3 research outputs found

    Compression vidéo basée sur l'exploitation d'un décodeur intelligent

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    This Ph.D. thesis studies the novel concept of Smart Decoder (SDec) where the decoder is given the ability to simulate the encoder and is able to conduct the R-D competition similarly as in the encoder. The proposed technique aims to reduce the signaling of competing coding modes and parameters. The general SDec coding scheme and several practical applications are proposed, followed by a long-term approach exploiting machine learning concept in video coding. The SDec coding scheme exploits a complex decoder able to reproduce the choice of the encoder based on causal references, eliminating thus the need to signal coding modes and associated parameters. Several practical applications of the general outline of the SDec scheme are tested, using different coding modes during the competition on the reference blocs. Despite the choice for the SDec reference block being still simple and limited, interesting gains are observed. The long-term research presents an innovative method that further makes use of the processing capacity of the decoder. Machine learning techniques are exploited in video coding with the purpose of reducing the signaling overhead. Practical applications are given, using a classifier based on support vector machine to predict coding modes of a block. The block classification uses causal descriptors which consist of different types of histograms. Significant bit rate savings are obtained, which confirms the potential of the approach.Cette thèse de doctorat étudie le nouveau concept de décodeur intelligent (SDec) dans lequel le décodeur est doté de la possibilité de simuler l’encodeur et est capable de mener la compétition R-D de la même manière qu’au niveau de l’encodeur. Cette technique vise à réduire la signalisation des modes et des paramètres de codage en compétition. Le schéma général de codage SDec ainsi que plusieurs applications pratiques sont proposées, suivis d’une approche en amont qui exploite l’apprentissage automatique pour le codage vidéo. Le schéma de codage SDec exploite un décodeur complexe capable de reproduire le choix de l’encodeur calculé sur des blocs de référence causaux, éliminant ainsi la nécessité de signaler les modes de codage et les paramètres associés. Plusieurs applications pratiques du schéma SDec sont testées, en utilisant différents modes de codage lors de la compétition sur les blocs de référence. Malgré un choix encore simple et limité des blocs de référence, les gains intéressants sont observés. La recherche en amont présente une méthode innovante qui permet d’exploiter davantage la capacité de traitement d’un décodeur. Les techniques d’apprentissage automatique sont exploitées pour but de réduire la signalisation. Les applications pratiques sont données, utilisant un classificateur basé sur les machines à vecteurs de support pour prédire les modes de codage d’un bloc. La classification des blocs utilise des descripteurs causaux qui sont formés à partir de différents types d’histogrammes. Des gains significatifs en débit sont obtenus, confirmant ainsi le potentiel de l’approche

    Error-resilient multi-view video plus depth based 3-D video coding

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    Three Dimensional (3-D) video, by definition, is a collection of signals that can provide depth perception of a 3-D scene. With the development of 3-D display technologies and interactive multimedia systems, 3-D video has attracted significant interest from both industries and academia with a variety of applications. In order to provide desired services in various 3-D video applications, the multiview video plus depth (MVD) representation, which can facilitate the generation of virtual views, has been determined to be the best format for 3-D video data. Similar to 2-D video, compressed 3-D video is highly sensitive to transmission errors due to errors propagated from the current frame to the future predicted frames. Moreover, since the virtual views required for auto-stereoscopic displays are rendered from the compressed texture videos and depth maps, transmission errors of the distorted texture videos and depth maps can be further propagated to the virtual views. Besides, the distortions in texture and depth show different effects on the rendering views. Therefore, compared to the reliability of the transmission of the 2-D video, error-resilient texture video and depth map coding are facing major new challenges. This research concentrates on improving the error resilience performance of MVD-based 3-D video in packet loss scenarios. Based on the analysis of the propagating behaviour of transmission errors, a Wyner-Ziv (WZ)-based error-resilient algorithm is first designed for coding of the multi-view video data or depth data. In this scheme, an auxiliary redundant stream encoded according to WZ principle is employed to protect a primary stream encoded with standard multi-view video coding codec. Then, considering the fact that different combinations of texture and depth coding mode will exhibit varying robustness to transmission errors, a rate-distortion optimized mode switching scheme is proposed to strike the optimal trade-off between robustness and compression effciency. In this approach, the texture and depth modes are jointly optimized by minimizing the overall distortion of both the coded and synthesized views subject to a given bit rate. Finally, this study extends the research on the reliable transmission of view synthesis prediction (VSP)-based 3-D video. In order to mitigate the prediction position error caused by packet losses in the depth map, a novel disparity vector correction algorithm is developed, where the corrected disparity vector is calculated from the depth error. To facilitate decoder error concealment, the depth error is recursively estimated at the decoder. The contributions of this dissertation are multifold. First, the proposed WZbased error-resilient algorithm can accurately characterize the effect of transmission error on multi-view distortion at the transform domain in consideration of both temporal and inter-view error propagation, and based on the estimated distortion, this algorithm can perform optimal WZ bit allocation at the encoder through explicitly developing a sophisticated rate allocation strategy. This proposed algorithm is able to provide a finer granularity in performing rate adaptivity and unequal error protection for multi-view data, not only at the frame level, but also at the bit-plane level. Secondly, in the proposed mode switching scheme, a new analytic model is formulated to optimally estimate the view synthesis distortion due to packet losses, in which the compound impact of the transmission distortions of both the texture video and the depth map on the quality of the synthesized view is mathematically analysed. The accuracy of this view synthesis distortion model is demonstrated via simulation results and, further, the estimated distortion is integrated into a rate-distortion framework for optimal mode switching to achieve substantial performance gains over state-of-the-art algorithms. Last, but not least, this dissertation provides a preliminary investigation of VSP-based 3-D video over unreliable channel. In the proposed disparity vector correction algorithm, the pixel-level depth map error can be precisely estimated at the decoder without the deterministic knowledge of the error-free reconstructed depth. The approximation of the innovation term involved in depth error estimation is proved theoretically. This algorithm is very useful to conceal the position-erroneous pixels whose disparity vectors are correctly received

    Livrable D4.2 of the PERSEE project : Représentation et codage 3D - Rapport intermédiaire - Définitions des softs et architecture

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    51Livrable D4.2 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.2 du projet. Son titre : Représentation et codage 3D - Rapport intermédiaire - Définitions des softs et architectur
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