1,198 research outputs found

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Multi-path Probabilistic Available Bandwidth Estimation through Bayesian Active Learning

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    Knowing the largest rate at which data can be sent on an end-to-end path such that the egress rate is equal to the ingress rate with high probability can be very practical when choosing transmission rates in video streaming or selecting peers in peer-to-peer applications. We introduce probabilistic available bandwidth, which is defined in terms of ingress rates and egress rates of traffic on a path, rather than in terms of capacity and utilization of the constituent links of the path like the standard available bandwidth metric. In this paper, we describe a distributed algorithm, based on a probabilistic graphical model and Bayesian active learning, for simultaneously estimating the probabilistic available bandwidth of multiple paths through a network. Our procedure exploits the fact that each packet train provides information not only about the path it traverses, but also about any path that shares a link with the monitored path. Simulations and PlanetLab experiments indicate that this process can dramatically reduce the number of probes required to generate accurate estimates

    On aggregate available bandwidth in many-to-one data transfer.

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    Hui Shui Cheung.Thesis submitted in: August 2005.Thesis (M.Phil.)--Chinese University of Hong Kong, 2006.Includes bibliographical references (leaves 37-38).Abstracts in English and Chinese.Acknowledgement --- p.iAbstract --- p.ii摘要 --- p.iiiChapter Chapter 1 --- Introduction --- p.1Chapter Chapter 2 --- Related Work --- p.4Chapter Chapter 3 --- Single-Source Bandwidth Availability --- p.6Chapter 3.1 --- Measurement Methodology --- p.6Chapter 3.2 --- Measurement Results --- p.7Chapter Chapter 4 --- Multi-Souce Bandwidth Availability --- p.9Chapter 4.1 --- Correlation Among Senders --- p.9Chapter 4.2 --- Aggregate Bandwidth --- p.10Chapter 4.3 --- Sensitivity Analysis --- p.11Chapter Chapter 5 --- The Measurement System --- p.15Chapter 5.1 --- Overview of PlanetLab --- p.15Chapter 5.2 --- Measurement Tool --- p.16Chapter 5.3 --- Process Control --- p.17Chapter Chapter 6 --- Hybrid-Download Streaming --- p.21Chapter 6.1 --- Introduction --- p.21Chapter 6.2 --- Streaming Algorithm --- p.22Chapter 6.3 --- Performance Evaluation --- p.23Chapter Chapter 7 --- Playback-Adaptive Streaming --- p.26Chapter 7.1 --- Introduction --- p.26Chapter 7.2 --- Streaming Algorithm --- p.27Chapter 7.3 --- Adaptive Rebuffering Algorithm --- p.30Chapter 7.4 --- Performance Evaluation --- p.31Chapter Chapter 8 --- Conclusion --- p.36Bibliography --- p.3

    PEER-TO-PEER 3D/MULTI-VIEW VIDEO STREAMING

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    Abstract The recent advances in stereoscopic video capture, compression and display have made 3D video a visually appealing and costly affordable technology. More sophisticated multi-view videos have also been demonstrated. Yet their remarkably increased data volume poses greater challenges to the conventional client/server systems. The stringent synchronization demands from different views further complicate the system design. In this thesis, we present an initial attempt toward efficient streaming of 3D videos over peer-to-peer networks. We show that the inherent multi-stream nature of 3D video makes playback synchronization more difficult. We address this by a 2-stream buffer, together with a novel segment scheduling. We further extend our system to support multi-view video with view diversity and dynamics. We have evaluated our system under different end-system and network configurations with typical stereo video streams. The simulation results demonstrate the superiority of our system in terms of scalability, streaming quality and dealing with view dynamics

    User-Centric Quality of Service Provisioning in IP Networks

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    The Internet has become the preferred transport medium for almost every type of communication, continuing to grow, both in terms of the number of users and delivered services. Efforts have been made to ensure that time sensitive applications receive sufficient resources and subsequently receive an acceptable Quality of Service (QoS). However, typical Internet users no longer use a single service at a given point in time, as they are instead engaged in a multimedia-rich experience, comprising of many different concurrent services. Given the scalability problems raised by the diversity of the users and traffic, in conjunction with their increasing expectations, the task of QoS provisioning can no longer be approached from the perspective of providing priority to specific traffic types over coexisting services; either through explicit resource reservation, or traffic classification using static policies, as is the case with the current approach to QoS provisioning, Differentiated Services (Diffserv). This current use of static resource allocation and traffic shaping methods reveals a distinct lack of synergy between current QoS practices and user activities, thus highlighting a need for a QoS solution reflecting the user services. The aim of this thesis is to investigate and propose a novel QoS architecture, which considers the activities of the user and manages resources from a user-centric perspective. The research begins with a comprehensive examination of existing QoS technologies and mechanisms, arguing that current QoS practises are too static in their configuration and typically give priority to specific individual services rather than considering the user experience. The analysis also reveals the potential threat that unresponsive application traffic presents to coexisting Internet services and QoS efforts, and introduces the requirement for a balance between application QoS and fairness. This thesis proposes a novel architecture, the Congestion Aware Packet Scheduler (CAPS), which manages and controls traffic at the point of service aggregation, in order to optimise the overall QoS of the user experience. The CAPS architecture, in contrast to traditional QoS alternatives, places no predetermined precedence on a specific traffic; instead, it adapts QoS policies to each individual’s Internet traffic profile and dynamically controls the ratio of user services to maintain an optimised QoS experience. The rationale behind this approach was to enable a QoS optimised experience to each Internet user and not just those using preferred services. Furthermore, unresponsive bandwidth intensive applications, such as Peer-to-Peer, are managed fairly while minimising their impact on coexisting services. The CAPS architecture has been validated through extensive simulations with the topologies used replicating the complexity and scale of real-network ISP infrastructures. The results show that for a number of different user-traffic profiles, the proposed approach achieves an improved aggregate QoS for each user when compared with Best effort Internet, Traditional Diffserv and Weighted-RED configurations. Furthermore, the results demonstrate that the proposed architecture not only provides an optimised QoS to the user, irrespective of their traffic profile, but through the avoidance of static resource allocation, can adapt with the Internet user as their use of services change.France Teleco

    Reducing Internet Latency : A Survey of Techniques and their Merit

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    Bob Briscoe, Anna Brunstrom, Andreas Petlund, David Hayes, David Ros, Ing-Jyh Tsang, Stein Gjessing, Gorry Fairhurst, Carsten Griwodz, Michael WelzlPeer reviewedPreprin

    Survey on QoE/QoS Correlation Models for Video Streaming over Vehicular Ad-hoc Networks

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    Vehicular Ad-hoc Networks (VANETs) are a new emerging technology which has attracted enormous interest over the last few years. It enables vehicles to communicate with each other and with roadside infrastructures for many applications. One of the promising applications is multimedia services for traffic safety or infotainment. The video service requires a good quality to satisfy the end-user known as the Quality of Experience (QoE). Several models have been suggested in the literature to measure or predict this metric. In this paper, we present an overview of interesting researches, which propose QoE models for video streaming over VANETs. The limits and deficiencies of these models are identified, which shed light on the challenges and real problems to overcome in the future

    TECHNIQUES AND PROTOCOLS FOR DISTRIBUTED MEDIA STREAMING

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    Ph.DDOCTOR OF PHILOSOPH
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