52,346 research outputs found
An Efficient Algorithm for Video Super-Resolution Based On a Sequential Model
In this work, we propose a novel procedure for video super-resolution, that
is the recovery of a sequence of high-resolution images from its low-resolution
counterpart. Our approach is based on a "sequential" model (i.e., each
high-resolution frame is supposed to be a displaced version of the preceding
one) and considers the use of sparsity-enforcing priors. Both the recovery of
the high-resolution images and the motion fields relating them is tackled. This
leads to a large-dimensional, non-convex and non-smooth problem. We propose an
algorithmic framework to address the latter. Our approach relies on fast
gradient evaluation methods and modern optimization techniques for
non-differentiable/non-convex problems. Unlike some other previous works, we
show that there exists a provably-convergent method with a complexity linear in
the problem dimensions. We assess the proposed optimization method on {several
video benchmarks and emphasize its good performance with respect to the state
of the art.}Comment: 37 pages, SIAM Journal on Imaging Sciences, 201
Adaptation and learning over networks for nonlinear system modeling
In this chapter, we analyze nonlinear filtering problems in distributed
environments, e.g., sensor networks or peer-to-peer protocols. In these
scenarios, the agents in the environment receive measurements in a streaming
fashion, and they are required to estimate a common (nonlinear) model by
alternating local computations and communications with their neighbors. We
focus on the important distinction between single-task problems, where the
underlying model is common to all agents, and multitask problems, where each
agent might converge to a different model due to, e.g., spatial dependencies or
other factors. Currently, most of the literature on distributed learning in the
nonlinear case has focused on the single-task case, which may be a strong
limitation in real-world scenarios. After introducing the problem and reviewing
the existing approaches, we describe a simple kernel-based algorithm tailored
for the multitask case. We evaluate the proposal on a simulated benchmark task,
and we conclude by detailing currently open problems and lines of research.Comment: To be published as a chapter in `Adaptive Learning Methods for
Nonlinear System Modeling', Elsevier Publishing, Eds. D. Comminiello and J.C.
Principe (2018
Graph Spectral Image Processing
Recent advent of graph signal processing (GSP) has spurred intensive studies
of signals that live naturally on irregular data kernels described by graphs
(e.g., social networks, wireless sensor networks). Though a digital image
contains pixels that reside on a regularly sampled 2D grid, if one can design
an appropriate underlying graph connecting pixels with weights that reflect the
image structure, then one can interpret the image (or image patch) as a signal
on a graph, and apply GSP tools for processing and analysis of the signal in
graph spectral domain. In this article, we overview recent graph spectral
techniques in GSP specifically for image / video processing. The topics covered
include image compression, image restoration, image filtering and image
segmentation
Static/Dynamic Filtering for Mesh Geometry
The joint bilateral filter, which enables feature-preserving signal smoothing
according to the structural information from a guidance, has been applied for
various tasks in geometry processing. Existing methods either rely on a static
guidance that may be inconsistent with the input and lead to unsatisfactory
results, or a dynamic guidance that is automatically updated but sensitive to
noises and outliers. Inspired by recent advances in image filtering, we propose
a new geometry filtering technique called static/dynamic filter, which utilizes
both static and dynamic guidances to achieve state-of-the-art results. The
proposed filter is based on a nonlinear optimization that enforces smoothness
of the signal while preserving variations that correspond to features of
certain scales. We develop an efficient iterative solver for the problem, which
unifies existing filters that are based on static or dynamic guidances. The
filter can be applied to mesh face normals followed by vertex position update,
to achieve scale-aware and feature-preserving filtering of mesh geometry. It
also works well for other types of signals defined on mesh surfaces, such as
texture colors. Extensive experimental results demonstrate the effectiveness of
the proposed filter for various geometry processing applications such as mesh
denoising, geometry feature enhancement, and texture color filtering
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