9,754 research outputs found

    DC-Patch: A Microarchitectural Fault Patching Technique for GPU Register Files

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    The ever-increasing parallelism demand of General-Purpose Graphics Processing Unit (GPGPU) applications pushes toward larger and more energy-hungry register files in successive GPU generations. Reducing the supply voltage beyond its safe limit is an effective way to improve the energy efficiency of register files. However, at these operating voltages, the reliability of the circuit is compromised. This work aims to tolerate permanent faults from process variations in large GPU register files operating below the safe supply voltage limit. To do so, this paper proposes a microarchitectural patching technique, DC-Patch, exploiting the inherent data redundancy of applications to compress registers at run-time with neither compiler assistance nor instruction set modifications. Instead of disabling an entire faulty register file entry, DC-Patch leverages the reliable cells within a faulty entry to store compressed register values. Experimental results show that, with more than a third of faulty register entries, DC-Patch ensures a reliable operation of the register file and reduces the energy consumption by 47% with respect to a conventional register file working at nominal supply voltage. The energy savings are 21% compared to a voltage noise smoothing scheme operating at the safe supply voltage limit. These benefits are obtained with less than 2 and 6% impact on the system performance and area, respectively

    Chapter One – An Overview of Architecture-Level Power- and Energy-Efficient Design Techniques

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    Power dissipation and energy consumption became the primary design constraint for almost all computer systems in the last 15 years. Both computer architects and circuit designers intent to reduce power and energy (without a performance degradation) at all design levels, as it is currently the main obstacle to continue with further scaling according to Moore's law. The aim of this survey is to provide a comprehensive overview of power- and energy-efficient “state-of-the-art” techniques. We classify techniques by component where they apply to, which is the most natural way from a designer point of view. We further divide the techniques by the component of power/energy they optimize (static or dynamic), covering in that way complete low-power design flow at the architectural level. At the end, we conclude that only a holistic approach that assumes optimizations at all design levels can lead to significant savings.Peer ReviewedPostprint (published version

    Integrating adaptive on-chip storage structures for reduced dynamic power

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    Journal ArticleEnergy efficiency in microarchitectures has become a necessity. Significant dynamic energy savings can be realized for adaptive storage structures such as caches, issue queues, and register files by disabling unnecessary storage resources. Prior studies have analyzed individual structures and their control. A common theme to these studies is exploration of the configuration space and use of system IPC as feedback to guide reconfiguration. However, when multiple structures adapt in concert, the number of possible configurations increases dramatically, and assigning causal effects to IPC change becomes problematic. To overcome this issue, we introduce designs that are reconfigured solely on local behavior. We introduce a novel cache design that permits direct calculation of efficient configurations. For buffer and queue structures, limited histogramming permits precise resizing control. When applying these techniques we show energy savings of up to 70% on the individual structures, and savings averaging 30% overall for the portion of energy attributed to these structures with an average of 2.1% performance degradation

    Compiler and Architecture Design for Coarse-Grained Programmable Accelerators

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    abstract: The holy grail of computer hardware across all market segments has been to sustain performance improvement at the same pace as silicon technology scales. As the technology scales and the size of transistors shrinks, the power consumption and energy usage per transistor decrease. On the other hand, the transistor density increases significantly by technology scaling. Due to technology factors, the reduction in power consumption per transistor is not sufficient to offset the increase in power consumption per unit area. Therefore, to improve performance, increasing energy-efficiency must be addressed at all design levels from circuit level to application and algorithm levels. At architectural level, one promising approach is to populate the system with hardware accelerators each optimized for a specific task. One drawback of hardware accelerators is that they are not programmable. Therefore, their utilization can be low as they perform one specific function. Using software programmable accelerators is an alternative approach to achieve high energy-efficiency and programmability. Due to intrinsic characteristics of software accelerators, they can exploit both instruction level parallelism and data level parallelism. Coarse-Grained Reconfigurable Architecture (CGRA) is a software programmable accelerator consists of a number of word-level functional units. Motivated by promising characteristics of software programmable accelerators, the potentials of CGRAs in future computing platforms is studied and an end-to-end CGRA research framework is developed. This framework consists of three different aspects: CGRA architectural design, integration in a computing system, and CGRA compiler. First, the design and implementation of a CGRA and its instruction set is presented. This design is then modeled in a cycle accurate system simulator. The simulation platform enables us to investigate several problems associated with a CGRA when it is deployed as an accelerator in a computing system. Next, the problem of mapping a compute intensive region of a program to CGRAs is formulated. From this formulation, several efficient algorithms are developed which effectively utilize CGRA scarce resources very well to minimize the running time of input applications. Finally, these mapping algorithms are integrated in a compiler framework to construct a compiler for CGRADissertation/ThesisDoctoral Dissertation Computer Science 201

    Efficient memory-level parallelism extraction with decoupled strands

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    We present Outrider, an architecture for throughput-oriented processors that exploits intra-thread memory-level parallelism (MLP) to improve performance efficiency on highly threaded workloads. Outrider enables a single thread of execution to be presented to the architecture as multiple decoupled instruction streams, consisting of either memory accessing or memory consuming instructions. The key insight is that by decoupling the instruction streams, the processor pipeline can expose MLP in a way similar to out-of-order designs while relying on a low-complexity in-order micro-architecture. Instead of adding more threads as is done in modern GPUs, Outrider can expose the same MLP with fewer threads and reduced contention for resources shared among threads. We demonstrate that Outrider can outperform single-threaded cores by 23-131% and a 4-way simultaneous multi-threaded core by up to 87% in data parallel applications in a 1024-core system. Outrider achieves these performance gains without incurring the overhead of additional hardware thread contexts, which results in improved efficiency compared to a multi-threaded core

    Data Resource Management in Throughput Processors

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    Graphics Processing Units (GPUs) are becoming common in data centers for tasks like neural network training and image processing due to their high performance and efficiency. GPUs maintain high throughput by running thousands of threads simultaneously, issuing instructions from ready threads to hide latency in others that are stalled. While this is effective for keeping the arithmetic units busy, the challenge in GPU design is moving the data for computation at the same high rate. Any inefficiency in data movement and storage will compromise the throughput and energy efficiency of the system. Since energy consumption and cooling make up a large part of the cost of provisioning and running and a data center, making GPUs more suitable for this environment requires removing the bottlenecks and overheads that limit their efficiency. The performance of GPU workloads is often limited by the throughput of the memory resources inside each GPU core, and though many of the power-hungry structures in CPUs are not found in GPU designs, there is overhead for storing each thread's state. When sharing a GPU between workloads, contention for resources also causes interference and slowdown. This thesis develops techniques to manage and streamline the data movement and storage resources in GPUs in each of these places. The first part of this thesis resolves data movement restrictions inside each GPU core. The GPU memory system is optimized for sequential accesses, but many workloads load data in irregular or transposed patterns that cause a throughput bottleneck even when all loads are cache hits. This work identifies and leverages opportunities to merge requests across threads before sending them to the cache. While requests are waiting for merges, they can be reordered to achieve a higher cache hit rate. These methods yielded a 38% speedup for memory throughput limited workloads. Another opportunity for optimization is found in the register file. Since it must store the registers for thousands of active threads, it is the largest on-chip data storage structure on a GPU. The second work in this thesis replaces the register file with a smaller, more energy-efficient register buffer. Compiler directives allow the GPU to know ahead of time which registers will be accessed, allowing the hardware to store only the registers that will be imminently accessed in the buffer, with the rest moved to main memory. This technique reduced total GPU energy by 11%. Finally, in a data center, many different applications will be launching GPU jobs, and just as multiple processes can share the same CPU to increase its utilization, running multiple workloads on the same GPU can increase its overall throughput. However, co-runners interfere with each other in unpredictable ways, especially when sharing memory resources. The final part of this thesis controls this interference, allowing a GPU to be shared between two tiers of workloads: one tier with a high performance target and another suitable for batch jobs without deadlines. At a 90% performance target, this technique increased GPU throughput by 9.3%. GPUs' high efficiency and performance makes them a valuable accelerator in the data center. The contributions in this thesis further increase their efficiency by removing data movement and storage overheads and unlock additional performance by enabling resources to be shared between workloads while controlling interference.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146122/1/jklooste_1.pd
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