4,101 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    SDN/NFV-enabled satellite communications networks: opportunities, scenarios and challenges

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    In the context of next generation 5G networks, the satellite industry is clearly committed to revisit and revamp the role of satellite communications. As major drivers in the evolution of (terrestrial) fixed and mobile networks, Software Defined Networking (SDN) and Network Function Virtualisation (NFV) technologies are also being positioned as central technology enablers towards improved and more flexible integration of satellite and terrestrial segments, providing satellite network further service innovation and business agility by advanced network resources management techniques. Through the analysis of scenarios and use cases, this paper provides a description of the benefits that SDN/NFV technologies can bring into satellite communications towards 5G. Three scenarios are presented and analysed to delineate different potential improvement areas pursued through the introduction of SDN/NFV technologies in the satellite ground segment domain. Within each scenario, a number of use cases are developed to gain further insight into specific capabilities and to identify the technical challenges stemming from them.Peer ReviewedPostprint (author's final draft

    Fourth Generation Wireless Systems: Requirements and Challenges for the Next Frontier

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    Fourth generation wireless systems (4G) are likely to reach the consumer market in another 4-5 years. 4G comes with the promise of increased bandwidth, higher speeds, greater interoperability across communication protocols, and user friendly, innovative, and secure applications. In this article, I list the requirements of the 4G systems by considering the needs of the users in the future. These requirements can be met if technical and business challenges can be overcome. Technical challenges include mobility management, quality of service, interoperability, high data rate, security, survivability, spectrum, intelligent mobile devices, middleware, and network access. I discuss the most plausible solutions to these technical challenges in this paper. Business-related challenges include billing, payment methods, pricing, size of investments, content provision and mediation, and the trade-off between richness and reach. If these technical and business challenges can be met, then 4G will become the next frontier in data and voice communication infrastructure

    5G network end-to-end delay measurements for live video streaming

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    Abstract. Focus of this thesis is in the data transmission delay comparison between Edge server and Cloud server when utilizing either 4G or 5G connectivity. In previous mobile phone network generations for example a multimedia server had to be installed on a Cloud server in the internet. 5G mobile phone network introduces a new concept called Edge server. Edge server is located close to the base station and therefore it is assumed to shorten the data transmission delay between the 5G mobile/client and a server application. Edge server can be used both in 4G and 5G networks. In this thesis first the 5G network and the essential new 5G architecture main design principles are gone through. Next the 5G Test Network that is used as a test environment is described and 5G main modules like Multi-access Edge Computing are introduced. 5G performance is clarified and compared against 4G. Delay testing is done in the 5G Test Network using Hospital Use Case demo. There operating room personnel like doctors and nurses is wearing Augmented Reality glasses and they are streaming their view together with patient status related information to multimedia server residing in 5G Test Network Edge server or in internet cloud. From the multimedia server the video is streamed by for example students, medical experts or consultants in a remote location. As part of the thesis the test system is defined and built based on the Hospital Use Case demo. Test specification is created, and tests are executed according to it. Results are recorded and analysed. Data transmission delays between the video stream originator and multimedia server are measured using Qosium measurement system. Also delay between the multimedia server and the streaming client is measured. Measurements are done for configurations where multimedia server is located at the Edge server and the internet cloud server. Both 4G and 5G connectivity is used for both server locations. When delay measurement results were compared it became clear that Edge server has much shorter data transmission delays compared to the internet cloud server. With 5G connectivity the delay was measured to be around 10 milliseconds for both uplink and downlink. With internet cloud the delays varied between 31 and 45 milliseconds with 5G connection. It can be concluded that from today’s mobile phone networks, 5G network does offer the fastest connection to a server environment by utilizing Edge server.5G verkon viiveen mittaaminen videostriimille. Tiivistelmä. Tämä diplomityö keskittyy vertaamaan datatiedonsiirron eroja reunapalvelimen ja internetin pilvipalvelimen välillä 4G ja 5G matkapuhelinverkossa. Aiempien sukupolvien matkapuhelinverkoissa esimerkiksi multimediapalvelin oli asennettava internetin pilvipalvelimelle. Viidennen sukupolven matkapuhelinverkossa otetaan käyttöön reunapalvelin. Reunapalvelin sijaitsee tukiaseman läheisyydessä ja täten sen oletetaan lyhentävän 5G-päätelaitteen ja palvelimen sovelluksen välistä tiedonsiirtoviivettä. Reunapalvelinta voidaan käyttää sekä neljännen että viidennen sukupolven matkapuhelinverkoissa. Tässä diplomityössä käydään ensin läpi 5G-matkapuhelinverkko ja sen arkkitehtuurin pääsuunnittelukriteerit. Seuraavaksi kuvataan testaamisessa käytettävä 5G-testiverkko ja 5G-verkon tärkeimmät moduulit kuten Multi-access Edge Computing. 5G-verkon suorituskyky selitetään ja sitä verrataan edelliseen 4. sukupolven verkkoon. Viivemittaukset tehdään 5G testiverkossa käyttäen 5G lääketieteen käyttötapauksen demoympäristöä. Siinä operointihuoneen henkilöstöllä, kuten lääkäreillä ja hoitajilla, on yllään lisätyn todellisuuden lasit. Lasit lähettävät henkilön näkymän ja potilaaseen liittyvää tietoa 5G-testiverkon reunapalvelimella tai internetin pilvipalvelimella sijaitsevalle multimediapalvelimelle. Multimediapalvelimelta video striimataan esimerkiksi lääketieteen opiskelijoille, asiantuntijoille tai konsulteille, jotka ovat etäällä lähetyspaikasta. Osana diplomityötä määritellään ja rakennetaan lääketieteen käyttötapauksen demon perustuva testausjärjestelmä. Testispesifikaatio luodaan, testit suoritetaan sen perusteella. Testitulokset tallennetaan ja analysoidaan. Tiedonsiirtoviiveet videolähteen ja multimediapalvelimen välillä mitataan käyttäen Qosium mittausjärjestelmää. Myös multimediapalvelimen ja videostriimin vastaanottajan väliset viiveet mitataan. Mittaukset tehdään konfiguraatiolle, jossa multimediapalvelin on sijoitettu reunapalvelimelle ja konfiguraatiolle, jossa se on sijoitettu internetin pilvipalvelimelle. Sekä 4G että 5G-yhteyttä käytetään molemmille konfiguraatiolle. Kun mittaustuloksia verrataan, käy selväksi, että reunapalvelimella on huomattavasti lyhyempi tiedonsiirtoviive kuin internetin pilvipalvelimella. 5G-yhteydellä mitattu viive oli noin 10 ms sekä ylössyöttö- että alassyöttösuuntaan. Internetin pilvipalvelimella viiveet vaihtelivat 31 ja 45 millisekunnin välillä 5G-yhteydellä. Voidaankin todeta, että nykyisistä matkapuhelinverkoista 5G-verkko tarjoaa nopeimman yhteyden palvelinympäristöön reunapalvelimen avulla

    Towards Broadcasting Linear Content over 5G Network

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    Today's society relies heavily on linear television systems with planned programs, which are also a crucial form of communication. Broadcast of liner content is evolving, driven particularly by the evolution of end users’ devices, it is has changed from a small number of linear radio and TV channels to a comprehensive and distinctive offer that is available across a variety of various distribution platforms. Broadcasting linear content over 5G networks involves delivering scheduled, real-time content such as live TV broadcasts, radio programs, or streaming events to a large number of users simultaneously. While 5G networks offer significant advantages in terms of capacity, speed, and latency, there are specific considerations when it comes to broadcasting linear content. hassle cellular networks offering the discontinues services, have been predominantly built on a unicast bidirectional communication paradigm for many years, offering its end customers a variety of services. In this paper, we examine the future 3rd Generation Partnership Project (3GPP) 5G Multicast and Broadcast Services (MBS) standards as well as some of its constraints. We also outline the most recent standardization efforts aimed at bringing non-3GPP broadcast networks into the 5G system, along with the suggestions we have made to standards bodies

    Towards Broadcasting Linear Content over 5G Network

    Get PDF
    Today's society relies heavily on linear television systems with planned programs, which are also a crucial form of communication. Broadcast of liner content is evolving, driven particularly by the evolution of end users’ devices, it is has changed from a small number of linear radio and TV channels to a comprehensive and distinctive offer that is available across a variety of various distribution platforms. Broadcasting linear content over 5G networks involves delivering scheduled, real-time content such as live TV broadcasts, radio programs, or streaming events to a large number of users simultaneously. While 5G networks offer significant advantages in terms of capacity, speed, and latency, there are specific considerations when it comes to broadcasting linear content. hassle cellular networks offering the discontinues services, have been predominantly built on a unicast bidirectional communication paradigm for many years, offering its end customers a variety of services. In this paper, we examine the future 3rd Generation Partnership Project (3GPP) 5G Multicast and Broadcast Services (MBS) standards as well as some of its constraints. We also outline the most recent standardization efforts aimed at bringing non-3GPP broadcast networks into the 5G system, along with the suggestions we have made to standards bodies
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