4,207 research outputs found

    A Secure Communication Game with a Relay Helping the Eavesdropper

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    In this work a four terminal complex Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied under two different set of assumptions: (i) The jammer relay does not hear the source transmission, and (ii) The jammer relay is causally given the source message. In both cases the jammer relay assists the eavesdropper and aims to decrease the achievable secrecy rates. The source, on the other hand, aims to increase it. To help the eavesdropper, the jammer relay can use pure relaying and/or send interference. Each of the problems is formulated as a two-player, non-cooperative, zero-sum continuous game. Assuming Gaussian strategies at the source and the jammer relay in the first problem, the Nash equilibrium is found and shown to be achieved with mixed strategies in general. The optimal cumulative distribution functions (cdf) for the source and the jammer relay that achieve the value of the game, which is the Nash equilibrium secrecy rate, are found. For the second problem, the Nash equilibrium solution is found and the results are compared to the case when the jammer relay is not informed about the source message.Comment: 13 pages, 11 figures, to appear in IEEE Transactions on Information Forensics and Security, Special Issue on Using the Physical Layer for Securing the Next Generation of Communication Systems. This is the journal version of cs.IT:0911.008

    Quantum advantages in classically defined tasks

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    We analyze classically defined games for which a quantum team has an advantage over any classical team. The quantum team has a clear advantage in games in which the players of each team are separated in space and the quantum team can use unusually strong correlations of the Einstein-Podolsky-Rosen (EPR) type. We present an example of a classically defined game played at one location for which quantum players have a real advantage.Comment: 4 pages, revised version, to be published in PR

    Quantum Games and Quantum Strategies

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    We investigate the quantization of non-zero sum games. For the particular case of the Prisoners' Dilemma we show that this game ceases to pose a dilemma if quantum strategies are allowed for. We also construct a particular quantum strategy which always gives reward if played against any classical strategy.Comment: 4 pages, 4 figures, typographic sign error in the definition of the operator J correcte

    Political geographies of the object

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    This paper examines the role of objects in the constitution and exercise of state power, drawing on a close reading of the acclaimed HBO television series The Wire, an unconventional crime drama set and shot in Baltimore, Maryland. While political geography increasingly recognizes the prosaic and intimate practices of stateness, we argue that objects themselves are central to the production, organization, and performance of state power. Specifically, we analyze how three prominent objects on The Wire—wiretaps, cameras, and standardized tests—arrange and produce the conditions we understand as ‘stateness’. Drawing on object-oriented philosophy, we offer a methodology of power that suggests it is generalized force relations rather than specifically social relations that police a population—without, of course, ever being able to fully capture it. We conclude by suggesting The Wire itself is an object of force, and explore the implications of an object-oriented approach for understanding the nature of power, and for political geography more broadly

    Adversarial Attacks and Defenses for Semantic Communication in Vehicular Metaverses

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    For vehicular metaverses, one of the ultimate user-centric goals is to optimize the immersive experience and Quality of Service (QoS) for users on board. Semantic Communication (SemCom) has been introduced as a revolutionary paradigm that significantly eases communication resource pressure for vehicular metaverse applications to achieve this goal. SemCom enables high-quality and ultra-efficient vehicular communication, even with explosively increasing data traffic among vehicles. In this article, we propose a hierarchical SemCom-enabled vehicular metaverses framework consisting of the global metaverse, local metaverses, SemCom module, and resource pool. The global and local metaverses are brand-new concepts from the metaverse's distribution standpoint. Considering the QoS of users, this article explores the potential security vulnerabilities of the proposed framework. To that purpose, this study highlights a specific security risk to the framework's SemCom module and offers a viable defense solution, so encouraging community researchers to focus more on vehicular metaverse security. Finally, we provide an overview of the open issues of secure SemCom in the vehicular metaverses, notably pointing out potential future research directions
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