3,961 research outputs found

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    Compressed video matching: Frame-to-frame revisited

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    This paper presents an improved frame-to-frame (F-2-F) compressed video matching technique based on local features extracted from reduced size images, in contrast with previous F-2-F techniques that utilized global features extracted from full size frames. The revised technique addresses both accuracy and computational cost issues of the traditional F-2-F approach. Accuracy is improved through using local features, while computational cost issue is addressed through extracting those local features from reduced size images. For compressed videos, the DC-image sequence, without full decompression, is used. Utilizing such small size images (DC-images) as a base for the proposed work is important, as it pushes the traditional F-2-F from off-line to real-time operational mode. The proposed technique involves addressing an important problem: namely the extraction of enough local features from such a small size images to achieve robust matching. The relevant arguments and supporting evidences for the proposed technique are presented. Experimental results and evaluation, on multiple challenging datasets, show considerable computational time improvements for the proposed technique accompanied by a comparable or higher accuracy than state-of-the-art related techniques

    Dynamic Low-Rank Instance Adaptation for Universal Neural Image Compression

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    The latest advancements in neural image compression show great potential in surpassing the rate-distortion performance of conventional standard codecs. Nevertheless, there exists an indelible domain gap between the datasets utilized for training (i.e., natural images) and those utilized for inference (e.g., artistic images). Our proposal involves a low-rank adaptation approach aimed at addressing the rate-distortion drop observed in out-of-domain datasets. Specifically, we perform low-rank matrix decomposition to update certain adaptation parameters of the client's decoder. These updated parameters, along with image latents, are encoded into a bitstream and transmitted to the decoder in practical scenarios. Due to the low-rank constraint imposed on the adaptation parameters, the resulting bit rate overhead is small. Furthermore, the bit rate allocation of low-rank adaptation is \emph{non-trivial}, considering the diverse inputs require varying adaptation bitstreams. We thus introduce a dynamic gating network on top of the low-rank adaptation method, in order to decide which decoder layer should employ adaptation. The dynamic adaptation network is optimized end-to-end using rate-distortion loss. Our proposed method exhibits universality across diverse image datasets. Extensive results demonstrate that this paradigm significantly mitigates the domain gap, surpassing non-adaptive methods with an average BD-rate improvement of approximately 19%19\% across out-of-domain images. Furthermore, it outperforms the most advanced instance adaptive methods by roughly 5%5\% BD-rate. Ablation studies confirm our method's ability to universally enhance various image compression architectures.Comment: Accepted by ACM MM 2023, 13 pages, 12 figure

    Multimedia

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    The nowadays ubiquitous and effortless digital data capture and processing capabilities offered by the majority of devices, lead to an unprecedented penetration of multimedia content in our everyday life. To make the most of this phenomenon, the rapidly increasing volume and usage of digitised content requires constant re-evaluation and adaptation of multimedia methodologies, in order to meet the relentless change of requirements from both the user and system perspectives. Advances in Multimedia provides readers with an overview of the ever-growing field of multimedia by bringing together various research studies and surveys from different subfields that point out such important aspects. Some of the main topics that this book deals with include: multimedia management in peer-to-peer structures & wireless networks, security characteristics in multimedia, semantic gap bridging for multimedia content and novel multimedia applications

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
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