575 research outputs found
A bistable soft gripper with mechanically embedded sensing and actuation for fast closed-loop grasping
Soft robotic grippers are shown to be high effective for grasping
unstructured objects with simple sensing and control strategies. However, they
are still limited by their speed, sensing capabilities and actuation mechanism.
Hence, their usage have been restricted in highly dynamic grasping tasks. This
paper presents a soft robotic gripper with tunable bistable properties for
sensor-less dynamic grasping. The bistable mechanism allows us to store
arbitrarily large strain energy in the soft system which is then released upon
contact. The mechanism also provides flexibility on the type of actuation
mechanism as the grasping and sensing phase is completely passive. Theoretical
background behind the mechanism is presented with finite element analysis to
provide insights into design parameters. Finally, we experimentally demonstrate
sensor-less dynamic grasping of an unknown object within 0.02 seconds,
including the time to sense and actuate
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Bio-inspired soft robotic systems: Exploiting environmental interactions using embodied mechanics and sensory coordination
Despite the widespread development of highly intelligent robotic systems exhibiting great precision, reliability, and dexterity, robots remain incapable of performing basic manipulation tasks that humans take for granted. Manipulation in unstructured environments continues to be acknowledged as a significant challenge. Soft robotics, the use of less rigid materials in robots, has been proposed as one means of addressing these limitations. The technique enables more compliant interactions with the environment, allowing for increasingly adaptive behaviours better suited to more human-centric applications.
Embodied intelligence is a biologically inspired concept in which intelligence is a function of the entire system, not only the controller or `brain'. This thesis focuses on the use of embodied intelligence for the development of soft robots, with a particular focus on how it can aid both perception and adaptability. Two main hypotheses are raised: first, that the mechanical design and fabrication of soft-rigid hybrid robots can enable increasingly environmentally adaptive behaviours, and second, that sensing materials and morphology can provide intelligence that assists perception through embodiment. A number of approaches and frameworks for the design and development of embodied systems are presented that address these hypotheses.
It is shown how embodiment in soft sensor morphology can be used to perform localised processing and thereby distribute the intelligence over the body of a system. Specifically in soft robots, sensor morphology utilises the directional deformations created by interactions with the environment to aid in perception. Building on and formalising these ideas, a number of morphology-based frameworks are proposed for detecting different stimuli.
The multifaceted role of materials in soft robots is demonstrated through the development of materials capable of both sensing and changes in material property. Such materials provide additional functionality beyond their integral scaffolding and static mechanical characteristics. In particular, an integrated material has been created exhibiting both sensing capabilities and also variable stiffness and `tackâ force, thereby enabling complex single-point grasping.
To maximise the intelligence that can be gained through embodiment, a design approach to soft robots, `soft-rigid hybrid' design is introduced. This approach exploits passive behaviours and body dynamics to provide environmentally adaptive behaviours and sensing. It is leveraged by multi-material 3D printing techniques and novel approaches and frameworks for designing mechanical structures.
The findings in this thesis demonstrate that an embodied approach to soft robotics provides capabilities and behaviours that are not currently otherwise achievable. Utilising the concept of `embodiment' results in softer robots with an embodied intelligence that aids perception and adaptive behaviours, and has the potential to bring the physical abilities of robots one step closer to those of animals and humans.EPSR
What is morphological computation? On how the body contributes to cognition and control
The contribution of the body to cognition and control in natural and artificial agents is increasingly described as âoff-loading computation from the brain to the bodyâ, where the body is said to perform âmorphological computationâ. Our investigation of four characteristic cases of morphological computation in animals and robots shows that the âoff-loadingâ perspective is misleading. Actually, the contribution of body morphology to cognition and control is rarely computational, in any useful sense of the word. We thus distinguish (1) morphology that facilitates control, (2) morphology that facilitates perception and the rare cases of (3) morphological computation proper, such as âreservoir computing.â where the body is actually used for computation. This result contributes to the understanding of the relation between embodiment and computation: The question for robot design and cognitive science is not whether computation is offloaded to the body, but to what extent the body facilitates cognition and control â how it contributes to the overall âorchestrationâ of intelligent behavior
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Soft Morphological Computation
Soft Robotics is a relatively new area of research, where progress in material science has powered the next generation of robots, exhibiting biological-like properties such as soft/elastic tissues, compliance, resilience and more besides. One of the issues when employing soft robotics technologies is the soft nature of the interactions arising between the robot and its environment. These interactions are complex, and the their dynamics are non-linear and hard to capture with known models. In this thesis we argue that complex soft interactions
can actually be beneficial to the robot, and give rise to rich stimuli which can be used for the resolution of robot tasks. We further argue that the usefulness of these interactions depends on statistical regularities, or structure, that appear in the stimuli. To this end, robots should appropriately employ their morphology and their actions, to influence the system-environment interactions such that structure can arise in the stimuli. In this thesis we show that learning processes can be used to perform such a task. Following this rationale, this thesis proposes and supports the theory of Soft Morphological Computation (SoMComp), by which a soft robot should appropriately condition, or âaffectâ, the soft interactions to improve the quality of the physical stimuli arising from it. SoMComp is composed of four main principles, i.e.: Soft Proprioception, Soft Sensing, Soft Morphology and Soft Actuation. Each of these principles is explored in the context of haptic object recognition or object handling in soft robots. Finally, this thesis provides an overview of this research and its future directions.AHDB CP17
Design and analysis of a variable-stiffness robotic gripper
This paper presents the design and analysis of a novel variable-stiffness robotic gripper, the RobInLab VS gripper. The purpose is to have a gripper that is strong and reliable as rigid grippers but adaptable as soft grippers. This is achieved by designing modular fingers that combine a jamming material core with an external structure, made with rigid and flexible materials. This allows the finger to softly adapt to object shapes when the capsule is not active, but becomes rigid when air suction is applied. A three-finger gripper prototype was built using this approach. Its validity and performance are evaluated using five experimental benchmark tests implemented exclusively to measure variable-stiffness grippers. To complete the analysis, our gripper is compared with an alternative gripper built by following a relevant state-of-the-art design. Our results suggest that our solution significantly outperforms previous approaches using similar variable stiffness designs, with a significantly higher grasping force, combining a good shape adaptability with a simpler and more robust design.This paper describes research conducted at UJI Robotic Intelligence Laboratory. Support for this laboratory is provided in part by Ministerio de Ciencia e InnnovaciĂłn (DPI2015-69041-R and DPI2017-89910-R), by Universitat Jaume I (UJI-B2018-74), and by Generalitat Valenciana (PROMETEO/2020/034)
Towards Generalist Robots: A Promising Paradigm via Generative Simulation
This document serves as a position paper that outlines the authors' vision
for a potential pathway towards generalist robots. The purpose of this document
is to share the excitement of the authors with the community and highlight a
promising research direction in robotics and AI. The authors believe the
proposed paradigm is a feasible path towards accomplishing the long-standing
goal of robotics research: deploying robots, or embodied AI agents more
broadly, in various non-factory real-world settings to perform diverse tasks.
This document presents a specific idea for mining knowledge in the latest
large-scale foundation models for robotics research. Instead of directly using
or adapting these models to produce low-level policies and actions, it
advocates for a fully automated generative pipeline (termed as generative
simulation), which uses these models to generate diversified tasks, scenes and
training supervisions at scale, thereby scaling up low-level skill learning and
ultimately leading to a foundation model for robotics that empowers generalist
robots. The authors are actively pursuing this direction, but in the meantime,
they recognize that the ambitious goal of building generalist robots with
large-scale policy training demands significant resources such as computing
power and hardware, and research groups in academia alone may face severe
resource constraints in implementing the entire vision. Therefore, the authors
believe sharing their thoughts at this early stage could foster discussions,
attract interest towards the proposed pathway and related topics from industry
groups, and potentially spur significant technical advancements in the field
Interoceptive robustness through environment-mediated morphological development
Typically, AI researchers and roboticists try to realize intelligent behavior
in machines by tuning parameters of a predefined structure (body plan and/or
neural network architecture) using evolutionary or learning algorithms. Another
but not unrelated longstanding property of these systems is their brittleness
to slight aberrations, as highlighted by the growing deep learning literature
on adversarial examples. Here we show robustness can be achieved by evolving
the geometry of soft robots, their control systems, and how their material
properties develop in response to one particular interoceptive stimulus
(engineering stress) during their lifetimes. By doing so we realized robots
that were equally fit but more robust to extreme material defects (such as
might occur during fabrication or by damage thereafter) than robots that did
not develop during their lifetimes, or developed in response to a different
interoceptive stimulus (pressure). This suggests that the interplay between
changes in the containing systems of agents (body plan and/or neural
architecture) at different temporal scales (evolutionary and developmental)
along different modalities (geometry, material properties, synaptic weights)
and in response to different signals (interoceptive and external perception)
all dictate those agents' abilities to evolve or learn capable and robust
strategies
Intersection-free Robot Manipulation with Soft-Rigid Coupled Incremental Potential Contact
This paper presents a novel simulation platform, ZeMa, designed for robotic
manipulation tasks concerning soft objects. Such simulation ideally requires
three properties: two-way soft-rigid coupling, intersection-free guarantees,
and frictional contact modeling, with acceptable runtime suitable for deep and
reinforcement learning tasks. Current simulators often satisfy only a subset of
these needs, primarily focusing on distinct rigid-rigid or soft-soft
interactions. The proposed ZeMa prioritizes physical accuracy and integrates
the incremental potential contact method, offering unified dynamics simulation
for both soft and rigid objects. It efficiently manages soft-rigid contact,
operating 75x faster than baseline tools with similar methodologies like
IPC-GraspSim. To demonstrate its applicability, we employ it for parallel grasp
generation, penetrated grasp repair, and reinforcement learning for grasping,
successfully transferring the trained RL policy to real-world scenarios
The Fractal Hand-II: Reviving a Classic Mechanism for Contemporary Grasping Challenges
This paper, and its companion, propose a new fractal robotic gripper, drawing
inspiration from the century-old Fractal Vise. The unusual synergistic
properties allow it to passively conform to diverse objects using only one
actuator. Designed to be easily integrated with prevailing parallel jaw
grippers, it alleviates the complexities tied to perception and grasp planning,
especially when dealing with unpredictable object poses and geometries. We
build on the foundational principles of the Fractal Vise to a broader class of
gripping mechanisms, and also address the limitations that had led to its
obscurity. Two Fractal Fingers, coupled by a closing actuator, can form an
adaptive and synergistic Fractal Hand. We articulate a design methodology for
low cost, easy to fabricate, large workspace, and compliant Fractal Fingers.
The companion paper delves into the kinematics and grasping properties of a
specific class of Fractal Fingers and Hands.Comment: This paper is prepared for ICRA 202
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