1,102 research outputs found

    Cellular Automata Applications in Shortest Path Problem

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    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    A neural network methodology for path planning and coordination of car-like robots

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    A car-like indoor mobile robot is a kinematically constrained robot that can be modeled as a 2D object translating and rotating in the horizontal plane among well- defined obstacles. The kinematic constraints impose that the linear velocity of the robot is along its main axis (no sideways motion is possible) and restrict the range of admissible values for the steering angle. The goal of this study is to combine neural network techniques and motion planning algorithms to create a new methodology for coordinating the motion of multiple car-like robots avoiding collision with polygonal obstacles in a work environment. An incremental technique is used to develop this methodology. First, a strategy for planning the path of a point robot moving in the presence of obstacles is constructed. Second, this strategy is adapted to path planning for a polygonal robot. Third, holonomic and non-holonomic constraints are imposed on the robot and the method is further refined. Finally, a plan for the coordinated motion of multiple car-like robots is devised through use of the concept of coordination space --Abstract, page iii

    A Comprehensive Overview of Classical and Modern Route Planning Algorithms for Self-Driving Mobile Robots

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    Mobile robots are increasingly being applied in a variety of sectors, including agricultural, firefighting, and search and rescue operations. Robotics and autonomous technology research and development have played a major role in making this possible. Before a robot can reliably and effectively navigate a space without human aid, there are still several challenges to be addressed. When planning a path to its destination, the robot should be able to gather information from its surroundings and take the appropriate actions to avoid colliding with obstacles along the way. The following review analyses and compares 200 articles from two databases, Scopus and IEEE Xplore, and selects 60 articles as references from those articles. This evaluation focuses mostly on the accuracy of the different path-planning algorithms. Common collision-free path planning methodologies are examined in this paper, including classical or traditional and modern intelligence techniques, as well as both global and local approaches, in static and dynamic environments. Classical or traditional methods, such as Roadmaps (Visibility Graph and Voronoi Diagram), Potential Fields, and Cell Decomposition, and modern methodologies such as heuristic-based (Dijkstra Method, A* Algorithms, and D* Algorithms), metaheuristics algorithms (such as PSO, Bat Algorithm, ACO, and Genetic Algorithm), and neural systems such as fuzzy neural networks or fuzzy logic (FL) and Artificial Neural Networks (ANN) are described in this report. In this study, we outline the ideas, benefits, and downsides of modeling and path-searching technologies for a mobile robot

    An Application of Self-Organizing Map for Multirobot Multigoal Path Planning with Minmax Objective

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    In this paper, Self-Organizing Map (SOM) for the Multiple Traveling Salesman Problem (MTSP) with minmax objective is applied to the robotic problem of multigoal path planning in the polygonal domain. The main difficulty of such SOM deployment is determination of collision-free paths among obstacles that is required to evaluate the neuron-city distances in the winner selection phase of unsupervised learning. Moreover, a collision-free path is also needed in the adaptation phase, where neurons are adapted towards the presented input signal (city) to the network. Simple approximations of the shortest path are utilized to address this issue and solve the robotic MTSP by SOM. Suitability of the proposed approximations is verified in the context of cooperative inspection, where cities represent sensing locations that guarantee to “see” the whole robots’ workspace. The inspection task formulated as the MTSP-Minmax is solved by the proposed SOM approach and compared with the combinatorial heuristic GENIUS. The results indicate that the proposed approach provides competitive results to GENIUS and support applicability of SOM for robotic multigoal path planning with a group of cooperating mobile robots. The proposed combination of approximate shortest paths with unsupervised learning opens further applications of SOM in the field of robotic planning

    Neuro-fuzzy techniques to optimize an FPGA embedded controller for robot navigation

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    This paper describes how low-cost embedded controllers for robot navigation can be obtained by using a small number of if-then rules (exploiting the connection in cascade of rule bases) that apply Takagi-Sugeno fuzzy inference method and employ fuzzy sets represented by normalized triangular functions. The rules comprise heuristic and fuzzy knowledge together with numerical data obtained from a geometric analysis of the control problem that considers the kinematic and dynamic constraints of the robot. Numerical data allow tuning the fuzzy symbols used in the rules to optimize the controller performance. From the implementation point of view, very few computational and memory resources are required: standard logical, addition, and multiplication operations and a few data that can be represented by integer values. This is illustrated with the design of a controller for the safe navigation of an autonomous car-like robot among possible obstacles toward a goal configuration. Implementation results of an FPGA embedded system based on a general-purpose soft processor confirm that percentage reduction in clock cycles is drastic thanks to applying the proposed neuro-fuzzy techniques. Simulation and experimental results obtained with the robot confirm the efficiency of the controller designed. Design methodology has been supported by the CAD tools of the environment Xfuzzy 3 and by the Embedded System Tools from Xilinx. © 2014 Elsevier B.V.Peer Reviewe

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition
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