3,755 research outputs found

    Sharing Non-Anonymous Costs of Multiple Resources Optimally

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    In cost sharing games, the existence and efficiency of pure Nash equilibria fundamentally depends on the method that is used to share the resources' costs. We consider a general class of resource allocation problems in which a set of resources is used by a heterogeneous set of selfish users. The cost of a resource is a (non-decreasing) function of the set of its users. Under the assumption that the costs of the resources are shared by uniform cost sharing protocols, i.e., protocols that use only local information of the resource's cost structure and its users to determine the cost shares, we exactly quantify the inefficiency of the resulting pure Nash equilibria. Specifically, we show tight bounds on prices of stability and anarchy for games with only submodular and only supermodular cost functions, respectively, and an asymptotically tight bound for games with arbitrary set-functions. While all our upper bounds are attained for the well-known Shapley cost sharing protocol, our lower bounds hold for arbitrary uniform cost sharing protocols and are even valid for games with anonymous costs, i.e., games in which the cost of each resource only depends on the cardinality of the set of its users

    The Impact of Marginal Cost Pricing in Resource Allocation Games

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    A prelimiary version of this paper titled Efficiency and Stability of Nash Equilibria in Resource Allocation Games appeared in the Proceedings of the First International Conference on Game Theory for Networks (GAMENETS), 2009.We study resource allocation games, where users send data along paths and links in the network charge a price equal to marginal cost. When users are price taking, it is known that there exist distributed dynamics that converge towards a fully efficient Nash equilibrium. When users are price anticipating, however, a Nash equilibrium does not maximize total utility in general. In this paper, we explore the inefficiency of Nash equilibria for general networks and semi-convex marginal cost functions. While it is known that for mgeq 2 users, no efficiency guarantee is possible, we prove that an additional differentiability assumption on marginal cost functions implies a bounded efficiency loss of 2/(2m+1). For polynomial marginal cost functions with nonnegative coefficients we precisely characterize the price of anarchy. We also prove that the efficiency of Nash equilibria significantly improves if all users have the same utility function. We propose a class of distributed dynamics and prove that whenever a game admits a potential function, these dynamics globally converge to a Nash equilibrium. Finally, we show that in general the only} class of marginal cost functions that guarantees the existence of a potential function are affine linear functions

    Utility Design for Distributed Resource Allocation -- Part I: Characterizing and Optimizing the Exact Price of Anarchy

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    Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a desirable collective behavior. In this work we focus on a well-studied class of distributed resource allocation problems where each agent is requested to select a subset of resources with the goal of optimizing a given system-level objective. Our core contribution is the development of a novel framework to tightly characterize the worst case performance of any resulting Nash equilibrium (price of anarchy) as a function of the chosen agents' utility functions. Leveraging this result, we identify how to design such utilities so as to optimize the price of anarchy through a tractable linear program. This provides us with a priori performance certificates applicable to any existing learning algorithm capable of driving the system to an equilibrium. Part II of this work specializes these results to submodular and supermodular objectives, discusses the complexity of computing Nash equilibria, and provides multiple illustrations of the theoretical findings.Comment: 15 pages, 5 figure

    Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability

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    The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the equilibria that they focus on: the price of anarchy characterizes the quality of the worst-performing equilibria, while the price of stability characterizes the quality of the best-performing equilibria. While much of the literature focuses on these metrics from an analysis perspective, in this work we consider these performance metrics from a design perspective. Specifically, we focus on the setting where a system operator is tasked with designing local utility functions to optimize these performance metrics in a class of games termed covering games. Our main result characterizes a fundamental trade-off between the price of anarchy and price of stability in the form of a fully explicit Pareto frontier. Within this setup, optimizing the price of anarchy comes directly at the expense of the price of stability (and vice versa). Our second results demonstrates how a system-operator could incorporate an additional piece of system-level information into the design of the agents' utility functions to breach these limitations and improve the system's performance. This valuable piece of system-level information pertains to the performance of worst performing agent in the system.Comment: 14 pages, 4 figure

    Strong Nash Equilibria in Games with the Lexicographical Improvement Property

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    We introduce a class of finite strategic games with the property that every deviation of a coalition of players that is profitable to each of its members strictly decreases the lexicographical order of a certain function defined on the set of strategy profiles. We call this property the Lexicographical Improvement Property (LIP) and show that it implies the existence of a generalized strong ordinal potential function. We use this characterization to derive existence, efficiency and fairness properties of strong Nash equilibria. We then study a class of games that generalizes congestion games with bottleneck objectives that we call bottleneck congestion games. We show that these games possess the LIP and thus the above mentioned properties. For bottleneck congestion games in networks, we identify cases in which the potential function associated with the LIP leads to polynomial time algorithms computing a strong Nash equilibrium. Finally, we investigate the LIP for infinite games. We show that the LIP does not imply the existence of a generalized strong ordinal potential, thus, the existence of SNE does not follow. Assuming that the function associated with the LIP is continuous, however, we prove existence of SNE. As a consequence, we prove that bottleneck congestion games with infinite strategy spaces and continuous cost functions possess a strong Nash equilibrium

    Resource Competition on Integral Polymatroids

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    We study competitive resource allocation problems in which players distribute their demands integrally on a set of resources subject to player-specific submodular capacity constraints. Each player has to pay for each unit of demand a cost that is a nondecreasing and convex function of the total allocation of that resource. This general model of resource allocation generalizes both singleton congestion games with integer-splittable demands and matroid congestion games with player-specific costs. As our main result, we show that in such general resource allocation problems a pure Nash equilibrium is guaranteed to exist by giving a pseudo-polynomial algorithm computing a pure Nash equilibrium.Comment: 17 page

    Tighter Bounds on the Inefficiency Ratio of Stable Equilibria in Load Balancing Games

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    In this paper we study the inefficiency ratio of stable equilibria in load balancing games introduced by Asadpour and Saberi [3]. We prove tighter lower and upper bounds of 7/6 and 4/3, respectively. This improves over the best known bounds in problem (19/18 and 3/2, respectively). Equivalently, the results apply to the question of how well the optimum for the L2L_2 -norm can approximate the L∞L_{\infty}-norm (makespan) in identical machines scheduling

    Designing cost-sharing methods for Bayesian games

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    We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria, have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE).We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players
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