28 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Private and censorship-resistant communication over public networks

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    Society’s increasing reliance on digital communication networks is creating unprecedented opportunities for wholesale surveillance and censorship. This thesis investigates the use of public networks such as the Internet to build robust, private communication systems that can resist monitoring and attacks by powerful adversaries such as national governments. We sketch the design of a censorship-resistant communication system based on peer-to-peer Internet overlays in which the participants only communicate directly with people they know and trust. This ‘friend-to-friend’ approach protects the participants’ privacy, but it also presents two significant challenges. The first is that, as with any peer-to-peer overlay, the users of the system must collectively provide the resources necessary for its operation; some users might prefer to use the system without contributing resources equal to those they consume, and if many users do so, the system may not be able to survive. To address this challenge we present a new game theoretic model of the problem of encouraging cooperation between selfish actors under conditions of scarcity, and develop a strategy for the game that provides rational incentives for cooperation under a wide range of conditions. The second challenge is that the structure of a friend-to-friend overlay may reveal the users’ social relationships to an adversary monitoring the underlying network. To conceal their sensitive relationships from the adversary, the users must be able to communicate indirectly across the overlay in a way that resists monitoring and attacks by other participants. We address this second challenge by developing two new routing protocols that robustly deliver messages across networks with unknown topologies, without revealing the identities of the communication endpoints to intermediate nodes or vice versa. The protocols make use of a novel unforgeable acknowledgement mechanism that proves that a message has been delivered without identifying the source or destination of the message or the path by which it was delivered. One of the routing protocols is shown to be robust to attacks by malicious participants, while the other provides rational incentives for selfish participants to cooperate in forwarding messages

    Cloud provider capacity augmentation through automated resource bartering

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    © 2017 Elsevier B.V. Growing interest in Cloud Computing places a heavy workload on cloud providers which is becoming increasingly difficult for them to manage with their primary data centre infrastructures. Resource scarcity can make providers vulnerable to significant reputational damage and it often forces customers to select services from the larger, more established companies, sometimes at a higher price. Funding limitations, however, commonly prevent emerging and even established providers from making a continual investment in hardware speculatively assuming a certain level of growth in demand. As an alternative, they may opt to use the current inter-cloud resource sharing systems which mainly rely on monetary payments and thus put pressure on already stretched cash flows. To address such issues, a new multi-agent based Cloud Resource Bartering System (CRBS) is implemented in this work that fosters the management and bartering of pooled resources without requiring costly financial transactions between IAAS cloud providers. Agents in CRBS collaborate to facilitate bartering among providers which not only strengthens their trading relationships but also enables them to handle surges in demand with their primary setup. Unlike existing systems, CRBS assigns resources by considering resource urgency which comparatively improves customers’ satisfaction and the resource utilization rate by more than 50%. The evaluation results verify that our system assists providers to timely acquire the additional resources and to maintain sustainable service delivery. We conclude that the existence of such a system is economically beneficial for cloud providers and enables them to adapt to fluctuating workloads

    Incentive-driven QoS in peer-to-peer overlays

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    A well known problem in peer-to-peer overlays is that no single entity has control over the software, hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives, while at the same time optimising the performance of the peer-to-peer distribution overlay. The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism to encourage peers to contribute resources even when users are not actively consuming overlay services. This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive mechanism by providing efficient overlay construction, while at the same time allocating increasing service quality to those peers that contribute more to the network. The model is then applied to lagsensitive chunk swarming, and some of its properties are explored for different peer delay distributions. When considering QoS overlays deployed over the best-effort Internet, the quality received by a client cannot be adjudicated completely to either its serving peer or the intervening network between them. By drawing parallels between this situation and well-known hidden action situations in microeconomics, we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply it to delay-sensitive chunk distribution overlays and present the optimal contract payments required, along with a method for QoS contract enforcement through reciprocative strategies. We also present a probabilistic model for application-layer delay as a function of the prevailing network conditions. Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We propose two novel models of multihoming managed overlay incentives in which overlays can freely allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility function with desired properties, while the other is designed for data-driven least-squares fitting of the cross elasticity of demand. This last model is then used to solve for ISP profit maximisation

    Community Networks and Sustainability: a Survey of Perceptions, Practices, and Proposed Solutions

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    Community network (CN) initiatives have been around for roughly two decades, evangelizing a distinctly different paradigm for building, maintaining, and sharing network infrastructure but also defending the basic human right to Internet access. Over this time they have evolved into a mosaic of systems that vary widely with respect to their network technologies, their offered services, their organizational structure, and the way they position themselves in the overall telecommunications’ ecosystem. Common to all these highly differentiated initiatives is the sustainability challenge. We approach sustainability as a broad term with an economical, political, and cultural context. We first review the different perceptions of the term. These vary both across and within the different types of stakeholders involved in CNs and are reflected in their motivation to join such initiatives. Then, we study the diverse approaches of CN operators towards the sustainability goal. Given the rich context of the term, these range all the way from mechanisms to fund their activities, to organizational structures and social activities serving as incentives for the engagement of their members. We iterate on incentive mechanisms that have been proposed and theoretically analyzed in the literature for CNs as well as tools and processes that have been actually implemented in them. Finally, we enumerate lessons that have been learned out of these two decades of CNs’ operation and discuss additional technological and regulatory issues that are key to their longer-term sustainability

    A theoretical and computational basis for CATNETS

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    The main content of this report is the identification and definition of market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. These build the theoretical foundation for the work within the following two years of the CATNETS project. --Grid Computing

    Theoretical and Computational Basis for Economical Ressource Allocation in Application Layer Networks - Annual Report Year 1

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    This paper identifies and defines suitable market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. --Grid Computing
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