43 research outputs found

    Cunt touch this: a conversation on intimate design and embarrassment

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    This position paper presents a conversation between players and the designers of the unique mobile game experience Cunt Touch This. Revisiting their personal experiences with playing the game, the player-authors read the game as a system that takes advantage of social embarrassment as a key element from which the pleasure of the game is derived. Contrasting this view, the designer-authors comment on the original intention, production context and purpose of Cunt Touch This. The goal of this confrontation is to explore embarrassment as a feeling oscillating between the emotional and the political dimensions of play. The unusual discussion format of the paper allows us to invite potentially challenging questions: When, where and why does embarrassment come about? What function does it have in play? Is it just part of the fun, or ideologically charged? Drawing together our differing perspectives as players and designers we contribute a candid reflection on the wider issues of embarrassment as it relates to design

    How to Embarrass Yourself in Public Unashamedly

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    Play can open adults to novel experiences and behaviors, yet fear of embarrassment often keeps them from engaging in play, particularly when observed by others. This makes embarrassment a crucial design consideration for pervasive play

    Creating personas for political and social consciousness in HCI design

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    Personas have become an important tool for Human-Computer Interaction professionals. However, they are not immune to limitations and critique, including stereotyping. We suggest that while some of the criticisms to personas are important, the use of personas is open to them in part because of an unquestioned focus on explicating user needs and goals in traditional persona research and creation. This focus, while helping designers, obscures some other potentially relevant aspects. In particular, when the goal of the product or software being designed is associated with social and political goals rather than with bringing a product to the market, it may be relevant to focus personas on political aspirations, social values and the will or capacity of personas to take action. We argue that it is possible when producing personas (and associated scenarios) to partially move away from representing needs and embrace personas which more explicitly represent political or social beliefs and values. We also suggest that a phenomenographic approach to user data analysis is one way to achieve this. We provide empirical evidence for our position from two large-scale European projects, the first one in the area of Social Innovation and the second in the area of eParticipation

    Embodying Embodied Design Research Techniques

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    The value of engaging the full gamut of sensory motor skills in the design and use of smart objects and systems is recognized. Yet methods for arriving at robust and reliable outcomes for their development are not fully understood, nor are they easily reported or transferred through typical conference presentations and paper submissions. New forms of knowledge transfer, such as pictorials (e.g., DIS and RTD conferences), and video are enabling enhanced, image-enriched reporting of outcomes. Y et appropriate transfer of embodied research methods remains elusive. In this workshop we propose to investigate how embodied research techniques may be used as direct and unmediated vehicles for their own reporting. Rather than engaging in oral presentations, participants will lead other participants through a proven embodied method or approach. Small groups will create mash-ups of techniques, exploring ways that the new approaches might coherently be reported. Participants will be encouraged to experiment with different recording techniques, including body-mounted sensing and recording devices, as well as less conventional approaches. The intention is to find appropriate ways of reporting embodied experiments, so that intangible elements are not lost. Participants will be supported to reflect on unfolding discoveries, to share impressions, as well as outcomes, including documentation experiments that aim to tangibly capture and communicate the processes undertaken. Embodied ideation, communication and collaboration techniques enable enhanced creative engagement and assist creativity [2]. By applying such methods to the problem of their reporting, we hope to deepen understanding of how to move towards enriched, nuanced and repeatable methods for embodied design and knowledge transfer. Crucially, our intention is not simply to find the next form of research reporting. Rather, this workshop will engage participants in an experimental enquiry, so that embodied design research may become an active area of inquiry moving forward.

    Mixed-Initiative Creative Interfaces

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    Enabled by artificial intelligence techniques, we are witnessing the rise of a new paradigm of computational creativity support: mixed-initiative creative interfaces put human and computer in a tight interactive loop where each suggests, produces, evaluates, modifies, and selects creative outputs in response to the other. This paradigm could broaden and amplify creative capacity for all, but has so far remained mostly confined to artificial intelligence for game content generation, and faces many unsolved interaction design challenges. This workshop therefore convenes CHI and game researchers to advance mixed-initiative approaches to creativity support

    Self-determination theory in HCI: shaping a research agenda

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    Self-determination theory (SDT) has become one of the most frequently used and well-validated theories used in HCI research, modelling the relation of basic psychological needs, intrinsic motivation, positive experience and wellbeing. This makes it a prime candidate for a ā€˜motor themeā€™ driving more integrated, systematic, theory-guided research. However, its use in HCI has remained superficial and disjointed across various application domains like games, health and wellbeing, or learning. This workshop therefore convenes researchers across HCI to co-create a research agenda on how SDT-informed HCI research can maximise its progress in the coming years

    Constructing a Virtual Behavior Change Support System: A Mobile Internet Healthcare Solution for Problem Drinkers

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    Currently there is no effective pharmacological method for treating problem drinkers without having negative side effects. Although previous studies indicate that brief office technique has positive effects on decreasing drinking. Problem drinkersā€™ behavior change is still the most effective ā€œcureā€. With Wireless Application Protocol (WAP) enabled, cellular phones with access to Internet provide a great opportunity to adopt mobile Internet as a means to support behavior change. This paper presents an innovative approach to target this issue and provide a solution based on interdisciplinary cooperation between health and information technology professionals. There are three phases in this study. The first phase is to implement a preliminary assessment to explore problem drinkersā€™ physical and psychological needs. Then in the second phase a WAP Web site will be constructed to provide alcohol related information tailored to their needs and also trying to use other functions such as on-screen icons, chat etc. to support behavior change. Finally a feasibility study will be implemented to evaluate the effectiveness of applying mobile Internet to addictive behavior change in comparison with traditional brief office techniques

    Using ChatGPT in HCI Research -- A Trioethnography

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    This paper explores the lived experience of using ChatGPT in HCI research through a month-long trioethnography. Our approach combines the expertise of three HCI researchers with diverse research interests to reflect on our daily experience of living and working with ChatGPT. Our findings are presented as three provocations grounded in our collective experiences and HCI theories. Specifically, we examine (1) the emotional impact of using ChatGPT, with a focus on frustration and embarrassment, (2) the absence of accountability and consideration of future implications in design, and raise (3) questions around bias from a Global South perspective. Our work aims to inspire critical discussions about utilizing ChatGPT in HCI research and advance equitable and inclusive technological development

    Perceived weight stigma in healthcare settings among adults living with obesity:A cross-sectional investigation of the relationship with patient characteristics and person-centred care

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    Introduction: Patients living with obesity often experience weight stigma in healthcare settings, which has worrying consequences for their healthcare experiences. This cross-sectional study aimed to: (1) provide an overview of stigmatising experiences in healthcare settings reported by adults living with varying classes of obesity, (2) identify associations among patient characteristics and perceived weight stigma and (3) investigate the association between perceived weight stigma and person-centred care (PCC). Methods: Dutch adults living with obesity classes I (body mass index [BMI]: 30 to &lt;35 kg/m2; n = 426), II (BMI: 35 to &lt;40 kg/m2; n = 124) and III (BMI: ā‰„40 kg/m2; n = 40) completed measures of perceived weight stigma in healthcare settings and PCC. Descriptive, correlational and multivariate analyses were conducted. Results: Of patients living with classes I, II and III obesity, 41%, 59% and 80%, respectively reported experiences of weight stigma in healthcare settings. Younger age, greater obesity severity and the presence of chronic illnesses were associated with greater perceived weight stigma. Greater perceived weight stigma was associated with lower PCC. Conclusion: The results of this study emphasise the significant role of weight stigma in the healthcare experiences of patients living with obesity. Reducing weight stigma is expected to improve PCC and the overall quality of care for these patients. Minimising weight stigma will require efforts across various healthcare domains, including increasing awareness among healthcare professionals about sensitive communication in weight-related discussions. Patient Contribution: Our sample consisted of patients living with obesity. Additionally, patients were involved in the pilot testing and refinement of the PCC instrument.</p

    Perceived weight stigma in healthcare settings among adults living with obesity:A cross-sectional investigation of the relationship with patient characteristics and person-centred care

    Get PDF
    Introduction: Patients living with obesity often experience weight stigma in healthcare settings, which has worrying consequences for their healthcare experiences. This cross-sectional study aimed to: (1) provide an overview of stigmatising experiences in healthcare settings reported by adults living with varying classes of obesity, (2) identify associations among patient characteristics and perceived weight stigma and (3) investigate the association between perceived weight stigma and person-centred care (PCC). Methods: Dutch adults living with obesity classes I (body mass index [BMI]: 30 to &lt;35 kg/m2; n = 426), II (BMI: 35 to &lt;40 kg/m2; n = 124) and III (BMI: ā‰„40 kg/m2; n = 40) completed measures of perceived weight stigma in healthcare settings and PCC. Descriptive, correlational and multivariate analyses were conducted. Results: Of patients living with classes I, II and III obesity, 41%, 59% and 80%, respectively reported experiences of weight stigma in healthcare settings. Younger age, greater obesity severity and the presence of chronic illnesses were associated with greater perceived weight stigma. Greater perceived weight stigma was associated with lower PCC. Conclusion: The results of this study emphasise the significant role of weight stigma in the healthcare experiences of patients living with obesity. Reducing weight stigma is expected to improve PCC and the overall quality of care for these patients. Minimising weight stigma will require efforts across various healthcare domains, including increasing awareness among healthcare professionals about sensitive communication in weight-related discussions. Patient Contribution: Our sample consisted of patients living with obesity. Additionally, patients were involved in the pilot testing and refinement of the PCC instrument.</p
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