6,289 research outputs found

    libcppa - Designing an Actor Semantic for C++11

    Full text link
    Parallel hardware makes concurrency mandatory for efficient program execution. However, writing concurrent software is both challenging and error-prone. C++11 provides standard facilities for multiprogramming, such as atomic operations with acquire/release semantics and RAII mutex locking, but these primitives remain too low-level. Using them both correctly and efficiently still requires expert knowledge and hand-crafting. The actor model replaces implicit communication by sharing with an explicit message passing mechanism. It applies to concurrency as well as distribution, and a lightweight actor model implementation that schedules all actors in a properly pre-dimensioned thread pool can outperform equivalent thread-based applications. However, the actor model did not enter the domain of native programming languages yet besides vendor-specific island solutions. With the open source library libcppa, we want to combine the ability to build reliable and distributed systems provided by the actor model with the performance and resource-efficiency of C++11.Comment: 10 page

    Realizing live sequence charts in SystemVerilog.

    Get PDF
    The design of an embedded control system starts with an investigation of properties and behaviors of the process evolving within its environment, and an analysis of the requirement for its safety performance. In early stages, system requirements are often specified as scenarios of behavior using sequence charts for different use cases. This specification must be precise, intuitive and expressive enough to capture different aspects of embedded control systems. As a rather rich and useful extension to the classical message sequence charts, live sequence charts (LSC), which provide a rich collection of constructs for specifying both possible and mandatory behaviors, are very suitable for designing an embedded control system. However, it is not a trivial task to realize a high-level design model in executable program codes effectively and correctly. This paper tackles the challenging task by providing a mapping algorithm to automatically synthesize SystemVerilog programs from given LSC specifications

    Monitoring Partially Synchronous Distributed Systems using SMT Solvers

    Full text link
    In this paper, we discuss the feasibility of monitoring partially synchronous distributed systems to detect latent bugs, i.e., errors caused by concurrency and race conditions among concurrent processes. We present a monitoring framework where we model both system constraints and latent bugs as Satisfiability Modulo Theories (SMT) formulas, and we detect the presence of latent bugs using an SMT solver. We demonstrate the feasibility of our framework using both synthetic applications where latent bugs occur at any time with random probability and an application involving exclusive access to a shared resource with a subtle timing bug. We illustrate how the time required for verification is affected by parameters such as communication frequency, latency, and clock skew. Our results show that our framework can be used for real-life applications, and because our framework uses SMT solvers, the range of appropriate applications will increase as these solvers become more efficient over time.Comment: Technical Report corresponding to the paper accepted at Runtime Verification (RV) 201

    Assessing load-sharing within optimistic simulation platforms

    Get PDF
    The advent of multi-core machines has lead to the need for revising the architecture of modern simulation platforms. One recent proposal we made attempted to explore the viability of load-sharing for optimistic simulators run on top of these types of machines. In this article, we provide an extensive experimental study for an assessment of the effects on run-time dynamics by a load-sharing architecture that has been implemented within the ROOT-Sim package, namely an open source simulation platform adhering to the optimistic synchronization paradigm. This experimental study is essentially aimed at evaluating possible sources of overheads when supporting load-sharing. It has been based on differentiated workloads allowing us to generate different execution profiles in terms of, e.g., granularity/locality of the simulation events. © 2012 IEEE

    Collision avoidance for Delay_Req messages in broadcast media

    Get PDF
    The time accuracy of the Precision Time Protocol deteriorates in consequence to Delay req/Delay resp session collisions common for applications using shared broadcast media. In this paper we propose a protocol that coordinates Delay_req/Delay_resp sessions with minimum changes to the original PTP protocol. Simulations illustrate protocol’s operation and demonstrate significant reduction of session collisions

    Revisiting Actor Programming in C++

    Full text link
    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    Actors that Unify Threads and Events

    Get PDF
    There is an impedance mismatch between message-passing concurrency and virtual machines, such as the JVM. VMs usually map their threads to heavyweight OS processes. Without a lightweight process abstraction, users are often forced to write parts of concurrent applications in an event-driven style which obscures control flow, and increases the burden on the programmer. In this paper we show how thread-based and event-based programming can be unified under a single actor abstraction. Using advanced abstraction mechanisms of the Scala programming language, we implemented our approach on unmodified JVMs. Our programming model integrates well with the threading model of the underlying VM
    corecore