1,968 research outputs found

    A real-time human-robot interaction system based on gestures for assistive scenarios

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    Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.Postprint (author's final draft

    Building an environment model using depth information

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    Modeling the environment is one of the most crucial issues for the development and research of autonomous robot and tele-perception. Though the physical robot operates (navigates and performs various tasks) in the real world, any type of reasoning, such as situation assessment, planning or reasoning about action, is performed based on information in its internal world. Hence, the robot's intentional actions are inherently constrained by the models it has. These models may serve as interfaces between sensing modules and reasoning modules, or in the case of telerobots serve as interface between the human operator and the distant robot. A robot operating in a known restricted environment may have a priori knowledge of its whole possible work domain, which will be assimilated in its World Model. As the information in the World Model is relatively fixed, an Environment Model must be introduced to cope with the changes in the environment and to allow exploring entirely new domains. Introduced here is an algorithm that uses dense range data collected at various positions in the environment to refine and update or generate a 3-D volumetric model of an environment. The model, which is intended for autonomous robot navigation and tele-perception, consists of cubic voxels with the possible attributes: Void, Full, and Unknown. Experimental results from simulations of range data in synthetic environments are given. The quality of the results show great promise for dealing with noisy input data. The performance measures for the algorithm are defined, and quantitative results for noisy data and positional uncertainty are presented

    Evaluation of desktop interface displays for 360-degree video

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    A 360-degree video becomes necessary in applications ranging from surveillance to virtual reality. This thesis focuses on developing an interface for a system such as mobile surveillance that integrates 360-degree video feeds for remote navigation and observation in unfamiliar environments. An experiment evaluated the effectiveness of three 360-degree view user interfaces to identify the necessary display characteristics that allow observers to correctly interpret 360-degree video images displayed on a desktop screen. Video feeds were simulated, using a game engine. Interfaces were compared, based on spatial cognition and participants\u27 performance in finding target objects. Results suggest that 1) correct perception of direction within a 360-degree display is not correlated with a correct understanding of spatial relationships within the observed environment, 2) visual boundaries in the interface may increase spatial understanding, and 3) increased video gaming experience may be correlated with better spatial understanding of an environment observed in 360-degrees. This research will assist designers of 360-degree video systems to design optimal user interface for navigation and observation of remote environments

    Navigation behavior design and representations for a people aware mobile robot system

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    There are millions of robots in operation around the world today, and almost all of them operate on factory floors in isolation from people. However, it is now becoming clear that robots can provide much more value assisting people in daily tasks in human environments. Perhaps the most fundamental capability for a mobile robot is navigating from one location to another. Advances in mapping and motion planning research in the past decades made indoor navigation a commodity for mobile robots. Yet, questions remain on how the robots should move around humans. This thesis advocates the use of semantic maps and spatial rules of engagement to enable non-expert users to effortlessly interact with and control a mobile robot. A core concept explored in this thesis is the Tour Scenario, where the task is to familiarize a mobile robot to a new environment after it is first shipped and unpacked in a home or office setting. During the tour, the robot follows the user and creates a semantic representation of the environment. The user labels objects, landmarks and locations by performing pointing gestures and using the robot's user interface. The spatial semantic information is meaningful to humans, as it allows providing commands to the robot such as ``bring me a cup from the kitchen table". While the robot is navigating towards the goal, it should not treat nearby humans as obstacles and should move in a socially acceptable manner. Three main navigation behaviors are studied in this work. The first behavior is the point-to-point navigation. The navigation planner presented in this thesis borrows ideas from human-human spatial interactions, and takes into account personal spaces as well as reactions of people who are in close proximity to the trajectory of the robot. The second navigation behavior is person following. After the description of a basic following behavior, a user study on person following for telepresence robots is presented. Additionally, situation awareness for person following is demonstrated, where the robot facilitates tasks by predicting the intent of the user and utilizing the semantic map. The third behavior is person guidance. A tour-guide robot is presented with a particular application for visually impaired users.Ph.D

    3D indoor positioning of UAVs with spread spectrum ultrasound and time-of-flight cameras

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    Este trabajo propone el uso de un sistema híbrido de posicionamiento acústico y óptico en interiores para el posicionamiento 3D preciso de los vehículos aéreos no tripulados (UAV). El módulo acústico de este sistema se basa en un esquema de Acceso Múltiple por División de Código de Tiempo (T-CDMA), en el que la emisión secuencial de cinco códigos ultrasónicos de espectro amplio se realiza para calcular la posición horizontal del vehículo siguiendo un procedimiento de multilateración 2D. El módulo óptico se basa en una cámara de Tiempo de Vuelo (TOF) que proporciona una estimación inicial de la altura del vehículo. A continuación se propone un algoritmo recursivo programado en un ordenador externo para refinar la posición estimada. Los resultados experimentales muestran que el sistema propuesto puede aumentar la precisión de un sistema exclusivamente acústico en un 70-80% en términos de error cuadrático medio de posicionamiento.This work proposes the use of a hybrid acoustic and optical indoor positioning system for the accurate 3D positioning of Unmanned Aerial Vehicles (UAVs). The acoustic module of this system is based on a Time-Code Division Multiple Access (T-CDMA) scheme, where the sequential emission of five spread spectrum ultrasonic codes is performed to compute the horizontal vehicle position following a 2D multilateration procedure. The optical module is based on a Time-Of-Flight (TOF) camera that provides an initial estimation for the vehicle height. A recursive algorithm programmed on an external computer is then proposed to refine the estimated position. Experimental results show that the proposed system can increase the accuracy of a solely acoustic system by 70–80% in terms of positioning mean square error.• Gobierno de España y Fondos para el Desarrollo Regional Europeo. Proyectos TARSIUS (TIN2015-71564-C4-4-R) (I+D+i), REPNIN (TEC2015-71426-REDT) y SOC-PLC (TEC2015-64835-C3-2-R) (I+D+i) • Junta de Extremadura, Fondos FEDER y Fondo Social Europeo. Proyecto GR15167 y beca predoctoral 45/2016 Exp. PD16030peerReviewe

    Detección y modelado de escaleras con sensor RGB-D para asistencia personal

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    La habilidad de avanzar y moverse de manera efectiva por el entorno resulta natural para la mayoría de la gente, pero no resulta fácil de realizar bajo algunas circunstancias, como es el caso de las personas con problemas visuales o cuando nos movemos en entornos especialmente complejos o desconocidos. Lo que pretendemos conseguir a largo plazo es crear un sistema portable de asistencia aumentada para ayudar a quienes se enfrentan a esas circunstancias. Para ello nos podemos ayudar de cámaras, que se integran en el asistente. En este trabajo nos hemos centrado en el módulo de detección, dejando para otros trabajos el resto de módulos, como podría ser la interfaz entre la detección y el usuario. Un sistema de guiado de personas debe mantener al sujeto que lo utiliza apartado de peligros, pero también debería ser capaz de reconocer ciertas características del entorno para interactuar con ellas. En este trabajo resolvemos la detección de uno de los recursos más comunes que una persona puede tener que utilizar a lo largo de su vida diaria: las escaleras. Encontrar escaleras es doblemente beneficioso, puesto que no sólo permite evitar posibles caídas sino que ayuda a indicar al usuario la posibilidad de alcanzar otro piso en el edificio. Para conseguir esto hemos hecho uso de un sensor RGB-D, que irá situado en el pecho del sujeto, y que permite captar de manera simultánea y sincronizada información de color y profundidad de la escena. El algoritmo usa de manera ventajosa la captación de profundidad para encontrar el suelo y así orientar la escena de la manera que aparece ante el usuario. Posteriormente hay un proceso de segmentación y clasificación de la escena de la que obtenemos aquellos segmentos que se corresponden con "suelo", "paredes", "planos horizontales" y una clase residual, de la que todos los miembros son considerados "obstáculos". A continuación, el algoritmo de detección de escaleras determina si los planos horizontales son escalones que forman una escalera y los ordena jerárquicamente. En el caso de que se haya encontrado una escalera, el algoritmo de modelado nos proporciona toda la información de utilidad para el usuario: cómo esta posicionada con respecto a él, cuántos escalones se ven y cuáles son sus medidas aproximadas. En definitiva, lo que se presenta en este trabajo es un nuevo algoritmo de ayuda a la navegación humana en entornos de interior cuya mayor contribución es un algoritmo de detección y modelado de escaleras que determina toda la información de mayor relevancia para el sujeto. Se han realizado experimentos con grabaciones de vídeo en distintos entornos, consiguiendo buenos resultados tanto en precisión como en tiempo de respuesta. Además se ha realizado una comparación de nuestros resultados con los extraídos de otras publicaciones, demostrando que no sólo se consigue una eciencia que iguala al estado de la materia sino que también se aportan una serie de mejoras. Especialmente, nuestro algoritmo es el primero capaz de obtener las dimensiones de las escaleras incluso con obstáculos obstruyendo parcialmente la vista, como puede ser gente subiendo o bajando. Como resultado de este trabajo se ha elaborado una publicación aceptada en el Second Workshop on Assitive Computer Vision and Robotics del ECCV, cuya presentación tiene lugar el 12 de Septiembre de 2014 en Zúrich, Suiza
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