15,358 research outputs found

    An Investigation Report on Auction Mechanism Design

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    Auctions are markets with strict regulations governing the information available to traders in the market and the possible actions they can take. Since well designed auctions achieve desirable economic outcomes, they have been widely used in solving real-world optimization problems, and in structuring stock or futures exchanges. Auctions also provide a very valuable testing-ground for economic theory, and they play an important role in computer-based control systems. Auction mechanism design aims to manipulate the rules of an auction in order to achieve specific goals. Economists traditionally use mathematical methods, mainly game theory, to analyze auctions and design new auction forms. However, due to the high complexity of auctions, the mathematical models are typically simplified to obtain results, and this makes it difficult to apply results derived from such models to market environments in the real world. As a result, researchers are turning to empirical approaches. This report aims to survey the theoretical and empirical approaches to designing auction mechanisms and trading strategies with more weights on empirical ones, and build the foundation for further research in the field

    A self-regulated learning approach : a mobile context-aware and adaptive learning schedule (mCALS) tool

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    Self-regulated students are able to create and maximize opportunities they have for studying or learning. We combine this learning approach with our Mobile Context-aware and Adaptive Learning Schedule (mCALS) tool which will create and enhance opportunities for students to study or learn in different locations. The learning schedule is used for two purposes, a) to help students organize their work and facilitate time management, and b) for capturing the users’ activities which can be retrieved and translated as learning contexts later by our tool. These contexts are then used as a basis for selecting appropriate learning materials for the students. Using a learning schedule to capture and retrieve contexts is a novel approach in the context-awareness mobile learning field. In this paper, we present the conceptual model and preliminary architecture of our mCALS tool, as well as our research questions and methodology for evaluating it. The learning materials we intend to use for our tool will be Java for novice programmers. We decided that this would be appropriate because large amounts of time and motivation are necessary to learn an object-oriented programming language such as Java, and we are currently seeking ways to facilitate this for novice programmers

    Understanding the Effects of Using Parsons Problems to Scaffold Code Writing for Students with Varying CS Self-Efficacy Levels

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    Introductory programming courses aim to teach students to write code independently. However, transitioning from studying worked examples to generating their own code is often difficult and frustrating for students, especially those with lower CS self-efficacy in general. Therefore, we investigated the impact of using Parsons problems as a code-writing scaffold for students with varying levels of CS self-efficacy. Parsons problems are programming tasks where students arrange mixed-up code blocks in the correct order. We conducted a between-subjects study with undergraduate students (N=89) on a topic where students have limited code-writing expertise. Students were randomly assigned to one of two conditions. Students in one condition practiced writing code without any scaffolding, while students in the other condition were provided with scaffolding in the form of an equivalent Parsons problem. We found that, for students with low CS self-efficacy levels, those who received scaffolding achieved significantly higher practice performance and in-practice problem-solving efficiency compared to those without any scaffolding. Furthermore, when given Parsons problems as scaffolding during practice, students with lower CS self-efficacy were more likely to solve them. In addition, students with higher pre-practice knowledge on the topic were more likely to effectively use the Parsons scaffolding. This study provides evidence for the benefits of using Parsons problems to scaffold students' write-code activities. It also has implications for optimizing the Parsons scaffolding experience for students, including providing personalized and adaptive Parsons problems based on the student's current problem-solving status.Comment: Peer-Reviewed, Accepted for publication in the proceedings of the 2023 ACM Koli Calling International Conference on Computing Education Researc

    A Grey-Box Approach to Automated Mechanism Design

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    Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic, analytic approaches and in searching through the large space of possible auction mechanisms. This paper presents an approach to automated mechanism design (AMD) in the domain of double auctions. We describe a novel parametrized space of double auctions, and then introduce an evolutionary search method that searches this space of parameters. The approach evaluates auction mechanisms using the framework of the TAC Market Design Game and relates the performance of the markets in that game to their constituent parts using reinforcement learning. Experiments show that the strongest mechanisms we found using this approach not only win the Market Design Game against known, strong opponents, but also exhibit desirable economic properties when they run in isolation.Comment: 18 pages, 2 figures, 2 tables, and 1 algorithm. Extended abstract to appear in the proceedings of AAMAS'201

    The Rockefeller Foundation Program NYC Cultural Innovation Fund: Evaluation

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    The Rockefeller Foundation launched the NYC Cultural Innovation Fund (CIF) in2007. Since then, it has supported six rounds of annual grantmaking, resulting in99 grants to 86 nonprofit cultural and community organizations in New York City.Grants across the six years 2007–2012 totaled $16.3 million.An Evaluation Team headed by Helicon Collaborative assessed CIF for the periodDecember 2012 to May 2013 based on Terms of Reference issued by the RockefellerFoundation in September 2012

    The function of remote sensing in support of environmental policy

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    Limited awareness of environmental remote sensing’s potential ability to support environmental policy development constrains the technology’s utilization. This paper reviews the potential of earth observation from the perspective of environmental policy. A literature review of “remote sensing and policy” revealed that while the number of publications in this field increased almost twice as rapidly as that of remote sensing literature as a whole (15.3 versus 8.8% yr−1), there is apparently little academic interest in the societal contribution of environmental remote sensing. This is because none of the more than 300 peer reviewed papers described actual policy support. This paper describes and discusses the potential, actual support, and limitations of earth observation with respect to supporting the various stages of environmental policy development. Examples are given of the use of remote sensing in problem identification and policy formulation, policy implementation, and policy control and evaluation. While initially, remote sensing contributed primarily to the identification of environmental problems and policy implementation, more recently, interest expanded to applications in policy control and evaluation. The paper concludes that the potential of earth observation to control and evaluate, and thus assess the efficiency and effectiveness of policy, offers the possibility of strengthening governance

    Effects of Task Clarification and an Adaptive Computer Software on Implementation of Mand Training using an iPadÂŽ as a Speech Generated Device

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    Mand training is an evidence-based instructional method and a primary focus in behavioral language training for children with autism. A rapidly growing research base supports manding training using hand-held computing technologies (e.g., iPad®, iPod®) as speech generating devices (SGD) for establishing a manding repertoire in children with autism. To ensure optimal learning efficacy and efficiency, procedures must be implemented with high levels of accuracy, which requires that staff be well-trained. However, research evaluating methods for training staff to implement mand training procedures with the iPad® and application Proloquo2Go™ as an SGD has not yet been conducted. Therefore, this study examined the effectiveness of job aids followed by Train to Code, an interactive observation and behavioral coding software system to teach preschool teachers to implement mand training using the iPad® as an SGD with the application Proloquo2Go™. The TTC training programs used errorless training procedures with performance-based feedback to train expert observation and coding of behavioral events (i.e. mand training sequential components) via video files. As demonstrated in a multi-component within a multiple probe design across participants, all participants’ teaching accuracy increased following the initiation of the job aid condition; however, TTC was required to establish high levels of accuracy of mand training procedures during role-play sessions with a confederate. In addition, results indicated improved performance relative to baseline during instructional sessions with a child with autism or a developmental delay, and performance accuracy maintained at one-month follow-up. These results suggest that job aids followed by TTC may be an effective and feasible method for training individuals to implement mand training using an iPad® and the application Proloquo2Go™

    Automated Auction Mechanism Design with Competing Markets

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    Resource allocation is a major issue in multiple areas of computer science. Despite the wide range of resource types across these areas, for example real commodities in e-commerce and computing resources in distributed computing, auctions are commonly used in solving the optimization problems involved in these areas, since well designed auctions achieve desirable economic outcomes. Auctions are markets with strict regulations governing the information available to traders in the market and the possible actions they can take. Auction mechanism design aims to manipulate the rules of an auction in order to achieve specific goals. Economists traditionally use mathematical methods, mainly game theory, to analyze auctions and design new auction forms. However, due to the high complexity of auctions, the mathematical models are typically simplified to obtain results, and this makes it difficult to apply results derived from such models to market environments in the real world. As a result, researchers are turning to empirical approaches. Following this line of work, we present what we call a grey-box approach to automated auction mechanism design using reinforcement learning and evolutionary computation methods. We first describe a new strategic game, called \cat, which were designed to run multiple markets that compete to attract traders and make profit. The CAT game enables us to address the imbalance between prior work in this field that studied auctions in an isolated environment and the actual competitive situation that markets face. We then define a novel, parameterized framework for auction mechanisms, and present a classification of auction rules with each as a building block fitting into the framework. Finally we evaluate the viability of building blocks, and acquire auction mechanisms by combining viable blocks through iterations of CAT games. We carried out experiments to examine the effectiveness of the grey-box approach. The best mechanisms we learnt were able to outperform the standard mechanisms against which learning took place and carefully hand-coded mechanisms which won tournaments based on the CAT game. These best mechanisms were also able to outperform mechanisms from the literature even when the evaluation did not take place in the context of CAT games. These results suggest that the grey-box approach can generate robust double auction mechanisms and, as a consequence, is an effective approach to automated mechanism design. The contributions of this work are two-fold. First, the grey-box approach helps to design better auction mechanisms which can play a central role in solutions to resource allocation problems in various application domains of computer science. Second, the parameterized view and the reinforcement learning-based search method can be used in other strategic, competitive situations where decision making processes are complex and difficult to design and evaluate manually

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr
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