76 research outputs found

    A History of the Improvement of Internet Protocols Over Satellites using ACTS

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    This paper outlines the main results of a number of ACTS experiments on the efficacy of using standard Internet protocols over long-delay satellite channels. These experiments have been jointly conducted by NASA\u27s Glenn Research Center and Ohio University over the last six years. The focus of our investigations has been the impact of long-delay networks with non-zero bit-error rates on the performance of the suite of Internet protocols. In particular, we have focused on the most widely used transport protocol, the Transmission Control Protocol (TCP), as well as several application layer protocols. This paper presents our main results, as well as references to more verbose discussions of our experiments

    ADHOCTCP: Improving TCP Performance in Ad Hoc Networks

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    OVERVIEW OF WIRELESS NETWORK CONTROL PROTOCOL IN SMART PHONE DEVICES

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    The computer network connection without wire or any cable is referring as wireless network. These wireless local area networks are popular for its worldwide applications. It has covered wide scale wireless local area network. The large scale systems to all applicable areas make large numbers of wireless termination and covering very much area. To reduce the complexity associated with server management, Information Technology organizations begins the process of centralizing servers. It used with architecture principles of centralized management requirement for network to scale, network architecture needs to be able to support enhanced services in addition to just raw connectivity, distributed processing is required both for scalability ability and services, network support continuously increase the level of throughputs etc. Wireless LAN product architectures have evolved from single autonomous access points to systems, consisting of a centralized Access Controller and Wireless Termination Points. The basic goal of centralized control architectures is to move access control, including user authentication and authorization, mobility & radio management, from one access point to centralized controller. The Wireless network Control Protocol allows for access and control of large-scale wireless local area networks. It can allows management of these networks, Control and Provisioning of Wireless Access Points In computer networking, a wireless access point is a device that allows wireless devices to connect to wired network using Wi-Fi, Bluetooth or related standards. The WAP usually connects to a router via a wired network, and can relay data between the wireless devices such as computers or printers and wired devices on the networ

    Reducing the acknowledgement frequency in IETF QUIC

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    Research Funding European Space Agency University of AberdeenPeer reviewedPublisher PD

    Study of TCP Issues over Wireless and Implementation of iSCSI over Wireless for Storage Area Networks

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    The Transmission Control Protocol (TCP) has proved to be proficient in classical wired networks, presenting an ability to acclimatize to modern, high-speed networks and present new scenarios for which it was not formerly designed. Wireless access to the Internet requires that information reliability be reserved while data is transmitted over the radio channel. Automatic repeat request (ARQ) schemes and TCP techniques are often used for error-control at the link layer and at the transport layer, respectively. TCP/IP is becoming a communication standard [1]. Initially it was designed to present reliable transmission over IP protocol operating principally in wired networks. Wireless networks are becoming more ubiquitous and we have witnessed an exceptional growth in heterogeneous networks. This report considers the problem of supporting TCP, the Internet data transport protocol, over a lossy wireless link whose features vary over time. Experimental results from a wireless test bed in a research laboratory are reported

    Investigating TCP performance in mobile ad hoc networks

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    Mobile ad hoc networks (MANETs) have become increasingly important in view of their promise of ubiquitous connectivity beyond traditional fixed infrastructure networks. Such networks, consisting of potentially highly mobile nodes, have provided new challenges by introducing special consideration stemming from the unique characteristics of the wireless medium and the dynamic nature of the network topology. The TCP protocol, which has been widely deployed on a multitude of internetworks including the Internet, is naturally viewed as the de facto reliable transport protocol for use in MANETs. However, assumptions made at TCP’s inception reflected characteristics of the prevalent wired infrastructure of networks at the time and could subsequently lead to sub-optimal performance when used in wireless ad hoc environments. The basic presupposition underlying TCP congestion control is that packet losses are predominantly an indication of congestion in the network. The detrimental effect of such an assumption on TCP’s performance in MANET environments has been a long-standing research problem. Hence, previous work has focused on addressing the ambiguity behind the cause of packet loss as perceived by TCP by proposing changes at various levels across the network protocol stack, such as at the MAC mechanism of the transceiver or via coupling with the routing protocol at the network layer. The main challenge addressed by the current work is to propose new methods to ameliorate the illness-effects of TCP’s misinterpretation of the causes of packet loss in MANETs. An assumed restriction on any proposed modifications is that resulting performance increases should be achievable by introducing limited changes confined to the transport layer. Such a restriction aids incremental adoption and ease of deployment by requiring minimal implementation effort. Further, the issue of packet loss ambiguity, from a transport layer perspective, has, by definition, to be dealt with in an end-to-end fashion. As such, a proposed solution may involve implementation at the sender, the receiver or both to address TCP shortcomings. Some attempts at describing TCP behaviour in MANETs have been previously reported in the literature. However, a thorough enquiry into the performance of those TCP agents popular in terms of research and adoption has been lacking. Specifically, very little work has been performed on an exhaustive analysis of TCP variants across different MANET routing protocols and under various mobility conditions. The first part of the dissertation addresses this shortcoming through extensive simulation evaluation in order to ascertain the relative performance merits of each TCP variant in terms of achieved goodput over dynamic topologies. Careful examination reveals sub-par performance of TCP Reno, the largely equivalent performance of NewReno and SACK, whilst the effectiveness of a proactive TCP variant (Vegas) is explicitly stated and justified for the first time in a dynamic MANET environment. Examination of the literature reveals that in addition to losses caused by route breakages, the hidden terminal effect contributes significantly to non-congestion induced packet losses in MANETs, which in turn has noticeably negative impact on TCP goodput. By adapting the conservative slow start mechanism of TCP Vegas into a form suitable for reactive TCP agents, like Reno, NewReno and SACK, the second part of the dissertation proposes a new Reno-based congestion avoidance mechanism which increases TCP goodput considerably across long paths by mitigating the negative effects of hidden terminals and alleviating some of the ambiguity of non-congestion related packet loss in MANETs. The proposed changes maintain intact the end-to-end semantics of TCP and are solely applicable to the sender. The new mechanism is further contrasted with an existing transport layer-focused solution and is shown to perform significantly better in a range of dynamic scenarios. As solution from an end-to-end perspective may be applicable to either or both communicating ends, the idea of implementing receiver-side alterations is also explored. Previous work has been primarily concerned with reducing receiver-generated cumulative ACK responses by “bundling” them into as few packets as possible thereby reducing misinterpretations of packet loss due to hidden terminals. However, a thorough evaluation of such receiver-side solutions reveals limitations in common evaluation practices and the solutions themselves. In an effort to address this shortcoming, the third part of this research work first specifies a tighter problem domain, identifying the circumstances under which the problem may be tackled by an end-to-end solution. Subsequent original analysis reveals that by taking into account optimisations possible in wireless communications, namely the partial or complete omission of the RTS/CTS handshake, noticeable improvements in TCP goodput are achievable especially over long paths. This novel modification is activated in a variety of topologies and is assessed using new metrics to more accurately gauge its effectiveness in a wireless multihop environment

    InPCM: a network caching technique for improving the performance of TCP in wireless ad-hoc networks

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    We propose a novel mechanism called In-Network Packet Caching Mechanism (inPCM) to address TCP\u27s poor performance in IEEE 802.11 based multi-hop wireless networks. In particular, we address TCP\u27s inappropriate response to bursty and location dependent errors. The key concept is the use of intermediate nodes to perform packet recovery on behalf of TCP senders, similar to the well-known Snoop TCP but adapted to work over multi-hop wireless networks. We have conducted ns-2 simulation studies over a variety of network conditions and topologies. Our results confirm InPCM\u27s benefits to TCP in terms of delay and throughput. Moreover, it is immediately deployable without modifications to current protocols

    Integration of Linux TCP and Simulation: Verification, Validation and Application

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    Network simulator has been acknowledged as one of the most flexible means in studying and developing protocol as it allows virtually endless numbers of simulated network environments to be setup and protocol of interest to be fine-tuned without requiring any real-world complicated and costly network experiment. However, depending on researchers, the same protocol of interest can be developed in different ways and different implementations may yield the outcomes that do not accurately capture the dynamics of the real protocol. In the last decade, TCP, the protocol on which the Internet is based, has been extensively studied in order to study and reevaluate its performance particularly when TCP based applications and services are deployed in an emerging Next Generation Network (NGN) and Next Generation Internet (NGI). As a result, to understand the realistic interaction of TCP with new types of networks and technologies, a combination of a real-world TCP and a network simulator seems very essential. This work presents an integration of real-world TCP implementation of Linux TCP/IP network stack into a network simulator, called INET. Moreover, verification and validation of the integrated Linux TCP are performed within INET framework to ensure the validity of the integration. The results clearly confirm that the integrated Linux TCP displays reasonable and consistent dynamics with respect to the behaviors of the real-world Linux TCP. Finally, to demonstrate the application of the INET with Linux TCP extension, algorithms of other Linux TCP variants and their dynamic over a large-bandwidth long-delay network are briefly presented
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