were followed to extract inter-aural time differences from event-based auditory signals. On the one hand, a digital, event-based design of the Jeffress model was implemented. On the other hand, a novel digital implementation of the Time Difference Encoder model was designed and implemented on FPGA. Finally, three different robotic platforms were used for evaluating the performance of the proposed real-time neuromorphic audio processing architectures. An audio-guided central pattern generator was used to control a hexapod robot in real-time using spiking neural networks on SpiNNaker. Then, a sensory integration application was implemented combining sound source localization and obstacle avoidance for autonomous robots navigation. Lastly, the Neuromorphic Auditory Sensor was integrated within the iCub robotic platform, being the first time that an event-based cochlea is used in a humanoid robot. Then, the conclusions obtained are presented and new features and improvements are proposed for future works.En este trabajo se pretende avanzar en el desarrollo de los sistemas de procesamiento de audio neuromórficos en robots a través de la implementación de una cóclea neuromórfica de código abierto, modelos basados en eventos de los núcleos auditivos primarios, y su potencial uso para aplicaciones de robótica en tiempo real. En primer lugar, se identificaron los principales problemas a la hora de trabajar con cócleas neuromórficas. Entre ellos, la accesibilidad y usabilidad de dichos sensores puede considerarse un aspecto crítico. Los circuitos integrados analógicos que implementan modelos cocleares pueden no pueden ser tan flexibles como se desea para algunas aplicaciones específicas. Sin embargo, los sensores basados en FPGA pueden considerarse una alternativa para el desarrollo rápido y flexible de prototipos y aplicaciones de prueba de concepto. Por lo tanto, en este trabajo se implementó una herramienta de software para generar modelos de sensores auditivos neuromórficos de código abierto y configurables por el usuario, que pueden desplegarse en cualquier FPGA, eliminando las barreras mencionadas para la comunidad de investigación neuromórfica. A continuación, se estudiaron los principios biológicos del sistema auditivo de los animales con el objetivo de continuar con el desarrollo del Sensor Auditivo Neuromórfico (NAS). Más concretamente, se estudiaron en profundidad los principios de la audición binaural con el fin de implementar modelos basados en eventos para realizar tareas de localización de fuentes sonoras en tiempo real. Se siguieron dos enfoques diferentes para extraer las diferencias temporales interaurales de las señales auditivas basadas en eventos. Por un lado, se implementó un diseño digital basado en eventos del modelo Jeffress. Por otro lado, se diseñó una novedosa implementación digital del modelo de codificador de diferencias temporales y se implementó en FPGA. Por último, se utilizaron tres plataformas robóticas diferentes para evaluar el rendimiento de las arquitecturas de procesamiento de audio neuromórfico en tiempo real propuestas. Se utilizó un generador central de patrones guiado por audio para controlar un robot hexápodo en tiempo real utilizando redes neuronales pulsantes en SpiNNaker. A continuación, se implementó una aplicación de integración sensorial que combina la localización de fuentes de sonido y la evitación de obstáculos para la navegación de robots autónomos. Por último, se integró el Sensor Auditivo Neuromórfico dentro de la plataforma robótica iCub, siendo la primera vez que se utiliza una cóclea basada en eventos en un robot humanoide. Por último, en este trabajo se presentan las conclusiones obtenidas y se proponen nuevas funcionalidades y mejoras para futuros trabajos

    Design of artificial neural oscillatory circuits for the control of lamprey- and salamander-like locomotion using evolutionary algorithms

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    This dissertation investigates the evolutionary design of oscillatory artificial neural networks for the control of animal-like locomotion. It is inspired by the neural organ¬ isation of locomotor circuitries in vertebrates, and explores in particular the control of undulatory swimming and walking. The difficulty with designing such controllers is to find mechanisms which can transform commands concerning the direction and the speed of motion into the multiple rhythmic signals sent to the multiple actuators typically involved in animal-like locomotion. In vertebrates, such control mechanisms are provided by central pattern generators which are neural circuits capable of pro¬ ducing the patterns of oscillations necessary for locomotion without oscillatory input from higher control centres or from sensory feedback. This thesis explores the space of possible neural configurations for the control of undulatory locomotion, and addresses the problem of how biologically plausible neural controllers can be automatically generated.Evolutionary algorithms are used to design connectionist models of central pattern generators for the motion of simulated lampreys and salamanders. This work is inspired by Ekeberg's neuronal and mechanical simulation of the lamprey [Ekeberg 93]. The first part of the thesis consists of developing alternative neural controllers for a similar mechanical simulation. Using a genetic algorithm and an incremental approach, a variety of controllers other than the biological configuration are successfully developed which can control swimming with at least the same efficiency. The same method is then used to generate synaptic weights for a controller which has the observed biological connectivity in order to illustrate how the genetic algorithm could be used for developing neurobiological models. Biologically plausible controllers are evolved which better fit physiological observations than Ekeberg's hand-crafted model. Finally, in collaboration with Jerome Kodjabachian, swimming controllers are designed using a developmental encoding scheme, in which developmental programs are evolved which determine how neurons divide and get connected to each other on a two-dimensional substrate.The second part of this dissertation examines the control of salamander-like swimming and trotting. Salamanders swim like lampreys but, on the ground, they switch to a trotting gait in which the trunk performs a standing wave with the nodes at the girdles. Little is known about the locomotion circuitry of the salamander, but neurobiologists have hypothesised that it is based on a lamprey-like organisation. A mechanical sim¬ ulation of a salamander-like animat is developed, and neural controllers capable of exhibiting the two types of gaits are evolved. The controllers are made of two neural oscillators projecting to the limb motoneurons and to lamprey-like trunk circuitry. By modulating the tonic input applied to the networks, the type of gait, the speed and the direction of motion can be varied.By developing neural controllers for lamprey- and salamander-like locomotion, this thesis provides insights into the biological control of undulatory swimming and walking, and shows how evolutionary algorithms can be used for developing neurobiological models and for generating neural controllers for locomotion. Such a method could potentially be used for designing controllers for swimming or walking robots, for instance

    Adapting Highly-Dynamic Compliant Movements to Changing Environments: A Benchmark Comparison of Reflex- vs. CPG-Based Control Strategies

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    To control highly-dynamic compliant motions such as running or hopping, vertebrates rely on reflexes and Central Pattern Generators (CPGs) as core strategies. However, decoding how much each strategy contributes to the control and how they are adjusted under different conditions is still a major challenge. To help solve this question, the present paper provides a comprehensive comparison of reflexes, CPGs and a commonly used combination of the two applied to a biomimetic robot. It leverages recent findings indicating that in mammals both control principles act within a low-dimensional control submanifold. This substantially reduces the search space of parameters and enables the quantifiable comparison of the different control strategies. The chosen metrics are motion stability and energy efficiency, both key aspects for the evolution of the central nervous system. We find that neither for stability nor energy efficiency it is favorable to apply the state-of-the-art approach of a continuously feedback-adapted CPG. In both aspects, a pure reflex is more effective, but the pure CPG allows easy signal alteration when needed. Additionally, the hardware experiments clearly show that the shape of a control signal has a strong influence on energy efficiency, while previous research usually only focused on frequency alignment. Both findings suggest that currently used methods to combine the advantages of reflexes and CPGs can be improved. In future research, possible combinations of the control strategies should be reconsidered, specifically including the modulation of the control signal's shape. For this endeavor, the presented setup provides a valuable benchmark framework to enable the quantitative comparison of different bioinspired control principles

    Robust walking of a quadraped robot

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    Master'sMASTER OF ENGINEERIN

    Evolutionary robotics in high altitude wind energy applications

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    Recent years have seen the development of wind energy conversion systems that can exploit the superior wind resource that exists at altitudes above current wind turbine technology. One class of these systems incorporates a flying wing tethered to the ground which drives a winch at ground level. The wings often resemble sports kites, being composed of a combination of fabric and stiffening elements. Such wings are subject to load dependent deformation which makes them particularly difficult to model and control. Here we apply the techniques of evolutionary robotics i.e. evolution of neural network controllers using genetic algorithms, to the task of controlling a steerable kite. We introduce a multibody kite simulation that is used in an evolutionary process in which the kite is subject to deformation. We demonstrate how discrete time recurrent neural networks that are evolved to maximise line tension fly the kite in repeated looping trajectories similar to those seen using other methods. We show that these controllers are robust to limited environmental variation but show poor generalisation and occasional failure even after extended evolution. We show that continuous time recurrent neural networks (CTRNNs) can be evolved that are capable of flying appropriate repeated trajectories even when the length of the flying lines are changing. We also show that CTRNNs can be evolved that stabilise kites with a wide range of physical attributes at a given position in the sky, and systematically add noise to the simulated task in order to maximise the transferability of the behaviour to a real world system. We demonstrate how the difficulty of the task must be increased during the evolutionary process to deal with this extreme variability in small increments. We describe the development of a real world testing platform on which the evolved neurocontrollers can be tested

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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