99,987 research outputs found

    Implementation challenges of annotated 3D models in collaborative design environments

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    Recent studies in the area of collaborative design have proposed the use of 3D annotations as a tool to make design information explicitly available within the 3D model, so that different stakeholders can share information throughout the product lifecycle. Annotation practices defined by the latest digital definition standards have formalized the presentation of information and facilitated the implementation of annotation tools in CAD systems. In this paper, we review the latest studies in annotation methods and technologies and explore their expected benefits in the context of collaborative design. Next, we analyze the implementation challenges of different annotation approaches, focusing specifically on design intent annotations. An analysis of the literature suggests that the use of annotations has a positive effect on collaborative design communication as long as proper implementation practices, tools, and user interaction mechanisms are in placeCamba, J.; Contero, M.; Salvador Herranz, GM. (2014). Implementation challenges of annotated 3D models in collaborative design environments. Lecture Notes in Computer Science. 8683:222-229. doi:10.1007/978-3-319-10831-5_332222298683Katzenbach, J.R., Smith, D.K.: The Discipline of Teams. Harvard Business Review 71(2), 111–120 (2005)Campion, M.A., Medsker, G.J., Higgs, A.C.: Relations between Work Group Characteristics and Effectiveness: Implications for Designing Effective Work Groups. Personnel Psychology 46, 823–850 (1993)Chudoba, K.M., Wynn, E., Lu, M., Watson-Manheim, M.B.: How Virtual Are We? Measuring Virtuality and Understanding its Impact in a Global Organization. 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The American Society of Mechanical Engineers, New York (2012)ISO: ISO 16792:2006 Technical Product Documentation – Digital Product Definition Data Practices. Organisation Internationale de Normalisation, Genève, Suisse (2006)Bracewell, R.H., Wallace, K.M.: A Tool for Capturing Design Rationale. In:14th International Conference on Engineering Design, Design Society, Stockholm, Sweden (2003)Boujut, J.F., Dugdale, J.: Design of a 3D Annotation Tool for Supporting Evaluation Activities in Engineering Design. Cooperative Systems Design, COOP 6, 1–8 (2006)Alducin-Quintero, G., Rojo, A., Plata, F., Hernández, A., Contero, M.: 3D Model Annotation as a Tool for Improving Design Intent Communication: A Case Study on its Impact in the Engineering Change Process. In: ASME International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Chicago, Illinois (2012)Sandberg, S., Näsström, M.: A Proposed Method to Preserve Knowledge and Information by Use of Knowledge Enabled Engineering. In: ASME International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, Las Vegas, Nevada (2007)Dorribo-Camba, J., Alducin-Quintero, G., Perona, P., Contero, M.: Enhancing Model Reuse through 3D Annotations: A Theoretical Proposal for an Annotation-Centered Design Intent and Design Rationale Communication. In: ASME International Mechanical Engineering Congress & Exposition, San Diego, California (2013)Ding, L., Ball, A., Patel, M., Matthews, J., Mullineux, G.: Strategies for the Collaborative Use of CAD Product Models. 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Design Studies 15(1), 59–84 (1994)Myers, K., Zumel, N., Garcia, P.: Acquiring Design Rationale Automatically. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 14(2), 115–135 (2000)Kunz, W., Rittel, H.: Issues as Elements of Information Systems. Working paper 131. Center for Planning and Development Research, Berkeley (1970)Shum, S.J.B., Selvin, A.M., Sierhuis, M., Conklin, J., Haley, C.B., Nuseibeh, B.: Hypermedia Support for Argumentation-Based Rationale: 15 Years on from Gibis and Qoc. Rationale Management in Software Engineering, 111–132 (2006)Sung, R., Ritchie, J.M., Rea, H.J., Corney, J.: Automated Design Knowledge Capture and Representation in Single-User CAD Environments. J. of Eng. Design 22(7), 487–503 (2011)Chandrasegaran, S.K., Ramani, K., Sriram, R.D., Horváth, I., Bernard, A., Harik, R.F., Gao, W.: The Evolution, Challenges, and Future of Knowledge Representation in Product Design Systems. 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    Realising intelligent virtual design

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    This paper presents a vision and focus for the CAD Centre research: the Intelligent Design Assistant (IDA). The vision is based upon the assumption that the human and computer can operate symbiotically, with the computer providing support for the human within the design process. Recently however the focus has been towards the development of integrated design platforms that provide general support irrespective of the domain, to a number of distributed collaborative designers. This is illustrated within the successfully completed Virtual Reality Ship (VRS) virtual platform, and the challenges are discussed further within the NECTISE, SAFEDOR and VIRTUE projects

    Realising intelligent virtual design

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    This paper presents a vision and focus for the CAD Centre research: the Intelligent Design Assistant (IDA). The vision is based upon the assumption that the human and computer can operate symbiotically, with the computer providing support for the human within the design process. Recently however the focus has been towards the development of integrated design platforms that provide general support irrespective of the domain, to a number of distributed collaborative designers. This is illustrated within the successfully completed Virtual Reality Ship (VRS) virtual platform, and the challenges are discussed further within the NECTISE, SAFEDOR and VIRTUE projects

    Web-based support for managing large collections of software artefacts

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    There has been a long history of CASE tool development, with an underlying software repository at the heart of most systems. Usually such tools, even the more recently web-based systems, are focused on supporting individual projects within an enterprise or across a number of distributed sites. Little support for maintaining large heterogeneous collections of software artefacts across a number of projects has been developed. Within the GENESIS project, this has been a key consideration in the development of the Open Source Component Artefact Repository (OSCAR). Its most recent extensions are explicitly addressing the provision of cross project global views of large software collections as well as historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR is widely adopted and various steps to facilitate this are described

    Support for collaborative component-based software engineering

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    Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described. This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject. In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice. Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects. Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools). Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying, assessing, coding, validating, design recovering, program understanding, and reusing. Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation, empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further advances

    A framework for design engineering education in a global context

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    This paper presents a framework for teaching design engineering in a global context using innovative technologies to enable distributed teams to work together effectively across international and cultural boundaries. The DIDET Framework represents the findings of a 5-year project conducted by the University of Strathclyde, Stanford University and Olin College which enhanced student learning opportunities by enabling them to partake in global, team based design engineering projects, directly experiencing different cultural contexts and accessing a variety of digital information sources via a range of innovative technology. The use of innovative technology enabled the formalization of design knowledge within international student teams as did the methods that were developed for students to store, share and reuse information. Coaching methods were used by teaching staff to support distributed teams and evaluation work on relevant classes was carried out regularly to allow ongoing improvement of learning and teaching and show improvements in student learning. Major findings of the 5 year project include the requirement to overcome technological, pedagogical and cultural issues for successful eLearning implementations. The DIDET Framework encapsulates all the conclusions relating to design engineering in a global context. Each of the principles for effective distributed design learning is shown along with relevant findings and suggested metrics. The findings detailed in the paper were reached through a series of interventions in design engineering education at the collaborating institutions. Evaluation was carried out on an ongoing basis and fed back into project development, both on the pedagogical and the technological approaches

    Modified Stage-Gate: A Conceptual Model of Virtual Product Development Process

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    In today s dynamic marketplace, manufacturing companies are under strong pressure to introduce new products for long-term survival with their competitors. Nevertheless, every company cannot cope up progressively or immediately with the market requirements due to knowledge dynamics being experienced in the competitive milieu. Increased competition and reduced product life cycles put force upon companies to develop new products faster. In response to these pressing needs, there should be some new approach compatible in flexible circumstances. This paper presents a solution based on the popular Stage-Gate system, which is closely linked with virtual team approach. Virtual teams can provide a platform to advance the knowledge-base in a company and thus to reduce time-to-market. This article introduces conceptual product development architecture under a virtual team umbrella. The paper describes all the major aspects of new product development (NPD), NPD process and its relationship with virtual teams, Stage-Gate system finally presents a modified Stage-Gate system to cope up with the changing needs. It also provides the guidelines for the successful implementation of virtual teams in new product development.Comment: 24 page
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