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Electrophysiological Studies of Visual Attention and of Emotion Regulation
Electrophysiological methods, such as electroencephalography (EEG) and electrocardiography (ECG), measure biological activity that allow us to infer underlying cognitive processes. In the first study, we use EEG to track feature-based attention (FBA), a form of visual attention that helps one detect objects with a particular color, motion, or orientation. We explore the use of SSVEPs, generated by flicker presented peripherally, to track attention in a visual search task presented centrally. Classification results show that one can track an observer’s attended color, which suggests that these methods may provide a viable means for tracking FBA in a real-time task. In the second study, we use cardiovascular measures to examine influences of the emotion regulation strategy of reappraisal. We examine cooperation and cardiovascular responses in individuals that were defected on by their opponent in the first round of an iterated Prisoner’s Dilemma. We find significant differences between the emotion regulation conditions using the biopsychosocial (BPS) model of challenge and threat, where participants primed with the reappraisal strategy were weakly comparable with a threat state of the BPS model and participants without an emotion regulation were weakly comparable with a challenge state of the BPS model. In the third study, we use EEG to study the chromatic sensitivity of FBA for color during a visual search task. We use SSVEP responses evoked through peripheral flicker to measure the spectral tuning of color detection mechanisms and how attentional selection is affected by distractor color. Our results find smaller responses for the distractor colors and suggest that feature-based attention to a particular color involves chromatic mechanisms that both enhance the response to a target and minimize responses to distractors
EyeRIS: A General-Purpose System for Eye Movement Contingent Display Control
In experimental studies of visual performance, the need often emerges to modify the stimulus according to the eye movements perfonncd by the subject. The methodology of Eye Movement-Contingent Display (EMCD) enables accurate control of the position and motion of the stimulus on the retina. EMCD procedures have been used successfully in many areas of vision science, including studies of visual attention, eye movements, and physiological characterization of neuronal response properties. Unfortunately, the difficulty of real-time programming and the unavailability of flexible and economical systems that can be easily adapted to the diversity of experimental needs and laboratory setups have prevented the widespread use of EMCD control. This paper describes EyeRIS, a general-purpose system for performing EMCD experiments on a Windows computer. Based on a digital signal processor with analog and digital interfaces, this integrated hardware and software system is responsible for sampling and processing oculomotor signals and subject responses and modifying the stimulus displayed on a CRT according to the gaze-contingent procedure specified by the experimenter. EyeRIS is designed to update the stimulus within a delay of 10 ms. To thoroughly evaluate EyeRIS' perforltlancc, this study (a) examines the response of the system in a number of EMCD procedures and computational benchmarking tests, (b) compares the accuracy of implementation of one particular EMCD procedure, retinal stabilization, to that produced by a standard tool used for this task, and (c) examines EyeRIS' performance in one of the many EMCD procedures that cannot be executed by means of any other currently available device.National Institute of Health (EY15732-01
Games and Brain-Computer Interfaces: The State of the Art
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a game environments with traditional BCIs indicates no negative effects, or even a positive effect of the rich visual environments on the performance. The low transfer-rate of current games poses a problem for control of a game. This is often solved by changing the goal of the game. Multi-modal input with BCI forms an promising solution, as does assigning more meaningful functionality to BCI control
AI for public health: Self-screening for eye diseases
A software-based visual-field testing (perimetry) system is described which incorporates several AI components, including machine learning, an intelligent user interface and pattern discovery. This system has been successfully used for self-screening in several different public environment
Broadening the interface bandwidth in simulation based training
Currently most computer based simulations rely exclusively on computer generated graphics to create the simulation. When training is involved, the method almost exclusively used to display information to the learner is text displayed on the cathode ray tube. MICROEXPERT Systems is concentrating on broadening the communications bandwidth between the computer and user by employing a novel approach to video image storage combined with sound and voice output. An expert system is used to combine and control the presentation of analog video, sound, and voice output with computer based graphics and text. Researchers are currently involved in the development of several graphics based user interfaces for NASA, the U.S. Army, and the U.S. Navy. Here, the focus is on the human factors considerations, software modules, and hardware components being used to develop these interfaces
Human-computer interaction : Guidelines for web animation
Human-computer interaction in the large is an interdisciplinary area which attracts researchers, educators, and practioners from many differenf fields. Human-computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. This paper is related to the human side of human-computer interaction and focuses on animations. The growing use of animation in Web pages testifies to the increasing ease with which such multimedia features can be created. This trend shows a commitment to animation that is often unmatched by the skill of the implementers. The paper presents a set of guidelines and tips to help designers prepare better and more effective Web sites. These guidelines are drawn from an extensive literature survey
Combining computer game-based behavioural experiments with high-density EEG and infrared gaze tracking
Rigorous, quantitative examination of therapeutic techniques anecdotally reported to have been successful in people with autism who lack communicative speech will help guide basic science toward a more complete characterisation of the cognitive profile in this underserved subpopulation, and show the extent to which theories and results developed with the high-functioning subpopulation may apply. This study examines a novel therapy, the "Rapid Prompting Method" (RPM). RPM is a parent-developed communicative and educational therapy for persons with autism who do not speak or who have difficulty using speech communicatively.The technique aims to develop a means of interactive learning by pointing amongst multiple-choice options presented at different locations in space, with the aid of sensory "prompts" which evoke a response without cueing any specific response option. The prompts are meant to draw and to maintain attention to the communicative task–making the communicative and educational content coincident with the most physically salient, attention-capturing stimulus – and to extinguish the sensory–motor preoccupations with which the prompts compete.ideo-recorded RPM sessions with nine autistic children ages 8–14years who lacked functional communicative speech were coded for behaviours of interest
Human operator performance of remotely controlled tasks: Teleoperator research conducted at NASA's George C. Marshal Space Flight Center
The capabilities within the teleoperator laboratories to perform remote and teleoperated investigations for a wide variety of applications are described. Three major teleoperator issues are addressed: the human operator, the remote control and effecting subsystems, and the human/machine system performance results for specific teleoperated tasks
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