22 research outputs found

    A Survey of Monte Carlo Tree Search Methods

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    Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is a survey of the literature to date, intended to provide a snapshot of the state of the art after the first five years of MCTS research. We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarize the results from the key game and nongame domains to which MCTS methods have been applied. A number of open research questions indicate that the field is ripe for future work

    A survey on cost-effective context-aware distribution of social data streams over energy-efficient data centres

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    Social media have emerged in the last decade as a viable and ubiquitous means of communication. The ease of user content generation within these platforms, e.g. check-in information, multimedia data, etc., along with the proliferation of Global Positioning System (GPS)-enabled, always-connected capture devices lead to data streams of unprecedented amount and a radical change in information sharing. Social data streams raise a variety of practical challenges, including derivation of real-time meaningful insights from effectively gathered social information, as well as a paradigm shift for content distribution with the leverage of contextual data associated with user preferences, geographical characteristics and devices in general. In this article we present a comprehensive survey that outlines the state-of-the-art situation and organizes challenges concerning social media streams and the infrastructure of the data centres supporting the efficient access to data streams in terms of content distribution, data diffusion, data replication, energy efficiency and network infrastructure. We systematize the existing literature and proceed to identify and analyse the main research points and industrial efforts in the area as far as modelling, simulation and performance evaluation are concerned

    Concurrent push-A scheduling algorithm for push-based parallel video servers

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    Comparative studies of conceptual design and qualification procedures for a Mars probe/lander. Volume III - Probe entry from orbit. Book 2 - Mission system and subsystem specifications Final report

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    Mission system and subsystem specifications for Mars probe deployed from planetary vehicle orbiting around Mar

    An architecture for an ATM network continuous media server exploiting temporal locality of access

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    With the continuing drop in the price of memory, Video-on-Demand (VoD) solutions that have so far focused on maximising the throughput of disk units with a minimal use of physical memory may now employ significant amounts of cache memory. The subject of this thesis is the study of a technique to best utilise a memory buffer within such a VoD solution. In particular, knowledge of the streams active on the server is used to allocate cache memory. Stream optimised caching exploits reuse of data among streams that are temporally close to each other within the same clip; the data fetched on behalf of the leading stream may be cached and reused by the following streams. Therefore, only the leading stream requires access to the physical disk and the potential level of service provision allowed by the server may be increased. The use of stream optimised caching may consequently be limited to environments where reuse of data is significant. As such, the technique examined within this thesis focuses on a classroom environment where user progress is generally linear and all users progress at approximately the same rate for such an environment, reuse of data is guaranteed. The analysis of stream optimised caching begins with a detailed theoretical discussion of the technique and suggests possible implementations. Later chapters describe both the design and construction of a prototype server that employs the caching technique, and experiments that use of the prototype to assess the effectiveness of the technique for the chosen environment using `emulated' users. The conclusions of these experiments indicate that stream optimised caching may be applicable to larger scale VoD systems than small scale teaching environments. Future development of stream optimised caching is considered

    Voyager design studies. volume i- summary

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    Summary of Voyager conceptual design studies for unmanned scientific orbiter-lander missions to Mars and Venus from 1969 to 197

    Conceptual design studies of an advanced Mariner spacecraft. Volume IV - Flyby bus design

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    Conceptual design study of advanced Mariner space probe - flyby bus design for Mars missio

    Mobile Content Delivery Network Design and Implementation

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    In this thesis, a novel concept of Mobile Content Delivery Network is designed and implemented in a real testbed with the target of flexibly adapting the video caching in the cellular network to the users dynamics. New challenges are discussed and practical considerations for wide-scale deployment in next generation cellular networks are drawn

    High-Performance Modelling and Simulation for Big Data Applications

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    This open access book was prepared as a Final Publication of the COST Action IC1406 “High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)“ project. Long considered important pillars of the scientific method, Modelling and Simulation have evolved from traditional discrete numerical methods to complex data-intensive continuous analytical optimisations. Resolution, scale, and accuracy have become essential to predict and analyse natural and complex systems in science and engineering. When their level of abstraction raises to have a better discernment of the domain at hand, their representation gets increasingly demanding for computational and data resources. On the other hand, High Performance Computing typically entails the effective use of parallel and distributed processing units coupled with efficient storage, communication and visualisation systems to underpin complex data-intensive applications in distinct scientific and technical domains. It is then arguably required to have a seamless interaction of High Performance Computing with Modelling and Simulation in order to store, compute, analyse, and visualise large data sets in science and engineering. Funded by the European Commission, cHiPSet has provided a dynamic trans-European forum for their members and distinguished guests to openly discuss novel perspectives and topics of interests for these two communities. This cHiPSet compendium presents a set of selected case studies related to healthcare, biological data, computational advertising, multimedia, finance, bioinformatics, and telecommunications

    Fourth NASA Goddard Conference on Mass Storage Systems and Technologies

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    This report contains copies of all those technical papers received in time for publication just prior to the Fourth Goddard Conference on Mass Storage and Technologies, held March 28-30, 1995, at the University of Maryland, University College Conference Center, in College Park, Maryland. This series of conferences continues to serve as a unique medium for the exchange of information on topics relating to the ingestion and management of substantial amounts of data and the attendant problems involved. This year's discussion topics include new storage technology, stability of recorded media, performance studies, storage system solutions, the National Information infrastructure (Infobahn), the future for storage technology, and lessons learned from various projects. There also will be an update on the IEEE Mass Storage System Reference Model Version 5, on which the final vote was taken in July 1994
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