87 research outputs found

    Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints

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    A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power and rate in a distributed manner in order to maximize its own utility while satisfying its QoS requirements. The user's QoS constraints are specified in terms of the average source rate and an upper bound on the average delay where the delay includes both transmission and queuing delays. The utility function considered here measures energy efficiency and is particularly suitable for wireless networks with energy constraints. The Nash equilibrium solution for the proposed non-cooperative game is derived and a closed-form expression for the utility achieved at equilibrium is obtained. It is shown that the QoS requirements of a user translate into a "size" for the user which is an indication of the amount of network resources consumed by the user. Using this competitive multiuser framework, the tradeoffs among throughput, delay, network capacity and energy efficiency are studied. In addition, analytical expressions are given for users' delay profiles and the delay performance of the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication

    Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches

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    An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource allocation in wireless networks with quality-of-service (QoS) constraints. A family of non-cooperative (distributed) games is presented in which each user seeks to choose a strategy that maximizes its own utility while satisfying its QoS requirements. The utility function considered here measures the number of reliable bits that are transmitted per joule of energy consumed and, hence, is particulary suitable for energy-constrained networks. The actions available to each user in trying to maximize its own utility are at least the choice of the transmit power and, depending on the situation, the user may also be able to choose its transmission rate, modulation, packet size, multiuser receiver, multi-antenna processing algorithm, or carrier allocation strategy. The best-response strategy and Nash equilibrium for each game is presented. Using this game-theoretic framework, the effects of power control, rate control, modulation, temporal and spatial signal processing, carrier allocation strategy and delay QoS constraints on energy efficiency and network capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on Resource-Constrained Signal Processing, Communications and Networking, May 200

    MEERA: Cross-Layer Methodology for Energy Efficient Resource Allocation in Wireless Networks

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    In many portable devices, wireless network interfaces consume upwards of 30% of scarce system energy. Reducing the transceiver’s power consumption to extend the system lifetime has therefore become a design goal. Our work is targated at this goal and is based on the following two observations. First, conventional energy management approaches have focused independently on minimizing the fixed energy cost (by shutdown) and on scalable energy costs (by leveraging, for example, the modulation, code-rate and transmission power). These two energy management approaches present a tradeoff. For example, lower modulation rates and transmission power minimize the variable energy component, but this shortens the sleep duration thereby increasing fixed energy consumption. Second, in order to meet the Quality of Service (QoS) timeliness requirements for multiple users, we need to determine to what extent each system in the network may sleep and scale. Therefore, we propose a two-phase methodology that resolves the sleep-scaling tradeoff across the physical, communications and link layers at design time and schedules nodes at runtime with near optimal energy-efficient configurations in the solution space. As a result, we are able to achieve very low run-time overheads. Our methodology is applied to a case study on delivering a guaranteed QoS for multiple users with MPEG-4 video over a slow-fading channel. By exploiting runtime controllable parameters of actual RF components and a modified 802.11 Medium Access Controller, system lifetime is increased by a factor of 3-to-10 in comparison with conventional techniques

    A Game-Theoretic Approach to Energy-Efficient Modulation in CDMA Networks with Delay Constraints

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    A game-theoretic framework is used to study the effect of constellation size on the energy efficiency of wireless networks for M-QAM modulation. A non-cooperative game is proposed in which each user seeks to choose its transmit power (and possibly transmit symbol rate) as well as the constellation size in order to maximize its own utility while satisfying its delay quality-of-service (QoS) constraint. The utility function used here measures the number of reliable bits transmitted per joule of energy consumed, and is particularly suitable for energy-constrained networks. The best-response strategies and Nash equilibrium solution for the proposed game are derived. It is shown that in order to maximize its utility (in bits per joule), a user must choose the lowest constellation size that can accommodate the user's delay constraint. Using this framework, the tradeoffs among energy efficiency, delay, throughput and constellation size are also studied and quantified. The effect of trellis-coded modulation on energy efficiency is also discussed.Comment: Appeared in the Proceedings of the 2007 IEEE Radio and Wireless Symposium, Long Beach, CA, January 9-11, 200

    Stochastic modelling of energy harvesting for low power sensor nodes

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    Battery lifetime is a key impediment to long-lasting low power sensor nodes. Energy or power harvesting mitigates the ependency on battery power, by converting ambient energy into electrical energy. This energy can then be used by the device for data collection and transmission. This paper proposes and analyses a queueing model to assess performance of such an energy harvesting sensor node. Accounting for energy harvesting, data collection and data transmission opportunities, the sensor node is modelled as a paired queueing system. The system has two queues, one representing accumulated energy and the other being the data queue. By means of some numerical examples, we investigate the energy-information trade-off

    Understanding Game Theory via Wireless Power Control

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    In this lecture note, we introduce the basic concepts of game theory (GT), a branch of mathematics traditionally studied and applied in the areas of economics, political science, and biology, which has emerged in the last fifteen years as an effective framework for communications, networking, and signal processing (SP). The real catalyzer has been the blooming of all issues related to distributed networks, in which the nodes can be modeled as players in a game competing for system resources. Some relevant notions of GT are introduced by elaborating on a simple application in the context of wireless communications, notably the power control in an interference channel (IC) with two transmitters and two receivers.Comment: Accepted for publication as lecture note in IEEE Signal Processing Magazine, 13 pages, 4 figures. The results can be reproduced using the following Matlab code: https://github.com/lucasanguinetti/ ln-game-theor
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