25,172 research outputs found

    Evaluation of classical machine learning techniques towards urban sound recognition embedded systems

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    Automatic urban sound classification is a desirable capability for urban monitoring systems, allowing real-time monitoring of urban environments and recognition of events. Current embedded systems provide enough computational power to perform real-time urban audio recognition. Using such devices for the edge computation when acting as nodes of Wireless Sensor Networks (WSN) drastically alleviates the required bandwidth consumption. In this paper, we evaluate classical Machine Learning (ML) techniques for urban sound classification on embedded devices with respect to accuracy and execution time. This evaluation provides a real estimation of what can be expected when performing urban sound classification on such constrained devices. In addition, a cascade approach is also proposed to combine ML techniques by exploiting embedded characteristics such as pipeline or multi-thread execution present in current embedded devices. The accuracy of this approach is similar to the traditional solutions, but provides in addition more flexibility to prioritize accuracy or timing

    Histogram of gradients of Time-Frequency Representations for Audio scene detection

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    This paper addresses the problem of audio scenes classification and contributes to the state of the art by proposing a novel feature. We build this feature by considering histogram of gradients (HOG) of time-frequency representation of an audio scene. Contrarily to classical audio features like MFCC, we make the hypothesis that histogram of gradients are able to encode some relevant informations in a time-frequency {representation:} namely, the local direction of variation (in time and frequency) of the signal spectral power. In addition, in order to gain more invariance and robustness, histogram of gradients are locally pooled. We have evaluated the relevance of {the novel feature} by comparing its performances with state-of-the-art competitors, on several datasets, including a novel one that we provide, as part of our contribution. This dataset, that we make publicly available, involves 1919 classes and contains about 900900 minutes of audio scene recording. We thus believe that it may be the next standard dataset for evaluating audio scene classification algorithms. Our comparison results clearly show that our HOG-based features outperform its competitor
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