4,416 research outputs found
Enabling ad-hoc collaboration between mobile users in the MESSENGER project
Abstract This paper discusses how ad-hoc collaboration boosts the operation of a set of messengers. This discussion continues the research we earlier initiated in the \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}\end{document} project, which develops data management mechanisms for UDDI registries of Web services using mobile users and software agents. In the current operation mode of messengers, descriptions of Web services are first, collected from UDDI registries and later, submitted to other UDDI registries. This submission mode of Web services descriptions does not foster the tremendous opportunities that both wireless technologies and mobile devices offer. When mobile devices are “close” to each other, they can form a mobile ad-hoc network that permits the exchange of data between these devices without any pre-existing communication infrastructure. By authorizing messengers to engage in ad-hoc collaboration, collecting additional descriptions of Web services from other messengers can happen, too. This has several advantages, but at the same time poses several challenges, which in fact highlight the complexity of ad-hoc networks
Computer-Supported Collaborative Production
This paper proposes the concept of collaborative production as a focus of concern within the general area of collaborative work. We position the concept with respect to McGrath's framework for small group dynamics and the more familiar collaboration processes of awareness, coordination, and communication (McGrath 1991). After reviewing research issues and computer-based support for these interacting aspects of collaboration, we turn to a discussion of implications for how to design improved support for collaborative production. We illustrate both the challenges of collaborative production and our design implications with a collaborative map-updating scenario drawn from the work domain of geographical information systems
Sending and Receiving Internet Messages from Disconnected Areas
Over 62% of the world is connected to the internet with more than 6.9 billion smartphone users. The omnipresence of technology in the form of the internet and smartphones have led to constant research in improving communication throughout the world. But even today, 37% (2.9 billion people) are not connected to the internet even though most of the people in such areas have smartphones. To solve this problem of access to internet services in disconnected areas, a software-only mobile-first approach has been proposed for disconnected data distribution infrastructure which can support different internet applications in limited connectivity. A prototype application based on Signal Messenger has been created to allow users to send and receive internet messages without the need for internet connectivity. This solution can help bridge the digital divide, improving access to critical communication services in disconnected areas
Introducing Real-Time Collaboration Systems: Development of a Conceptual Scheme and Research Directions
This paper presents Real-Time Collaboration (RTC), a new and emerging type of Information and Communication Technology (ICT) system that has its roots in both the telecommunications and groupware market. The aim of the paper is twofold. First, it outlines the evolution of RTC systems and offers a conceptualization of RTC consisting of usage scenarios and four main building blocks - integration of communication channels, presence information, context integration, and further collaboration features. Second, in order to understand the organizational implications of this complex and socially embedded information system, the paper intends to offer a starting point for future research on RTC by touching upon and systematizing different directions and typical questions for researching RTC and its organizational implications
A Design Rationale for Pervasive Computing - User Experience, Contextual Change, and Technical Requirements
The vision of pervasive computing promises a shift from information
technology per se to what can be accomplished by using it, thereby
fundamentally changing the relationship between people and information
technology. In order to realize this vision, a large number of issues
concerning user experience, contextual change, and technical
requirements should be addressed. We provide a design rationale for
pervasive computing that encompasses these issues, in which we argue
that a prominent aspect of user experience is to provide user control,
primarily founded in human values. As one of the more significant
aspects of the user experience, we provide an extended discussion about
privacy. With contextual change, we address the fundamental change in
previously established relationships between the practices of
individuals, social institutions, and physical environments that
pervasive computing entails. Finally, issues of technical requirements
refer to technology neutrality and openness--factors that we argue are
fundamental for realizing pervasive computing.
We describe a number of empirical and technical studies, the results of
which have helped to verify aspects of the design rationale as well as
shaping new aspects of it. The empirical studies include an
ethnographic-inspired study focusing on information technology support
for everyday activities, a study based on structured interviews
concerning relationships between contexts of use and everyday planning
activities, and a focus group study of laypeople’s interpretations of
the concept of privacy in relation to information technology. The first
technical study concerns the model of personal service environments as a
means for addressing a number of challenges concerning user experience,
contextual change, and technical requirements. Two other technical
studies relate to a model for device-independent service development and
the wearable server as a means to address issues of continuous usage
experience and technology neutrality respectively
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Proximity-based systems: Incorporating mobility and scalability through proximity sensing
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.This thesis argues that the concept of spatial proximity offers a viable and practical option for the development of context-aware systems for highly mobile and dynamic environments. Such systems would overcome the shortcomings experienced by today’s location-based and infrastructure dependent systems whose ability to deliver context-awareness is prescribed by their infrastructure. The proposed architecture will also allow for scalable interaction as against the single level of interaction in existing systems which limits services to a particular sized area.
The thesis examines the concept of spatial proximity and demonstrates how this concept can be exploited to take advantage of technological convergence to offer mobility and scalability to systems. It discusses the design of a proximity-based system that can deliver scalable context-aware services in highly mobile and dynamic environments. It explores the practical application of this novel design in a proximity-sensitive messaging application by creating a proof-of-concept prototype. The proof-of-concept prototype is used to evaluate the design as well as to elicit user views and expectations about a proximity-based approach. Together these provide a valuable insight into the applicability of the proximity-based approach for designing context-aware systems.
The design and development work discussed in the thesis presents a Proximity-Sensitive System Architecture that can be adapted for a variety of proximity-sensitive services. This is illustrated by means of examples, including a variety of context-aware messaging applications. The thesis also raises issues for information delivery, resource sharing, and human-computer interaction.
While the technological solution (proximity-based messaging) offered is only one among several that can be developed using this architecture, it offers the opportunity to stimulate ideas in the relatively new field of proximity and technological convergence research, and contributes to a better understanding of their potential role in offering context-aware services
Co-present photo sharing on mobile devices
This dissertation researches current approaches to photo sharing. We have found that most current methods of photo sharing are not as compelling as traditional photo sharing - with the increasing in popularity of digital photography, consumers do not print photos as often as before and thus typically require a group display (such as a PC) to view their photographs collectively. This dissertation describes a mobile application that attempts to support traditional photo sharing activities by allowing users to share photos with other co-present users by synchronizing the display on multiple mobile devices. Various floor control policies (software locks that determine when someone can control the displays) were implemented. The behaviour of groups of users was studied to determine how people would use this application for sharing photos and how various floor control policies affect this behaviour
C.O.M.U.N.I.: Keeping communication alive, trustworthy, and open
With the increasing ubiquity of smartphones, their potential as emergency communication tools has become pivotal. Conventional communication tools often fall short in crises, leading to information gaps and coordination challenges among affected individuals, emergency responders, and decision-makers. This raises the need for a more robust and reliable communication system during emergencies. Despite the widespread availability of smartphones, there is a significant limitation to leveraging them as effective communication tools during emergencies. Current messaging applications have not effectively maximized their reach and utility, especially for information sharing and assistance coordination. Further, they frequently lack moderation tools and channels for official messages. The thesis aims to address this gap by proposing a smartphone application designed for emergencies. The objectives of the thesis include providing an overview of the state-of-the-art in mobile ad-hoc networks, defining specific use cases and experimentation scenarios, and ultimately designing and implementing a network architecture and a prototype application. The prototype aspires to facilitate efficient information sharing, coordinate assistance, and ensure timely access to accurate information for all stakeholders while ensuring a high quality of messages and safe access for anyone. To achieve this, the application combines technologies of peer-to-peer communication with more traditional communication via cellular networks. The proposed system incorporates features such as real-time communication, user authentication, message verification, and community moderation. A requirements-based evaluation is conducted to assess the effectiveness of the application in fulfilling user needs and enhancing communication channels during emergencies. The evaluation demonstrates that the proposed application effectively fulfills user requirements and showcases its potential to augment communication during crises. The system is further compared against existing messaging applications, highlighting its significant advantages and enhancements over the current state-of-the-art solutions
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