404 research outputs found

    What Is Around The Camera?

    Get PDF
    How much does a single image reveal about the environment it was taken in? In this paper, we investigate how much of that information can be retrieved from a foreground object, combined with the background (i.e. the visible part of the environment). Assuming it is not perfectly diffuse, the foreground object acts as a complexly shaped and far-from-perfect mirror. An additional challenge is that its appearance confounds the light coming from the environment with the unknown materials it is made of. We propose a learning-based approach to predict the environment from multiple reflectance maps that are computed from approximate surface normals. The proposed method allows us to jointly model the statistics of environments and material properties. We train our system from synthesized training data, but demonstrate its applicability to real-world data. Interestingly, our analysis shows that the information obtained from objects made out of multiple materials often is complementary and leads to better performance.Comment: Accepted to ICCV. Project: http://homes.esat.kuleuven.be/~sgeorgou/multinatillum

    A Novel Framework for Highlight Reflectance Transformation Imaging

    Get PDF
    We propose a novel pipeline and related software tools for processing the multi-light image collections (MLICs) acquired in different application contexts to obtain shape and appearance information of captured surfaces, as well as to derive compact relightable representations of them. Our pipeline extends the popular Highlight Reflectance Transformation Imaging (H-RTI) framework, which is widely used in the Cultural Heritage domain. We support, in particular, perspective camera modeling, per-pixel interpolated light direction estimation, as well as light normalization correcting vignetting and uneven non-directional illumination. Furthermore, we propose two novel easy-to-use software tools to simplify all processing steps. The tools, in addition to support easy processing and encoding of pixel data, implement a variety of visualizations, as well as multiple reflectance-model-fitting options. Experimental tests on synthetic and real-world MLICs demonstrate the usefulness of the novel algorithmic framework and the potential benefits of the proposed tools for end-user applications.Terms: "European Union (EU)" & "Horizon 2020" / Action: H2020-EU.3.6.3. - Reflective societies - cultural heritage and European identity / Acronym: Scan4Reco / Grant number: 665091DSURF project (PRIN 2015) funded by the Italian Ministry of University and ResearchSardinian Regional Authorities under projects VIGEC and Vis&VideoLa

    Joint Material and Illumination Estimation from Photo Sets in the Wild

    Get PDF
    Faithful manipulation of shape, material, and illumination in 2D Internet images would greatly benefit from a reliable factorization of appearance into material (i.e., diffuse and specular) and illumination (i.e., environment maps). On the one hand, current methods that produce very high fidelity results, typically require controlled settings, expensive devices, or significant manual effort. To the other hand, methods that are automatic and work on 'in the wild' Internet images, often extract only low-frequency lighting or diffuse materials. In this work, we propose to make use of a set of photographs in order to jointly estimate the non-diffuse materials and sharp lighting in an uncontrolled setting. Our key observation is that seeing multiple instances of the same material under different illumination (i.e., environment), and different materials under the same illumination provide valuable constraints that can be exploited to yield a high-quality solution (i.e., specular materials and environment illumination) for all the observed materials and environments. Similar constraints also arise when observing multiple materials in a single environment, or a single material across multiple environments. The core of this approach is an optimization procedure that uses two neural networks that are trained on synthetic images to predict good gradients in parametric space given observation of reflected light. We evaluate our method on a range of synthetic and real examples to generate high-quality estimates, qualitatively compare our results against state-of-the-art alternatives via a user study, and demonstrate photo-consistent image manipulation that is otherwise very challenging to achieve

    Self-supervised Outdoor Scene Relighting

    Get PDF
    Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach first decomposes an image into its albedo, geometry and illumination. A novel relighting is then produced by modifying the illumination parameters. Our solution capture shadow using a dedicated shadow prediction map, and does not rely on accurate geometry estimation. We evaluate our technique subjectively and objectively using a new dataset with ground-truth relighting. Results show the ability of our technique to produce photo-realistic and physically plausible results, that generalizes to unseen scenes.Comment: Published in ECCV '20, http://gvv.mpi-inf.mpg.de/projects/SelfRelight

    Live User-guided Intrinsic Video For Static Scenes

    Get PDF
    We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection.We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance

    Programmable Image-Based Light Capture for Previsualization

    Get PDF
    Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and character motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his minds-eye . Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation\u27s focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker\u27s artistic expression, validate cinematic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic rendering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. This dissertation describes a new hardware and software previs framework that enables interactive visualization of on-set post-production elements. A three-tiered framework, which is the main contribution of this dissertation is; 1) a novel programmable camera architecture that provides programmability to low-level features and a visual programming interface, 2) new algorithms that analyzes and decomposes the scene photometrically, and 3) a previs interface that leverages the previous to perform interactive rendering and manipulation of the photometric and computer generated elements. For this dissertation we implemented a programmable camera with a novel visual programming interface. We developed the photometric theory and implementation of our novel relighting technique called Symmetric lighting, which can be used to relight a scene with multiple illuminants with respect to color, intensity and location on our programmable camera. We analyzed the performance of Symmetric lighting on synthetic and real scenes to evaluate the benefits and limitations with respect to the reflectance composition of the scene and the number and color of lights within the scene. We found that, since our method is based on a Lambertian reflectance assumption, our method works well under this assumption but that scenes with high amounts of specular reflections can have higher errors in terms of relighting accuracy and additional steps are required to mitigate this limitation. Also, scenes which contain lights whose colors are a too similar can lead to degenerate cases in terms of relighting. Despite these limitations, an important contribution of our work is that Symmetric lighting can also be leveraged as a solution for performing multi-illuminant white balancing and light color estimation within a scene with multiple illuminants without limits on the color range or number of lights. We compared our method to other white balance methods and show that our method is superior when at least one of the light colors is known a priori

    Bidirectional relighting for 3D-aided 2D face recognition

    Get PDF
    In this paper, we present a new method for bidirectional relighting for 3D-aided 2D face recognition under large pose and illumination changes. During subject enrollment, we build subject-specific 3D annotated models by using the subjects' raw 3D data and 2D texture. During authentication, the probe 2D images are projected onto a normalized image space using the subject-specific 3D model in the gallery. Then, a bidirectional relighting algorithm and two similarity metrics (a view-dependent complex wavelet structural similarity and a global similarity) are employed to compare the gallery and probe. We tested our algorithms on the UHDB11 and UHDB12 databases that contain 3D data with probe images under large lighting and pose variations. The experimental results show the robustness of our approach in recognizing faces in difficult situations

    Illumination Invariant Deep Learning for Hyperspectral Data

    Get PDF
    Motivated by the variability in hyperspectral images due to illumination and the difficulty in acquiring labelled data, this thesis proposes different approaches for learning illumination invariant feature representations and classification models for hyperspectral data captured outdoors, under natural sunlight. The approaches integrate domain knowledge into learning algorithms and hence does not rely on a priori knowledge of atmospheric parameters, additional sensors or large amounts of labelled training data. Hyperspectral sensors record rich semantic information from a scene, making them useful for robotics or remote sensing applications where perception systems are used to gain an understanding of the scene. Images recorded by hyperspectral sensors can, however, be affected to varying degrees by intrinsic factors relating to the sensor itself (keystone, smile, noise, particularly at the limits of the sensed spectral range) but also by extrinsic factors such as the way the scene is illuminated. The appearance of the scene in the image is tied to the incident illumination which is dependent on variables such as the position of the sun, geometry of the surface and the prevailing atmospheric conditions. Effects like shadows can make the appearance and spectral characteristics of identical materials to be significantly different. This degrades the performance of high-level algorithms that use hyperspectral data, such as those that do classification and clustering. If sufficient training data is available, learning algorithms such as neural networks can capture variability in the scene appearance and be trained to compensate for it. Learning algorithms are advantageous for this task because they do not require a priori knowledge of the prevailing atmospheric conditions or data from additional sensors. Labelling of hyperspectral data is, however, difficult and time-consuming, so acquiring enough labelled samples for the learning algorithm to adequately capture the scene appearance is challenging. Hence, there is a need for the development of techniques that are invariant to the effects of illumination that do not require large amounts of labelled data. In this thesis, an approach to learning a representation of hyperspectral data that is invariant to the effects of illumination is proposed. This approach combines a physics-based model of the illumination process with an unsupervised deep learning algorithm, and thus requires no labelled data. Datasets that vary both temporally and spatially are used to compare the proposed approach to other similar state-of-the-art techniques. The results show that the learnt representation is more invariant to shadows in the image and to variations in brightness due to changes in the scene topography or position of the sun in the sky. The results also show that a supervised classifier can predict class labels more accurately and more consistently across time when images are represented using the proposed method. Additionally, this thesis proposes methods to train supervised classification models to be more robust to variations in illumination where only limited amounts of labelled data are available. The transfer of knowledge from well-labelled datasets to poorly labelled datasets for classification is investigated. A method is also proposed for enabling small amounts of labelled samples to capture the variability in spectra across the scene. These samples are then used to train a classifier to be robust to the variability in the data caused by variations in illumination. The results show that these approaches make convolutional neural network classifiers more robust and achieve better performance when there is limited labelled training data. A case study is presented where a pipeline is proposed that incorporates the methods proposed in this thesis for learning robust feature representations and classification models. A scene is clustered using no labelled data. The results show that the pipeline groups the data into clusters that are consistent with the spatial distribution of the classes in the scene as determined from ground truth
    • …
    corecore