2,649 research outputs found

    Teegi: Tangible EEG Interface

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    We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new system based on a unique combination of spatial aug- mented reality, tangible interaction and real-time neurotech- nologies. With Teegi, a user can visualize and analyze his or her own brain activity in real-time, on a tangible character that can be easily manipulated, and with which it is possible to interact. An exploration study has shown that interacting with Teegi seems to be easy, motivating, reliable and infor- mative. Overall, this suggests that Teegi is a promising and relevant training and mediation tool for the general public.Comment: to appear in UIST-ACM User Interface Software and Technology Symposium, Oct 2014, Honolulu, United State

    Predictive biometrics: A review and analysis of predicting personal characteristics from biometric data

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    Interest in the exploitation of soft biometrics information has continued to develop over the last decade or so. In comparison with traditional biometrics, which focuses principally on person identification, the idea of soft biometrics processing is to study the utilisation of more general information regarding a system user, which is not necessarily unique. There are increasing indications that this type of data will have great value in providing complementary information for user authentication. However, the authors have also seen a growing interest in broadening the predictive capabilities of biometric data, encompassing both easily definable characteristics such as subject age and, most recently, `higher level' characteristics such as emotional or mental states. This study will present a selective review of the predictive capabilities, in the widest sense, of biometric data processing, providing an analysis of the key issues still adequately to be addressed if this concept of predictive biometrics is to be fully exploited in the future

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Estudo neurofisiológico da discriminação de distância em humanos

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    Tactile width discrimination processing has been extensively studied in rodents and has demonstrated multiple relevant basic mechanisms. Despite this relevance, the number of studies of width discrimination in humans has been scarce. During the present dissertation, neurophysiological correlates of width discrimination were analyzed through electroencephalography recordings in participants performing a width discrimination task in active or passive modes. Analysis of power in the delta, theta, alpha, beta, and gamma frequency bands revealed differences in the power for different frequency bands and electrodes recorded. Active width discrimination processing was characterized by an increase in the power of delta, theta and gamma frequency bands in electrodes F3 and F4, and an increase in power in the gamma frequency band in T4. Passive tactile width processing was characterized by an increase in the power of delta in electrodes Fp1 and T4, and an increase in gamma frequency band in Tp10. Altogether these results suggest that active and passive tactile width discrimination processing are characterized by an asymmetrical network involving prefrontal, frontal and temporal electrodes, in delta, theta, and gamma frequency bands.O estudo do processamento tátil de distâncias encontra-se bastante desenvolvido em roedores, tendo sido útil para a demonstração de múltiplos mecanismos básicos relevantes. Apesar desta relevância, o estudo da discriminação de distâncias em humanos é ainda bastante reduzido. Durante a presente dissertação foram analisados os correlatos neurofisiológicos, através do registo de eletroencefalografia, em participantes que realizavam uma tarefa de discriminação de distância em modo ativo ou passivo. A análise da potência das bandas de frequências delta, teta, alfa, beta e gama revelou diferenças na potência do sinal para diferentes bandas de frequências e elétrodos. O processamento ativo era caracterizado por um aumento da potência nas bandas de frequências delta, teta e gama nos elétrodos F3, F4; e um aumento da atividade na banda de frequência gama no elétrodo T4. O processamento passivo era caracterizado por um aumento da potência de delta nos elétrodos Fp1 e T4 e um aumento da potência de gama em Tp10. No seu conjunto, estes resultados sugerem que o processamento ativo e passivo da distância são caraterizados por uma rede assimétrica envolvendo elétrodos pré-frontais, frontais e temporais nas bandas de frequência delta, teta e gama.Mestrado em Biomedicina Molecula

    Brain activity on encoding different textures EEG signal acquisition with ExoAtlet®

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    Powered exoskeletons play a crucial role in the rehabilitation field improving the quality of life for those who need them. Thus, being a major contribution for patients integration into society, providing them with more autonomy and freedom. In spite of these positive outcomes, a thorough description of the brain correlates connected to exoskeleton control is still needed. For instance, the perception of different pavement textures when wearing an exoskeleton is probably going to cause changes in cerebral activity, which could impact both sensory encoding and Brain-Computer Interface (BCI) control. Therefore, the main goal of this work is to describe the brain activity response to different textured pavements using ExoAtlet ® powered exoskeleton. In order to measure, process, analyze and classify the impact of different textures on neurophysiological rhythms, 4-minute signals were recorded by Electroencephalogram (EEG) with a 16-channel cap (actiCAP by Brain Products). Each of the three experimental subjects was instructed to walk in place on four different types of pavement (flat, carpet, foam, and rubber circles) with and without the exoskeleton, for a total of eight different experimental conditions. A counterbalanced design was applied, and informed consent was obtained from participants (Committee for Health Sciences of the Universidade Católica Portuguesa - 99/2022). Additionally, four machine learning methods, Support Vector Machine (SVM), K-Nearest Neighbors (KNN), Linear Discriminant Analysis (LDA), and Artificial Neural Network (ANN), were selected in order to analyze three distinct classification problems. This study found that there were changes associated with the delta frequency band for electrodes C3 and C4, and when comparing the classifiers performance, LDA presented the best accuracy across the three classification problems involving all subjects. Thereby, this work concludes that the results are consistent with the hypothesis that sensory processing of pavement textures during exoskeleton control induces neural changes and delta variations of the C3 and C4 electrodes. Additionally, LDA demonstrated the best performance across the three classifications of subject-independent problems.Os exoesqueletos motorizados desempenham um papel crucial no campo da reabilitação, melhorando a qualidade de vida das pessoas que deles necessitam. Deste modo, são um contributo importante para que os pacientes com condições físicas limitadas sejam mais facilmente integrados na sociedade, proporcionando-lhes mais autonomia e liberdade. Embora esta tecnologia tenha os seus aspetos positivos, ainda existe a necessidade de descrever os correlatos cerebrais direcionados para o controlo do exoesqueleto. Por exemplo, a percepção de diferentes pavimentos quando se usa um exoesqueleto vai provavelmente causar alterações na actividade cerebral, o que pode ter impacto tanto na codificação sensorial como no controlo da interface cérebro-máquina (BCI). Deste modo, o principal objetivo deste trabalho é descrever a atividade cerebral às diferentes texturas dos pavimentos, utilizando o exoesqueleto ExoAtlet ®. A fim de medir, processar, analisar e classificar o impacto de diferentes texturas em ritmos neurofisiológicos, foram registados sinais de 4 minutos atravês the Eletroencefalograma (EEG) com uma touca de 16 canais (actiCAP by Brain Products). Cada um dos três voluntários foi instruído a dar passos no lugar em quatro tipos diferentes de pavimento (plano, alcatifa, espuma, e círculos de borracha) com e sem o exosqueleto, num total de oito condições experimentais diferentes. Foi aplicado um desenho contrabalançado e foi obtido o consentimento informado dos participantes (Comissão para as Ciências da Saúde da Universidade Católica Portuguesa - 99/2022). Adicionalmente, foram selecionados quatro classificadores: máquinas de vetores de suporte (SVM), k-vizinhos mais próximos (KNN), análise discriminante linear (LDA) e redes neuronais artificiais (ANN) para analisar três problemas de classificação distintos. Os resultados obtidos por este estudo demonstraram que existiam alterações associadas à banda de frequência delta para os eléctrodos C3 e C4 e, ao comparar o desempenho dos classificadores, o LDA apresentou a melhor exatidão nos três problemas de classificação envolvendo todos os sujeitos. Assim, estes resultados são consistentes com a hipótese de que o processamento sensorial dos pavimentos durante o controlo do exoesqueleto induz alterações neuronais

    Time course of information processing in visual and haptic object classification

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    Vision identifies objects rapidly and efficiently. In contrast, object recognition by touch is much slower. Furthermore, haptics usually serially accumulates information from different parts of objects, whereas vision typically processes object information in parallel. Is haptic object identification slower simply due to sequential information acquisition and the resulting memory load or due to more fundamental processing differences between the senses? To compare the time course of visual and haptic object recognition, we slowed visual processing using a novel, restricted viewing technique. In an electroencephalographic (EEG) experiment, participants discriminated familiar, nameable from unfamiliar, unnamable objects both visually and haptically. Analyses focused on the evoked and total fronto-central theta-band (5–7 Hz; a marker of working memory) and the occipital upper alpha-band (10–12 Hz; a marker of perceptual processing) locked to the onset of classification. Decreases in total upper alpha-band activity for haptic identification of objects indicate a likely processing role of multisensory extrastriate areas. Long-latency modulations of alpha-band activity differentiated between familiar and unfamiliar objects in haptics but not in vision. In contrast, theta-band activity showed a general increase over time for the slowed-down visual recognition task only. We conclude that haptic object recognition relies on common representations with vision but also that there are fundamental differences between the senses that do not merely arise from differences in their speed of processing

    The interaction between motion and texture in the sense of touch

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    Besides providing information on elementary properties of objects, like texture, roughness, and softness, the sense of touch is also important in building a representation of object movement and the movement of our hands. Neural and behavioral studies shed light on the mechanisms and limits of our sense of touch in the perception of texture and motion, and of its role in the control of movement of our hands. The interplay between the geometrical and mechanical properties of the touched objects, such as shape and texture, the movement of the hand exploring the object, and the motion felt by touch, will be discussed in this article. Interestingly, the interaction between motion and textures can generate perceptual illusions in touch. For example, the orientation and the spacing of the texture elements on a static surface induces the illusion of surface motion when we move our hand on it or can elicit the perception of a curved trajectory during sliding, straight hand movements. In this work we present a multiperspective view that encompasses both the perceptual and the motor aspects, as well as the response of peripheral and central nerve structures, to analyze and better understand the complex mechanisms underpinning the tactile representation of texture and motion. Such a better understanding of the spatiotemporal features of the tactile stimulus can reveal novel transdisciplinary applications in neuroscience and haptics
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