11,443 research outputs found

    VisIVO - Integrated Tools and Services for Large-Scale Astrophysical Visualization

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    VisIVO is an integrated suite of tools and services specifically designed for the Virtual Observatory. This suite constitutes a software framework for effective visual discovery in currently available (and next-generation) very large-scale astrophysical datasets. VisIVO consists of VisiVO Desktop - a stand alone application for interactive visualization on standard PCs, VisIVO Server - a grid-enabled platform for high performance visualization and VisIVO Web - a custom designed web portal supporting services based on the VisIVO Server functionality. The main characteristic of VisIVO is support for high-performance, multidimensional visualization of very large-scale astrophysical datasets. Users can obtain meaningful visualizations rapidly while preserving full and intuitive control of the relevant visualization parameters. This paper focuses on newly developed integrated tools in VisIVO Server allowing intuitive visual discovery with 3D views being created from data tables. VisIVO Server can be installed easily on any web server with a database repository. We discuss briefly aspects of our implementation of VisiVO Server on a computational grid and also outline the functionality of the services offered by VisIVO Web. Finally we conclude with a summary of our work and pointers to future developments

    Unsupervised Adaptation for Synthetic-to-Real Handwritten Word Recognition

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    Handwritten Text Recognition (HTR) is still a challenging problem because it must deal with two important difficulties: the variability among writing styles, and the scarcity of labelled data. To alleviate such problems, synthetic data generation and data augmentation are typically used to train HTR systems. However, training with such data produces encouraging but still inaccurate transcriptions in real words. In this paper, we propose an unsupervised writer adaptation approach that is able to automatically adjust a generic handwritten word recognizer, fully trained with synthetic fonts, towards a new incoming writer. We have experimentally validated our proposal using five different datasets, covering several challenges (i) the document source: modern and historic samples, which may involve paper degradation problems; (ii) different handwriting styles: single and multiple writer collections; and (iii) language, which involves different character combinations. Across these challenging collections, we show that our system is able to maintain its performance, thus, it provides a practical and generic approach to deal with new document collections without requiring any expensive and tedious manual annotation step.Comment: Accepted to WACV 202

    Platforms for handling and development of audiovisual data

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    Estågio realizado na MOG Solutions e orientado por Vítor TeixeiraTese de mestrado integrado. Engenharia Informåtca e Computação. Faculdade de Engenharia. Universidade do Porto. 200

    System integration report

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    Several areas that arise from the system integration issue were examined. Intersystem analysis is discussed as it relates to software development, shared data bases and interfaces between TEMPUS and PLAID, shaded graphics rendering systems, object design (BUILD), the TEMPUS animation system, anthropometric lab integration, ongoing TEMPUS support and maintenance, and the impact of UNIX and local workstations on the OSDS environment

    Network streaming and compression for mixed reality tele-immersion

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    Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor

    Digital television applications

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    Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design. Published research is limited and therefore this thesis aims at establishing a set of computing methods using Java and XML technology for future set-top box interactive services. The main issues include middleware architecture, a Java user interface for digital television, content representation and return channel communications. The middleware architecture used was made up of an Application Manager, Application Programming Interface (API), a Java Virtual Machine, etc., which were arranged in a layered model to ensure the interoperability. The application manager was designed to control the lifecycle of Xlets; manage set-top box resources and remote control keys and to adapt the graphical device environment. The architecture of both application manager and Xlet forms the basic framework for running multiple interactive services simultaneously in future set-top box designs. User interface development is more complex for this type of platform (when compared to that for a desktop computer) as many constraints are set on the look and feel (e.g., TV-like and limited buttons). Various aspects of Java user interfaces were studied and my research in this area focused on creating a remote control event model and lightweight drawing components using the Java Abstract Window Toolkit (AWT) and Java Media Framework (JMF) together with Extensible Markup Language (XML). Applications were designed aimed at studying the data structure and efficiency of the XML language to define interactive content. Content parsing was designed as a lightweight software module based around two parsers (i.e., SAX parsing and DOM parsing). The still content (i.e., text, images, and graphics) and dynamic content (i.e., hyperlinked text, animations, and forms) can then be modeled and processed efficiently. This thesis also studies interactivity methods using Java APIs via a return channel. Various communication models are also discussed that meet the interactivity requirements for different interactive services. They include URL, Socket, Datagram, and SOAP models which applications can choose to use in order to establish a connection with the service or broadcaster in order to transfer data. This thesis is presented in two parts: The first section gives a general summary of the research and acts as a complement to the second section, which contains a series of related publications.reviewe

    Fachlich erweiterbare 3D-Stadtmodelle – Management, Visualisierung und Interaktion

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    Domain-extendable semantic 3D city models are complex mappings and inventories of the urban environment which can be utilized as an integrative information backbone to facilitate a range of application fields like urban planning, environmental simulations, disaster management, and energy assessment. Today, more and more countries and cities worldwide are creating their own 3D city models based on the CityGML specification which is an international standard issued by the Open Geospatial Consortium (OGC) to provide an open data model and XML-based format for describing the relevant urban objects with regards to their 3D geometry, topology, semantics, and appearance. It especially provides a flexible and systematic extension mechanism called “Application Domain Extension (ADE)” which allows third parties to dynamically extend the existing CityGML definitions with additional information models from different application domains for representing the extended or newly introduced geographic object types within a common framework. However, due to the consequent large size and high model complexity, the practical utilization of country-wide CityGML datasets has posed a tremendous challenge regarding the setup of an extensive application system to support the efficient data storage, analysis, management, interaction, and visualization. These requirements have been partly solved by the existing free 3D geo-database solution called ‘3D City Database (3DCityDB)’ which offers a rich set of functionalities for dealing with standard CityGML data models, but lacked the support for CityGML ADEs. The key motivation of this thesis is to develop a reliable approach for extending the existing database solution to support the efficient management, visualization, and interaction of large geospatial data elements of arbitrary CityGML ADEs. Emphasis is first placed on answering the question of how to dynamically extend the relational database schema by parsing and interpreting the XML schema files of the ADE and dynamically create new database tables accordingly. Based on a comprehensive survey of the related work, a new graph-based framework has been proposed which uses typed and attributed graphs for semantically representing the object-oriented data models of CityGML ADEs and utilizes graph transformation systems to automatically generate compact table structures extending the 3DCityDB. The transformation process is performed by applying a series of fine-grained graph transformation rules which allow users to declaratively describe the complex mapping rules including the optimization concepts that are employed in the development of the 3DCityDB database schema. The second major contribution of this thesis is the development of a new multi-level system which can serve as a complete and integrative platform for facilitating the various analysis, simulation, and modification operations on the complex-structured 3D city models based on CityGML and 3DCityDB. It introduces an additional application level based on a so-called ‘app-concept’ that allows for constructing a light-weight web application to reach a good balance between the high data model complexity and the specific application requirements of the end users. Each application can be easily built on top of a developed 3D web client whose functionalities go beyond the efficient 3D geo-visualization and interactive exploration, and also allows for performing collaborative modifications and analysis of 3D city models by taking advantage of the Cloud Computing technology. This multi-level system along with the extended 3DCityDB have been successfully utilized and evaluated by many practical projects.Fachlich erweiterbare semantische 3D-Stadtmodelle sind komplexe Abbildungen und DatenbestĂ€nde der stĂ€dtischen Umgebung, die als ein integratives InformationsrĂŒckgrat genutzt werden können, um eine Reihe von Anwendungsfeldern wie z. B. Stadtplanung, Umweltsimulationen, Katastrophenmanagement und Energiebewertung zu ermöglichen. Heute schaffen immer mehr LĂ€nder und StĂ€dte weltweit ihre eigenen 3D-Stadtmodelle auf Basis des internationalen Standards CityGML des Open Geospatial Consortium (OGC), um ein offenes Datenmodell und ein XML-basiertes Format zur Beschreibung der relevanten Stadtobjekte in Bezug auf ihre 3D-Geometrien, Topologien, Semantik und Erscheinungen zur VerfĂŒgung zu stellen. Es bietet insbesondere einen flexiblen und systematischen Erweiterungsmechanismus namens „Application Domain Extension“ (ADE), der es Dritten ermöglicht, die bestehenden CityGML-Definitionen mit zusĂ€tzlichen Informationsmodellen aus verschiedenen AnwendungsdomĂ€nen dynamisch zu erweitern, um die erweiterten oder neu eingefĂŒhrten Stadtobjekt-Typen innerhalb eines gemeinsamen Framework zu reprĂ€sentieren. Aufgrund der konsequent großen Datenmenge und hohen ModellkomplexitĂ€t bei der praktischen Nutzung der landesweiten CityGML-DatensĂ€tze wurden jedoch enorme Anforderungen an den Aufbau eines umfangreichen Anwendungssystems zur UnterstĂŒtzung der effizienten Speicherung, Analyse, Verwaltung, Interaktion und Visualisierung der Daten gestellt. Die bestehende kostenlose 3D-Geodatenbank-Lösung „3D City Database“ (3DCityDB) entsprach bereits teilweise diesen Anforderungen, indem sie zwar eine umfangreiche FunktionalitĂ€t fĂŒr den Umgang mit den Standard-CityGML-Datenmodellen, jedoch keine UnterstĂŒtzung fĂŒr CityGML-ADEs bietet. Die SchlĂŒsselmotivation fĂŒr diese Arbeit ist es, einen zuverlĂ€ssigen Ansatz zur Erweiterung der bestehenden Datenbanklösung zu entwickeln, um das effiziente Management, die Visualisierung und Interaktion großer DatensĂ€tze beliebiger CityGML-ADEs zu unterstĂŒtzen. Der Schwerpunkt liegt zunĂ€chst auf der Beantwortung der SchlĂŒsselfrage, wie man das relationale Datenbankschema dynamisch erweitern kann, indem die XML-Schemadateien der ADE analysiert und interpretiert und anschließend dem entsprechende neue Datenbanktabellen erzeugt werden. Auf Grundlage einer umfassenden Studie verwandter Arbeiten wurde ein neues graphbasiertes Framework entwickelt, das die typisierten und attributierten Graphen zur semantischen Darstellung der objektorientierten Datenmodelle von CityGML-ADEs verwendet und anschließend Graphersetzungssysteme nutzt, um eine kompakte Tabellenstruktur zur Erweiterung der 3DCityDB zu generieren. Der Transformationsprozess wird durch die Anwendung einer Reihe feingranularer Graphersetzungsregeln durchgefĂŒhrt, die es Benutzern ermöglicht, die komplexen Mapping-Regeln einschließlich der Optimierungskonzepte aus der Entwicklung des 3DCityDB-Datenbankschemas deklarativ zu formalisieren. Der zweite wesentliche Beitrag dieser Arbeit ist die Entwicklung eines neuen mehrstufigen Systemkonzepts, das auf CityGML und 3DCityDB basiert und gleichzeitig als eine komplette und integrative Plattform zur Erleichterung der Analyse, Simulationen und Modifikationen der komplex strukturierten 3D-Stadtmodelle dienen kann. Das Systemkonzept enthĂ€lt eine zusĂ€tzliche Anwendungsebene, die auf einem sogenannten „App-Konzept“ basiert, das es ermöglicht, eine leichtgewichtige Applikation bereitzustellen, die eine gute Balance zwischen der hohen ModellkomplexitĂ€t und den spezifischen Anwendungsanforderungen der Endbenutzer erreicht. Jede Applikation lĂ€sst sich ganz einfach mittels eines bereits entwickelten 3D-Webclients aufbauen, dessen FunktionalitĂ€ten ĂŒber die effiziente 3D-Geo-Visualisierung und interaktive Exploration hinausgehen und auch die DurchfĂŒhrung kollaborativer Modifikationen und Analysen von 3D-Stadtmodellen mit Hilfe von der Cloud-Computing-Technologie ermöglichen. Dieses mehrstufige System zusammen mit dem erweiterten 3DCityDB wurde erfolgreich in vielen praktischen Projekten genutzt und bewertet

    Omnidirectional view and multi-modal streaming in 3D tele-immersion system

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    3D Tele-immersion (3DTI) technology allows full-body, multi-modal content delivery among geographically dispersed users. In 3DTI, user’s 3D model will be captured by multiple RGB-D (color plus depth) cameras surround- ing user’s body. In addition, various sensors (e.g., motion sensors, medical sensors, wearable gaming consoles, etc.) specified by the application will be included to deliver a multi-modal experience. In a traditional 2D live video streaming system, the interactivity of end users, choosing a specified viewpoint, has been crippled by the fact that they can only choose to see the physical scene captured by a physical camera, but not between two physical cameras. However, 3DTI system makes it possible rendering a 3D space where the viewers can view physical scene from arbitrary viewpoint. In this thesis, we present systematic solutions of omnidirectional view in 3D tele-immersion system in a real-time manner and in an on-demand streaming manner, called FreeViewer and OmniViewer, respectively. we provide a complete multi-modal 3D video streaming/rendering solution, which achieves the feature of omnidirectional view in monoscopic 3D systems

    Fachlich erweiterbare 3D-Stadtmodelle – Management, Visualisierung und Interaktion

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    Domain-extendable semantic 3D city models are complex mappings and inventories of the urban environment which can be utilized as an integrative information backbone to facilitate a range of application fields like urban planning, environmental simulations, disaster management, and energy assessment. Today, more and more countries and cities worldwide are creating their own 3D city models based on the CityGML specification which is an international standard issued by the Open Geospatial Consortium (OGC) to provide an open data model and XML-based format for describing the relevant urban objects with regards to their 3D geometry, topology, semantics, and appearance. It especially provides a flexible and systematic extension mechanism called “Application Domain Extension (ADE)” which allows third parties to dynamically extend the existing CityGML definitions with additional information models from different application domains for representing the extended or newly introduced geographic object types within a common framework. However, due to the consequent large size and high model complexity, the practical utilization of country-wide CityGML datasets has posed a tremendous challenge regarding the setup of an extensive application system to support the efficient data storage, analysis, management, interaction, and visualization. These requirements have been partly solved by the existing free 3D geo-database solution called ‘3D City Database (3DCityDB)’ which offers a rich set of functionalities for dealing with standard CityGML data models, but lacked the support for CityGML ADEs. The key motivation of this thesis is to develop a reliable approach for extending the existing database solution to support the efficient management, visualization, and interaction of large geospatial data elements of arbitrary CityGML ADEs. Emphasis is first placed on answering the question of how to dynamically extend the relational database schema by parsing and interpreting the XML schema files of the ADE and dynamically create new database tables accordingly. Based on a comprehensive survey of the related work, a new graph-based framework has been proposed which uses typed and attributed graphs for semantically representing the object-oriented data models of CityGML ADEs and utilizes graph transformation systems to automatically generate compact table structures extending the 3DCityDB. The transformation process is performed by applying a series of fine-grained graph transformation rules which allow users to declaratively describe the complex mapping rules including the optimization concepts that are employed in the development of the 3DCityDB database schema. The second major contribution of this thesis is the development of a new multi-level system which can serve as a complete and integrative platform for facilitating the various analysis, simulation, and modification operations on the complex-structured 3D city models based on CityGML and 3DCityDB. It introduces an additional application level based on a so-called ‘app-concept’ that allows for constructing a light-weight web application to reach a good balance between the high data model complexity and the specific application requirements of the end users. Each application can be easily built on top of a developed 3D web client whose functionalities go beyond the efficient 3D geo-visualization and interactive exploration, and also allows for performing collaborative modifications and analysis of 3D city models by taking advantage of the Cloud Computing technology. This multi-level system along with the extended 3DCityDB have been successfully utilized and evaluated by many practical projects.Fachlich erweiterbare semantische 3D-Stadtmodelle sind komplexe Abbildungen und DatenbestĂ€nde der stĂ€dtischen Umgebung, die als ein integratives InformationsrĂŒckgrat genutzt werden können, um eine Reihe von Anwendungsfeldern wie z. B. Stadtplanung, Umweltsimulationen, Katastrophenmanagement und Energiebewertung zu ermöglichen. Heute schaffen immer mehr LĂ€nder und StĂ€dte weltweit ihre eigenen 3D-Stadtmodelle auf Basis des internationalen Standards CityGML des Open Geospatial Consortium (OGC), um ein offenes Datenmodell und ein XML-basiertes Format zur Beschreibung der relevanten Stadtobjekte in Bezug auf ihre 3D-Geometrien, Topologien, Semantik und Erscheinungen zur VerfĂŒgung zu stellen. Es bietet insbesondere einen flexiblen und systematischen Erweiterungsmechanismus namens „Application Domain Extension“ (ADE), der es Dritten ermöglicht, die bestehenden CityGML-Definitionen mit zusĂ€tzlichen Informationsmodellen aus verschiedenen AnwendungsdomĂ€nen dynamisch zu erweitern, um die erweiterten oder neu eingefĂŒhrten Stadtobjekt-Typen innerhalb eines gemeinsamen Framework zu reprĂ€sentieren. Aufgrund der konsequent großen Datenmenge und hohen ModellkomplexitĂ€t bei der praktischen Nutzung der landesweiten CityGML-DatensĂ€tze wurden jedoch enorme Anforderungen an den Aufbau eines umfangreichen Anwendungssystems zur UnterstĂŒtzung der effizienten Speicherung, Analyse, Verwaltung, Interaktion und Visualisierung der Daten gestellt. Die bestehende kostenlose 3D-Geodatenbank-Lösung „3D City Database“ (3DCityDB) entsprach bereits teilweise diesen Anforderungen, indem sie zwar eine umfangreiche FunktionalitĂ€t fĂŒr den Umgang mit den Standard-CityGML-Datenmodellen, jedoch keine UnterstĂŒtzung fĂŒr CityGML-ADEs bietet. Die SchlĂŒsselmotivation fĂŒr diese Arbeit ist es, einen zuverlĂ€ssigen Ansatz zur Erweiterung der bestehenden Datenbanklösung zu entwickeln, um das effiziente Management, die Visualisierung und Interaktion großer DatensĂ€tze beliebiger CityGML-ADEs zu unterstĂŒtzen. Der Schwerpunkt liegt zunĂ€chst auf der Beantwortung der SchlĂŒsselfrage, wie man das relationale Datenbankschema dynamisch erweitern kann, indem die XML-Schemadateien der ADE analysiert und interpretiert und anschließend dem entsprechende neue Datenbanktabellen erzeugt werden. Auf Grundlage einer umfassenden Studie verwandter Arbeiten wurde ein neues graphbasiertes Framework entwickelt, das die typisierten und attributierten Graphen zur semantischen Darstellung der objektorientierten Datenmodelle von CityGML-ADEs verwendet und anschließend Graphersetzungssysteme nutzt, um eine kompakte Tabellenstruktur zur Erweiterung der 3DCityDB zu generieren. Der Transformationsprozess wird durch die Anwendung einer Reihe feingranularer Graphersetzungsregeln durchgefĂŒhrt, die es Benutzern ermöglicht, die komplexen Mapping-Regeln einschließlich der Optimierungskonzepte aus der Entwicklung des 3DCityDB-Datenbankschemas deklarativ zu formalisieren. Der zweite wesentliche Beitrag dieser Arbeit ist die Entwicklung eines neuen mehrstufigen Systemkonzepts, das auf CityGML und 3DCityDB basiert und gleichzeitig als eine komplette und integrative Plattform zur Erleichterung der Analyse, Simulationen und Modifikationen der komplex strukturierten 3D-Stadtmodelle dienen kann. Das Systemkonzept enthĂ€lt eine zusĂ€tzliche Anwendungsebene, die auf einem sogenannten „App-Konzept“ basiert, das es ermöglicht, eine leichtgewichtige Applikation bereitzustellen, die eine gute Balance zwischen der hohen ModellkomplexitĂ€t und den spezifischen Anwendungsanforderungen der Endbenutzer erreicht. Jede Applikation lĂ€sst sich ganz einfach mittels eines bereits entwickelten 3D-Webclients aufbauen, dessen FunktionalitĂ€ten ĂŒber die effiziente 3D-Geo-Visualisierung und interaktive Exploration hinausgehen und auch die DurchfĂŒhrung kollaborativer Modifikationen und Analysen von 3D-Stadtmodellen mit Hilfe von der Cloud-Computing-Technologie ermöglichen. Dieses mehrstufige System zusammen mit dem erweiterten 3DCityDB wurde erfolgreich in vielen praktischen Projekten genutzt und bewertet
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