4,374 research outputs found

    Analysing the Performance of GPU Hash Tables for State Space Exploration

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    In the past few years, General Purpose Graphics Processors (GPUs) have been used to significantly speed up numerous applications. One of the areas in which GPUs have recently led to a significant speed-up is model checking. In model checking, state spaces, i.e., large directed graphs, are explored to verify whether models satisfy desirable properties. GPUexplore is a GPU-based model checker that uses a hash table to efficiently keep track of already explored states. As a large number of states is discovered and stored during such an exploration, the hash table should be able to quickly handle many inserts and queries concurrently. In this paper, we experimentally compare two different hash tables optimised for the GPU, one being the GPUexplore hash table, and the other using Cuckoo hashing. We compare the performance of both hash tables using random and non-random data obtained from model checking experiments, to analyse the applicability of the two hash tables for state space exploration. We conclude that Cuckoo hashing is three times faster than GPUexplore hashing for random data, and that Cuckoo hashing is five to nine times faster for non-random data. This suggests great potential to further speed up GPUexplore in the near future.Comment: In Proceedings GaM 2017, arXiv:1712.0834

    Correct and efficient accelerator programming

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    This report documents the program and the outcomes of Dagstuhl Seminar 13142 “Correct and Efficient Accelerator Programming”. The aim of this Dagstuhl seminar was to bring together researchers from various sub-disciplines of computer science to brainstorm and discuss the theoretical foundations, design and implementation of techniques and tools for correct and efficient accelerator programming

    DiVinE-CUDA - A Tool for GPU Accelerated LTL Model Checking

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    In this paper we present a tool that performs CUDA accelerated LTL Model Checking. The tool exploits parallel algorithm MAP adjusted to the NVIDIA CUDA architecture in order to efficiently detect the presence of accepting cycles in a directed graph. Accepting cycle detection is the core algorithmic procedure in automata-based LTL Model Checking. We demonstrate that the tool outperforms non-accelerated version of the algorithm and we discuss where the limits of the tool are and what we intend to do in the future to avoid them

    Parallel simulation of Population Dynamics P systems: updates and roadmap

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    Population Dynamics P systems are a type of multienvironment P systems that serve as a formal modeling framework for real ecosystems. The accurate simulation of these probabilisticmodels, e.g. with Direct distribution based on Consistent Blocks Algorithm, entails large run times. Hence, parallel platforms such as GPUs have been employed to speedup the simulation. In 2012, the first GPU simulator of PDP systems was presented. However, it was able to run only randomly generated PDP systems. In this paper, we present current updates made on this simulator, involving an input modu le for binary files and an output module for CSV files. Finally, the simulator has been experimentally validated with a real ecosystem model, and its performance has been tested with two high-end GPUs: Tesla C1060 and K40.Ministerio de EconomĂ­a y Competitividad TIN2012-37434Junta de AndalucĂ­a P08-TIC-0420

    Smart Sampling for Lightweight Verification of Markov Decision Processes

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    Markov decision processes (MDP) are useful to model optimisation problems in concurrent systems. To verify MDPs with efficient Monte Carlo techniques requires that their nondeterminism be resolved by a scheduler. Recent work has introduced the elements of lightweight techniques to sample directly from scheduler space, but finding optimal schedulers by simple sampling may be inefficient. Here we describe "smart" sampling algorithms that can make substantial improvements in performance.Comment: IEEE conference style, 11 pages, 5 algorithms, 11 figures, 1 tabl

    Quantifying Shannon's Work Function for Cryptanalytic Attacks

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    Attacks on cryptographic systems are limited by the available computational resources. A theoretical understanding of these resource limitations is needed to evaluate the security of cryptographic primitives and procedures. This study uses an Attacker versus Environment game formalism based on computability logic to quantify Shannon's work function and evaluate resource use in cryptanalysis. A simple cost function is defined which allows to quantify a wide range of theoretical and real computational resources. With this approach the use of custom hardware, e.g., FPGA boards, in cryptanalysis can be analyzed. Applied to real cryptanalytic problems, it raises, for instance, the expectation that the computer time needed to break some simple 90 bit strong cryptographic primitives might theoretically be less than two years.Comment: 19 page

    On the Scalability of the GPUexplore Explicit-State Model Checker

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    The use of graphics processors (GPUs) is a promising approach to speed up model checking to such an extent that it becomes feasible to instantly verify software systems during development. GPUexplore is an explicit-state model checker that runs all its computations on the GPU. Over the years it has been extended with various techniques, and the possibilities to further improve its performance have been continuously investigated. In this paper, we discuss how the hash table of the tool works, which is at the heart of its functionality. We propose an alteration of the hash table that in isolated experiments seems promising, and analyse its effect when integrated in the tool. Furthermore, we investigate the current scalability of GPUexplore, by experimenting both with input models of varying sizes and running the tool on one of the latest GPUs of NVIDIA.Comment: In Proceedings GaM 2017, arXiv:1712.0834
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