265 research outputs found
How to Write a Visualization Research Paper: The Art and Mechanics
Robert S. Laramee, How to Write a Visualization Research Paper: The Art and Mechanics, in EUROGRAPHICS 2009, Education Papers, pages 59-66, 30 March - 3 April 2009, Munich, Germany (selected as one of the two best education papers
Digital 3D Technologies for Humanities Research and Education: An Overview
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods
Dagstuhl Annual Report January - December 2011
The International Conference and Research Center for Computer Science is a non-profit organization. Its objective is to promote world-class research in computer science and to host research seminars which enable new ideas to be showcased, problems to be discussed and the course to be set for future development in this field. The work being done to run this informatics center is documented in this report for the business year 2011
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