25 research outputs found

    ESCOM 2017 Book of Abstracts

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    Coordination between players in musical performance.

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    Interpersonal synchrony and network dynamics in social interaction [Special issue]

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    Timing and Time Perception: Procedures, Measures, and Applications

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    Timing and Time Perception: Procedures, Measures, and Applications is a one-of-a-kind, collective effort to present the most utilized and known methods on timing and time perception. Specifically, it covers methods and analysis on circadian timing, synchrony perception, reaction/response time, time estimation, and alternative methods for clinical/developmental research. The book includes experimental protocols, programming code, and sample results and the content ranges from very introductory to more advanced so as to cover the needs of both junior and senior researchers. We hope that this will be the first step in future efforts to document experimental methods and analysis both in a theoretical and in a practical manner

    The Impact of Music on Human Development and Well-Being

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    Advances in the neurocognition of music and language

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    An integrative computational modelling of music structure apprehension

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    Perceptual Organization

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    Perceiving the world of real objects seems so easy that it is difficult to grasp just how complicated it is. Not only do we need to construct the objects quickly, the objects keep changing even though we think of them as having a consistent, independent existence (Feldman, 2003). Yet, we usually get it right, there are few failures. We can perceive a tree in a blinding snowstorm, a deer bounding across a tree line, dodge a snowball, catch a baseball, detect the crack of a branch breaking in a strong windstorm amidst the rustling of trees, predict the sounds of a dripping faucet, or track a street musician strolling down the road

    Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

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    How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new
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