59,030 research outputs found
Informal, desktop, audio-video communication
Audio-Video systems have been developed to support many aspects and
modes of human communication, but there has been little support for the informal,
ongoing nature of communication that occurs often in real life. Most existing systems
implement a call metaphor. This presents a barrier to initiating conversation that has a
consequent effect on the formality of the resulting conversation. By contrast, with
informal communication the channel is never explicitly opened or closed. This paper
examines the range of previous systems and seeks to build on these to develop plans for
supporting informal communication, in a desktop environment
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Digital inclusion - the vision, the challenges and the way forward
This paper considers the vision and aspiration of digital inclusion, and then examines the current reality. It looks beyond the rhetoric to provide an analysis of the status quo, a consideration of some facilitators and challenges to progress and some suggestions for moving forward with renewed energy and commitment. The far-reaching benefits of digital inclusion and the crucial role it plays in enabling full participation in our digital society are considered. At the heart of the vision of universal digital inclusion is the deceptively simple goal to ensure that everyone is able to access and experience the wide-ranging benefits and transformational opportunities and impacts it offers. The reality is a long way from the vision: inequality of access still exists despite many national campaigns and initiatives to reduce it. The benefits and beneficiaries of a digital society are not just the individual but all stakeholders in the wider society. Research evidence has shown that the critical success factors for successful digital participation are (i) appropriate design and (ii) readily available and on-going ICT (Information and Communication Technology) support in the community. Challenges and proven solutions are presented. The proposition of community hubs in local venues to provide user-centred ICT support and learning for older and disabled people is presented. While the challenges to achieve digital inclusion are very considerable, the knowledge of how to achieve it and the technologies which enable it already exist. Harnessing of political will is necessary to make digital inclusion a reality rather than a vision. With the cooperation and commitment of all stakeholders actualisation of the vision of a digitally inclusive society, while challenging, can be achieved and will yield opportunities and rewards that eclipse the cost of implementation
Anonymous subject identification and privacy information management in video surveillance
The widespread deployment of surveillance cameras has raised serious privacy concerns, and many privacy-enhancing schemes have been recently proposed to automatically redact images of selected individuals in the surveillance video for protection. Of equal importance are the privacy and efficiency of techniques to first, identify those individuals for privacy protection and second, provide access to original surveillance video contents for security analysis. In this paper, we propose an anonymous subject identification and privacy data management system to be used in privacy-aware video surveillance. The anonymous subject identification system uses iris patterns to identify individuals for privacy protection. Anonymity of the iris-matching process is guaranteed through the use of a garbled-circuit (GC)-based iris matching protocol. A novel GC complexity reduction scheme is proposed by simplifying the iris masking process in the protocol. A user-centric privacy information management system is also proposed that allows subjects to anonymously access their privacy information via their iris patterns. The system is composed of two encrypted-domain protocols: The privacy information encryption protocol encrypts the original video records using the iris pattern acquired during the subject identification phase; the privacy information retrieval protocol allows the video records to be anonymously retrieved through a GC-based iris pattern matching process. Experimental results on a public iris biometric database demonstrate the validity of our framework
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
GazeDrone: Mobile Eye-Based Interaction in Public Space Without Augmenting the User
Gaze interaction holds a lot of promise for seamless human-computer interaction. At the same time, current wearable mobile eye trackers require user augmentation that negatively impacts natural user behavior while remote trackers require users to position themselves within a confined tracking range. We present GazeDrone, the first system that combines a camera-equipped aerial drone with a computational method to detect sidelong glances for spontaneous (calibration-free) gaze-based interaction with surrounding pervasive systems (e.g., public displays). GazeDrone does not require augmenting each user with on-body sensors and allows interaction from arbitrary positions, even while moving. We demonstrate that drone-supported gaze interaction is feasible and accurate for certain movement types. It is well-perceived by users, in particular while interacting from a fixed position as well as while moving orthogonally or diagonally to a display. We present design implications and discuss opportunities and challenges for drone-supported gaze interaction in public
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