13,739 research outputs found
Offloading Content with Self-organizing Mobile Fogs
Mobile users in an urban environment access content on the internet from
different locations. It is challenging for the current service providers to
cope with the increasing content demand from a large number of collocated
mobile users. In-network caching to offload content at nodes closer to users
alleviate the issue, though efficient cache management is required to find out
who should cache what, when and where in an urban environment, given nodes
limited computing, communication and caching resources. To address this, we
first define a novel relation between content popularity and availability in
the network and investigate a node's eligibility to cache content based on its
urban reachability. We then allow nodes to self-organize into mobile fogs to
increase the distributed cache and maximize content availability in a
cost-effective manner. However, to cater rational nodes, we propose a coalition
game for the nodes to offer a maximum "virtual cache" assuming a monetary
reward is paid to them by the service/content provider. Nodes are allowed to
merge into different spatio-temporal coalitions in order to increase the
distributed cache size at the network edge. Results obtained through
simulations using realistic urban mobility trace validate the performance of
our caching system showing a ratio of 60-85% of cache hits compared to the
30-40% obtained by the existing schemes and 10% in case of no coalition
Techno-economic viability of integrating satellite communication in 4G networks to bridge the broadband digital divide
Bridging the broadband digital divide between urban and rural areas in Europe is one of the main targets of the Digital Agenda for Europe. Though many technological options are proposed in literature, satellite communication has been identified as the only possible solution for the most rural areas, due to its global coverage. However, deploying an end-to-end satellite solution might, in some cases, not be cost-effective. The aim of this study is to give insights into the economic effectiveness of integrating satellite communications into 4G networks in order to connect the most rural areas (also referred to as white areas) in Europe. To this end, this paper proposes a converged solution that combines satellite communication as a backhaul network with 4G as a fronthaul network to bring enhanced broadband connectivity to European rural areas, along with a techno-economic model to analyse the economic viability of this integration. The model is based on a Total Cost of Ownership (TCO) model for 5 years, taking into account both capital and operational expenditures, and aims to calculate the TCO as well as the Average Cost Per User (ACPU) for the studied scenarios. We evaluate the suggested model by simulating a hypothetical use case for two scenarios. The first scenario is based on a radio access network connecting to the 4G core network via a satellite link. Results for this scenario show high operational costs. In order to reduce these costs, we propose a second scenario, consisting of caching the popular content on the edge to reduce the traffic carried over the satellite link. This scenario demonstrates a significant operational cost decrease (more than 60%), which also means a significant ACPU decrease. We evaluate the robustness of the results by simulating for a range of population densities, hereby also providing an indication of the economic viability of our proposed solution across a wider range of areas
Leveraging Program Analysis to Reduce User-Perceived Latency in Mobile Applications
Reducing network latency in mobile applications is an effective way of
improving the mobile user experience and has tangible economic benefits. This
paper presents PALOMA, a novel client-centric technique for reducing the
network latency by prefetching HTTP requests in Android apps. Our work
leverages string analysis and callback control-flow analysis to automatically
instrument apps using PALOMA's rigorous formulation of scenarios that address
"what" and "when" to prefetch. PALOMA has been shown to incur significant
runtime savings (several hundred milliseconds per prefetchable HTTP request),
both when applied on a reusable evaluation benchmark we have developed and on
real applicationsComment: ICSE 201
Low Power system Design techniques for mobile computers
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low power design and techniques to exploit them on the architecture of the system. We focus on: min imizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system, including error control, sys tem decomposition, communication and MAC protocols, and low power short range net works
A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints
We consider caching in cellular networks in which each base station is
equipped with a cache that can store a limited number of files. The popularity
of the files is known and the goal is to place files in the caches such that
the probability that a user at an arbitrary location in the plane will find the
file that she requires in one of the covering caches is maximized.
We develop distributed asynchronous algorithms for deciding which contents to
store in which cache. Such cooperative algorithms require communication only
between caches with overlapping coverage areas and can operate in asynchronous
manner. The development of the algorithms is principally based on an
observation that the problem can be viewed as a potential game. Our basic
algorithm is derived from the best response dynamics. We demonstrate that the
complexity of each best response step is independent of the number of files,
linear in the cache capacity and linear in the maximum number of base stations
that cover a certain area. Then, we show that the overall algorithm complexity
for a discrete cache placement is polynomial in both network size and catalog
size. In practical examples, the algorithm converges in just a few iterations.
Also, in most cases of interest, the basic algorithm finds the best Nash
equilibrium corresponding to the global optimum. We provide two extensions of
our basic algorithm based on stochastic and deterministic simulated annealing
which find the global optimum.
Finally, we demonstrate the hit probability evolution on real and synthetic
networks numerically and show that our distributed caching algorithm performs
significantly better than storing the most popular content, probabilistic
content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Foundations, Properties, and Security Applications of Puzzles: A Survey
Cryptographic algorithms have been used not only to create robust ciphertexts
but also to generate cryptograms that, contrary to the classic goal of
cryptography, are meant to be broken. These cryptograms, generally called
puzzles, require the use of a certain amount of resources to be solved, hence
introducing a cost that is often regarded as a time delay---though it could
involve other metrics as well, such as bandwidth. These powerful features have
made puzzles the core of many security protocols, acquiring increasing
importance in the IT security landscape. The concept of a puzzle has
subsequently been extended to other types of schemes that do not use
cryptographic functions, such as CAPTCHAs, which are used to discriminate
humans from machines. Overall, puzzles have experienced a renewed interest with
the advent of Bitcoin, which uses a CPU-intensive puzzle as proof of work. In
this paper, we provide a comprehensive study of the most important puzzle
construction schemes available in the literature, categorizing them according
to several attributes, such as resource type, verification type, and
applications. We have redefined the term puzzle by collecting and integrating
the scattered notions used in different works, to cover all the existing
applications. Moreover, we provide an overview of the possible applications,
identifying key requirements and different design approaches. Finally, we
highlight the features and limitations of each approach, providing a useful
guide for the future development of new puzzle schemes.Comment: This article has been accepted for publication in ACM Computing
Survey
The edge cloud: A holistic view of communication, computation and caching
The evolution of communication networks shows a clear shift of focus from
just improving the communications aspects to enabling new important services,
from Industry 4.0 to automated driving, virtual/augmented reality, Internet of
Things (IoT), and so on. This trend is evident in the roadmap planned for the
deployment of the fifth generation (5G) communication networks. This ambitious
goal requires a paradigm shift towards a vision that looks at communication,
computation and caching (3C) resources as three components of a single holistic
system. The further step is to bring these 3C resources closer to the mobile
user, at the edge of the network, to enable very low latency and high
reliability services. The scope of this chapter is to show that signal
processing techniques can play a key role in this new vision. In particular, we
motivate the joint optimization of 3C resources. Then we show how graph-based
representations can play a key role in building effective learning methods and
devising innovative resource allocation techniques.Comment: to appear in the book "Cooperative and Graph Signal Pocessing:
Principles and Applications", P. Djuric and C. Richard Eds., Academic Press,
Elsevier, 201
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