21,057 research outputs found

    On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games

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    Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200

    Single-shot layered reflectance separation using a polarized light field camera

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    We present a novel computational photography technique for single shot separation of diffuse/specular reflectance as well as novel angular domain separation of layered reflectance. Our solution consists of a two-way polarized light field (TPLF) camera which simultaneously captures two orthogonal states of polarization. A single photograph of a subject acquired with the TPLF camera under polarized illumination then enables standard separation of diffuse (depolarizing) and polarization preserving specular reflectance using light field sampling. We further demonstrate that the acquired data also enables novel angular separation of layered reflectance including separation of specular reflectance and single scattering in the polarization preserving component, and separation of shallow scattering from deep scattering in the depolarizing component. We apply our approach for efficient acquisition of facial reflectance including diffuse and specular normal maps, and novel separation of photometric normals into layered reflectance normals for layered facial renderings. We demonstrate our proposed single shot layered reflectance separation to be comparable to an existing multi-shot technique that relies on structured lighting while achieving separation results under a variety of illumination conditions

    Ground Navigation in 3D Scenes using Simple Body Motions

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    ICAT-EGVE 2014 (the 24th International Conference on Artificial Reality and Telexistence and the 19th Eurographics Symposium on Virtual Environments

    Visualization of Publication Impact

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    Measuring scholarly impact has been a topic of much interest in recent years. While many use the citation count as a primary indicator of a publications impact, the quality and impact of those citations will vary. Additionally, it is often difficult to see where a paper sits among other papers in the same research area. Questions we wished to answer through this visualization were: is a publication cited less than publications in the field?; is a publication cited by high or low impact publications?; and can we visually compare the impact of publications across a result set? In this work we address the above questions through a new visualization of publication impact. Our technique has been applied to the visualization of citation information in INSPIREHEP (http://www.inspirehep.net), the largest high energy physics publication repository

    SHREC'16: partial matching of deformable shapes

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    Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly investigate the robustness of existing matching methods in this challenging task. Participants are asked to provide a point-to-point correspondence (either sparse or dense) between deformable shapes undergoing different kinds of partiality transformations, resulting in a total of 400 matching problems to be solved for each method - making this benchmark the biggest and most challenging of its kind. Five matching algorithms were evaluated in the contest; this paper presents the details of the dataset, the adopted evaluation measures, and shows thorough comparisons among all competing methods
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